24 Participants Needed

Brain Training for Spinal Cord Injury

(SCI-IQ Trial)

Recruiting at 2 trial locations
EW
Overseen ByErica Weber
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: Kessler Foundation

Trial Summary

What is the purpose of this trial?

This study seeks conduct a pilot study to test whether a cognitive training program can improve processing speed abilities in individuals with acute traumatic spinal cord injury.

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment involving game-like computerized activities for spinal cord injury?

Research shows that using virtual reality and game-based exercises can improve cognitive and motor functions in people with spinal cord injuries. Patients who participated in these activities reported better mood, quality of life, and physical perception compared to those who received traditional therapy.12345

Is brain training for spinal cord injury safe for humans?

Research on computerized cognitive training programs, like RehaCom, has shown that they are generally safe, with some patients experiencing mild side effects such as mental fatigue, headache, and eye irritation.13678

How does the brain training treatment for spinal cord injury differ from other treatments?

This brain training treatment uses game-like computerized activities to improve cognitive and motor functions in spinal cord injury patients, which is different from traditional therapies that may not incorporate interactive or virtual reality elements. It combines cognitive exercises with movement, providing increased feedback and engagement, potentially leading to better recovery outcomes.134910

Research Team

EW

Erica Weber, PhD

Principal Investigator

Kessler Foundation

Eligibility Criteria

This trial is for individuals aged 18-59 who have recently experienced a traumatic spinal cord injury, approximately within the last 6 months. It's designed to help those facing cognitive impairments due to their injury.

Inclusion Criteria

I am between 18 and 59 years old.
My spinal cord injury happened about 6 months ago.

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage in pre-specified computer tasks using an Internet-based cognitive training portal, 3 times per week for 60 minutes each session

12 weeks
36 sessions (virtual)

Immediate Post-Treatment Assessment

Assessment of cognitive processing speed using SDMT, UFOV, and LPC tasks

1 week
1 visit (in-person or virtual)

Follow-up

Participants are monitored for long-term effects on cognitive processing speed and quality of life

12 weeks
1 visit (in-person or virtual)

Treatment Details

Interventions

  • game-like computerized activities
  • Placebo
Trial OverviewThe study is testing if game-like computerized activities can speed up how fast patients with acute spinal cord injuries process information. Some participants will use these activities while others will receive a placebo as a comparison.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: ExperimentalExperimental Treatment1 Intervention
pre-specified computer tasks using an Internet-based cognitive training portal, to be completed 3x per week for 60 minutes each session for 12 weeks total
Group II: Placebo ControlPlacebo Group1 Intervention
pre-specified computer tasks using an Internet-based cognitive training portal, to be completed 3x per week for 60 minutes each session for 12 weeks total

Find a Clinic Near You

Who Is Running the Clinical Trial?

Kessler Foundation

Lead Sponsor

Trials
190
Recruited
11,300+

University of Washington

Collaborator

Trials
1,858
Recruited
2,023,000+

Craig Hospital

Collaborator

Trials
45
Recruited
8,400+

Findings from Research

In a study of 42 spinal cord injury patients, those who underwent semi-immersive virtual reality cognitive training showed significant improvements in global cognitive functioning, mood, and quality of life compared to those receiving traditional therapy.
The results suggest that integrating cognitive exercises with movement and feedback in virtual reality can enhance both cognitive and motor recovery in patients with spinal cord injuries.
Do Individuals with Spinal Cord Injury Benefit from Semi-Immersive Virtual Reality Cognitive Training? Preliminary Results from an Exploratory Study on an Underestimated Problem.Maggio, MG., Bonanno, M., Manuli, A., et al.[2023]
A 60-year-old man with incomplete cervical spinal cord injury showed significant improvements in cognitive function, anxiety, and motor performance after a combined rehabilitation approach that included virtual reality training.
The use of virtual reality rehabilitation systems (VRRS) demonstrated effectiveness in enhancing recovery for patients with both motor and cognitive deficits, suggesting it could be a valuable tool in neurological rehabilitation.
A novel use of virtual reality in the treatment of cognitive and motor deficit in spinal cord injury: A case report.Maresca, G., Maggio, MG., Buda, A., et al.[2022]
A rehabilitation protocol using a center-of-pressure-controlled video game tool significantly improved dynamic short-sitting balance in three adults with spinal cord injuries and traumatic brain injury, indicating its efficacy as a therapeutic intervention.
The use of video game-based exercises increased patient motivation and engagement, leading to higher practice volume and attention span during training, which are crucial for effective rehabilitation.
Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries.Betker, AL., Desai, A., Nett, C., et al.[2009]

References

Do Individuals with Spinal Cord Injury Benefit from Semi-Immersive Virtual Reality Cognitive Training? Preliminary Results from an Exploratory Study on an Underestimated Problem. [2023]
A novel use of virtual reality in the treatment of cognitive and motor deficit in spinal cord injury: A case report. [2022]
Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. [2009]
Tablet Technology for Rehabilitation after Spinal Cord Injury: a Proof-of-Concept. [2016]
[Microcomputer and rehabilitation of cognitive cerebral performance disorders]. [2015]
Clinical impact of RehaCom software for cognitive rehabilitation of patients with acquired brain injury. [2022]
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke. [2019]
Effectiveness and therapeutic compliance of digital therapy in shoulder rehabilitation: a randomized controlled trial. [2023]
Relationship between structural brainstem and brain plasticity and lower-limb training in spinal cord injury: a longitudinal pilot study. [2022]
Relief of neuropathic pain after spinal cord injury by brain-computer interface training. [2022]