Gamification for Obesity
(STEP 4 Vets Trial)
Trial Summary
What is the purpose of this trial?
This trial uses game-like elements to make exercise more fun for obese Veterans with high blood pressure. By encouraging competition or teamwork, it aims to help them be more active and healthier.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It focuses on physical activity and gamification for obesity.
What data supports the effectiveness of the treatment Behaviorally Designed Gamification with Collaboration and Competition for obesity?
Research shows that gamification can effectively improve health behaviors, such as increasing physical activity and improving nutritional habits, which are important for weight loss. Studies on gamification in diabetes and among children and adolescents have demonstrated its potential to enhance motivation and engagement, suggesting it could be beneficial for obesity treatment as well.12345
Is gamification generally safe for use in health-related apps?
How does the treatment 'Behaviorally Designed Gamification with Collaboration and Competition' for obesity differ from other treatments?
This treatment is unique because it uses gamification (applying game design elements in non-game contexts) to enhance engagement and adherence to weight management programs by incorporating social incentives like collaboration and competition, which are not typically used in traditional obesity treatments.28111213
Research Team
Scott R Greysen, MD
Principal Investigator
Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
Amol S. Navathe, MD PhD
Principal Investigator
Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
Eligibility Criteria
This trial is for Veterans aged 18 or older with obesity (BMI > 30) and high blood pressure (systolic >140mm Hg), who are interested in a 9-month physical activity program. It's not suitable for those already very active (over 7500 steps/day), in another study, unable to walk without help, or for whom the program is unsafe.Inclusion Criteria
Exclusion Criteria
Timeline
Screening
Participants are screened for eligibility to participate in the trial
Intervention
Participants engage in a 6-month gamification intervention to increase physical activity, using wearable devices to monitor activity levels.
Follow-up
Participants are monitored for changes in physical activity, weight, and blood pressure after the intervention.
Treatment Details
Interventions
- Behaviorally Designed Gamification with Collaboration
- Behaviorally Designed Gamification with Competition
Find a Clinic Near You
Who Is Running the Clinical Trial?
VA Office of Research and Development
Lead Sponsor