60 Participants Needed

Game Therapy for Osteoarthritis

(KneeBRIGHT Trial)

EK
Overseen ByEileen Krepkovich, MS
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Barron Associates, Inc.
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It is best to consult with the trial coordinators or your doctor for guidance.

What data supports the effectiveness of the treatment Knee Biofeedback Rehabilitation, KneeBRIGHT, Knee Biofeedback Rehabilitation Interface for Game-based Home Therapy for osteoarthritis?

Research shows that using video games with biofeedback can help improve movement quality and engagement in therapy, as seen in studies with patients with cerebral palsy and musculoskeletal conditions. This suggests that similar game-based biofeedback systems like KneeBRIGHT could be effective for knee osteoarthritis by encouraging better exercise habits and muscle strength.12345

Is game therapy for osteoarthritis safe for humans?

The studies on game-based therapies for knee osteoarthritis, like KneeBright and similar systems, suggest they are generally safe for humans, as they focus on exercises and biofeedback to improve muscle strength without reported safety issues.15678

How is the Knee Biofeedback Rehabilitation treatment different from other treatments for knee osteoarthritis?

Knee Biofeedback Rehabilitation (KneeBRIGHT) is unique because it uses a video game system that incorporates electromyography (EMG) biofeedback to help patients strengthen their quadriceps muscles at home. This approach not only makes the therapy more engaging but also provides real-time feedback to improve exercise quality, which can enhance patient compliance and motivation compared to traditional exercise methods.12579

What is the purpose of this trial?

The goal of this study is to learn about the effect of video-game based rehabilitation exercise for patients with knee osteoarthritis. The main question the study aims to answer is: do patients who exercise with the game have better functional outcomes and engagement compared to patients who do conventional exercise? Participants will complete 10 weeks of physical therapy exercise sessions that focus on quadriceps strengthening. Two sessions per week will be conducted in the clinic, and one session will be conducted at home each week. The interventional group will conduct all exercises using the KneeBRIGHT EMG sensors and game software. The control group will conduct all exercises following a standard physical therapy regimen. Researchers will compare knee function and engagement between the group who uses the game, and the group who does conventional exercise.

Research Team

EK

Eileen Krepkovich, MS

Principal Investigator

Barron Associates

Eligibility Criteria

This trial is for adults with knee osteoarthritis confirmed by x-ray, who can walk on their own without help. They should have a moderate level of disease severity and be able to follow instructions. People with mental impairments or other lower body joint issues that could affect knee assessment cannot join.

Inclusion Criteria

I can walk on my own without any help or devices.
Diagnosis via x-ray, with a score of at least 2 (out of 4) on the Kellgren-Lawrence OA scoring system

Exclusion Criteria

Individuals who have psychiatric or cognitive impairment (e.g., dementia) that interferes with their ability to follow instructions or provide voluntary consent
I do not have painful conditions in my spine, hip, ankle, or foot that would affect knee pain assessment.

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants complete 10 weeks of physical therapy exercise sessions focusing on quadriceps strengthening, with two sessions per week in the clinic and one session at home.

10 weeks
20 visits (in-person), 10 sessions (home-based)

Follow-up

Participants are monitored for functional outcomes and engagement after completing the exercise regimen.

4 weeks

Treatment Details

Interventions

  • Knee Biofeedback Rehabilitation
Trial Overview The study tests if a video-game based exercise program (KneeBRIGHT System) leads to better function and more engagement in therapy compared to standard exercises for knee osteoarthritis over 10 weeks, including sessions both at home and in the clinic.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: KneeBRIGHT GroupExperimental Treatment1 Intervention
The interventional group will conduct all exercises during the 10-week therapy regimen using the KneeBRIGHT electromyogram sensors and game software.
Group II: Control GroupActive Control1 Intervention
The control group will conduct all exercises following a standard physical therapy regimen.

Knee Biofeedback Rehabilitation is already approved in United States for the following indications:

🇺🇸
Approved in United States as KneeBRIGHT for:
  • Knee osteoarthritis rehabilitation

Find a Clinic Near You

Who Is Running the Clinical Trial?

Barron Associates, Inc.

Lead Sponsor

Trials
11
Recruited
520+

University of North Carolina, Chapel Hill

Collaborator

Trials
1,588
Recruited
4,364,000+

Findings from Research

The KneeBright virtual game system significantly improved knee extension torque by an average of 25% compared to a conventional electromyography biofeedback system in patients with knee osteoarthritis, indicating enhanced efficacy in strength training.
Patients reported high levels of engagement and usability with the KneeBright system, scoring 3.4/5 on the technology acceptance model and 79 on the System Usability Score, suggesting it is a user-friendly and effective rehabilitation tool.
Feasibility of a Novel Video Game-Based Electromyography Biofeedback System in Patients With Knee Osteoarthritis.Krepkovich, E., Kaur, M., Mangum, LC., et al.[2022]
A biofeedback therapy game designed for young people with Cerebral Palsy showed significant improvements, with participants reducing compensatory arm movements by 10.2% and enhancing the quality of their gestures over a 4-week period.
The game was not only effective but also engaging, as participants enjoyed using it and frequently chose to review their biofeedback, highlighting the importance of user experience in therapy game design.
The design and evaluation of electromyography and inertial biofeedback in hand motor therapy gaming.MacIntosh, A., Vignais, N., Vigneron, V., et al.[2022]
The study involving 16 older patients showed that combining physiotherapy with active video games (AVG) like Ring Fit Adventure is safe and feasible for rehabilitation, with no adverse events reported.
Participants expressed high levels of enjoyment and motivation to continue with the AVG training, indicating that this approach could enhance the rehabilitation experience for older adults with musculoskeletal conditions.
Safety, feasibility, and acceptability of physiotherapy combined with strength training using active video games for older patients with musculoskeletal conditions.Takei, K., Morita, S., Watanabe, Y., et al.[2022]

References

Feasibility of a Novel Video Game-Based Electromyography Biofeedback System in Patients With Knee Osteoarthritis. [2022]
The design and evaluation of electromyography and inertial biofeedback in hand motor therapy gaming. [2022]
Safety, feasibility, and acceptability of physiotherapy combined with strength training using active video games for older patients with musculoskeletal conditions. [2022]
Serious Gaming to Support Exercise Therapy for Patients with Chronic Nonspecific Low Back Pain: A Feasibility Study. [2018]
Early Rehabilitation with Exergame - Which Muscle Groups are Addressed by Bedside-Based Knee Exercises? [2023]
Phase I design and evaluation of an isometric muscle reeducation device for knee osteoarthritis rehabilitation. [2019]
Comparison of mirror, raw video, and real-time visual biofeedback for training toe-out gait in individuals with knee osteoarthritis. [2014]
Effects of computer-aided rowing exercise systems on improving muscle strength and function in older adults with mild knee osteoarthritis: a randomized controlled clinical trial. [2022]
Design and evaluation of an exergame system to assist knee disorders patients' rehabilitation based on gesture interaction. [2023]
Unbiased ResultsWe believe in providing patients with all the options.
Your Data Stays Your DataWe only share your information with the clinical trials you're trying to access.
Verified Trials OnlyAll of our trials are run by licensed doctors, researchers, and healthcare companies.
Back to top
Terms of Service·Privacy Policy·Cookies·Security