Study Summary
This trial aims to design and create a digital game to reduce suicide risk among adolescents misusing opioids. Focus groups and interviews will inform the game development and a pilot study will assess user experience.
- Substance Abuse
- Suicide
- Opioid Abuse
Treatment Effectiveness
Study Objectives
4 Primary · 16 Secondary · Reporting Duration: Baseline, Immediately after Gameplay, up to 30 minutes, and at 3-months
Trial Safety
Trial Design
1 Treatment Group
supportED group
1 of 1
Experimental Treatment
60 Total Participants · 1 Treatment Group
Primary Treatment: supportED group · No Placebo Group · N/A
Trial Logistics
Trial Timeline
Who is running the clinical trial?
Eligibility Criteria
Age 13 - 19 · All Participants · 4 Total Inclusion Criteria
Mark “Yes” if the following statements are true for you:Frequently Asked Questions
Is participation available to individuals over the age of 30 in this trial?
"The investigation requires volunteers who are between the ages of 13 and 19." - Anonymous Online Contributor
Have any fresh participants been enrolled for this research endeavor?
"Per the clinicaltrials.gov website, this research is currently accepting participants. The study was initially posted on December 21st 2022 and updated most recently on January 11th 2023." - Anonymous Online Contributor
What is the scope of participant recruitment for this trial?
"Indeed, clinicaltrials.gov confirms that recruitment for this medical study is underway. This trial was initially posted on December 21st 2022 and last updated on January 11th 2023; 60 patients are needed from one site to complete the experiment." - Anonymous Online Contributor
Is my profile compatible with the requirements of this medical experiment?
"This medical study seeks 60 adolescents aged 13-19 who have struggled with suicidal thoughts or behaviors. To qualify, they must attend a school that has a provider for behavioral health, possess prior experience of substance misuse in their lifetime, be willing to complete pre and post assessments during one session (~45 minutes), engage with the game provided as part of the trial (if assigned to experimental group) and take part in a focus group following gameplay (60 mins). Additionally, minors require both parental/guardian consent and assent." - Anonymous Online Contributor
What are the primary goals of this healthcare study?
"The primary result of this investigation, measured over an immediate-to-30 minute timeframe post gameplay and is assessing User Experience. Secondary outcomes are Change from Baseline in Depression (as evaluated through the Patient Health Questionnaire-9 scale), Knowledge about Safety Planning Approach (based on 6 custom items) and Severity of Suicidal Thoughts/Behaviors as assessed by Concise Health Risk Tracking Self Report with data collected via a secured RedCap system." - Anonymous Online Contributor