90 Participants Needed

Gamified Training for Pain and Opioid Management Education

JJ
KZ
Overseen ByKristin Zaks, CIP
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Medical University of South Carolina
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients to practice skills) in meeting clinical learning objectives and outcomes compared to traditional didactic (powerpoint slide-based training and text-base case scenarios) approaches to provider and student education and satisfaction.

Eligibility Criteria

This trial is for English-speaking graduate-level health professional students and faculty aged 18-80 at the Medical University of South Carolina. Participants must be willing to volunteer to play an educational game and complete questionnaires about their experience.

Inclusion Criteria

I am a graduate-level student or faculty at the Medical University of South Carolina.
I speak English.
I am willing to try a new educational game and give feedback.

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Training

Participants receive training on diversity considerations in pain and opioid management using either the AI-powered SimuVersity platform or traditional text-based methods

2 hours
1 session (virtual)

Assessment

Participants complete a pre-post training knowledge test on diversity considerations in pain and opioid management

2 hours

Follow-up

Participants are monitored for retention of knowledge and satisfaction with the training methods

4 weeks

Treatment Details

Interventions

  • Gamified Training in Diversity Considerations in the Management of Pain and Opioid Use
  • Traditional Training in Diversity Considerations in the Management of Pain and Opioid Use
Trial Overview The study compares a new gamified training module, which includes digital interaction with virtual patients, against traditional didactic training methods like PowerPoint slides for teaching pain and opioid management in diverse patient populations.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Training using AI-powered SimuVersity Training PlatformExperimental Treatment1 Intervention
Students and faculty will receive training on diversity considerations in pain and opioid management via an online gamified platform with AI-powered virtual patients to apply knowledge.
Group II: Training using traditional text-base methodsActive Control1 Intervention
Students and faculty will receive training on diversity considerations in pain and opioid management via written materials and text-base case studies to apply knowledge.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Medical University of South Carolina

Lead Sponsor

Trials
994
Recruited
7,408,000+

National Institute on Drug Abuse (NIDA)

Collaborator

Trials
2,658
Recruited
3,409,000+
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