Gamified Training for Pain and Opioid Management Education
Trial Summary
What is the purpose of this trial?
This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients to practice skills) in meeting clinical learning objectives and outcomes compared to traditional didactic (powerpoint slide-based training and text-base case scenarios) approaches to provider and student education and satisfaction.
Eligibility Criteria
This trial is for English-speaking graduate-level health professional students and faculty aged 18-80 at the Medical University of South Carolina. Participants must be willing to volunteer to play an educational game and complete questionnaires about their experience.Inclusion Criteria
Timeline
Screening
Participants are screened for eligibility to participate in the trial
Training
Participants receive training on diversity considerations in pain and opioid management using either the AI-powered SimuVersity platform or traditional text-based methods
Assessment
Participants complete a pre-post training knowledge test on diversity considerations in pain and opioid management
Follow-up
Participants are monitored for retention of knowledge and satisfaction with the training methods
Treatment Details
Interventions
- Gamified Training in Diversity Considerations in the Management of Pain and Opioid Use
- Traditional Training in Diversity Considerations in the Management of Pain and Opioid Use
Find a Clinic Near You
Who Is Running the Clinical Trial?
Medical University of South Carolina
Lead Sponsor
National Institute on Drug Abuse (NIDA)
Collaborator