218 Participants Needed

VR Intervention for Caregiver Stress

CM
LJ
Overseen ByLena Jumin Lee (Park), Ph.D.
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: National Institutes of Health Clinical Center (CC)
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

Background: People who receive an allogeneic hematopoietic stem cell transplant (HSCT) require long-term care at home afterwards. Their caregivers often experience high levels of stress, which can lead to symptoms such as depression, anxiety, poor sleep, fatigue, and difficulties with concentration and memory. Objective: To explore whether a nature-based immersive virtual reality (VR) program helps reduce stress in people who care for HSCT patients. Eligibility: People aged 18 and older who are primary caregivers of HSCT patients. Design: This is a two-phase study. Participants will be enrolled for 4 weeks. They will have 2 clinic visits. Participants will have a physical exam at the beginning of the study. They will be asked to provide a saliva sample in Phase 1, and saliva and blood samples in Phase 2. Participants will be given a VR headset. This is a device that looks like a pair of goggles worn over the eyes. They will be asked to wear the headset for 20 minutes per day. They will see 360 (Infinite) high-definition videos of nature and hear nature sounds. Participants will record the time they spend using the VR headset in a daily diary. They will take surveys with questions about any stress and symptoms they feel once a week. This will take up to 5 minutes. Participants will have a short regular follow-up visit by phone one week after starting their participation. At the end of the intervention study, participants will return for another physical exam. They will give saliva and/or blood samples again. Researchers will also look at the medical records of the HSCT patients; the HSCT patients must consent to this.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the trial coordinators or your healthcare provider.

What data supports the effectiveness of the treatment Nature-Based Virtual Reality (VR) Intervention for caregiver stress?

Research shows that nature-based VR experiences can help caregivers manage emotional symptoms like anxiety and depression by providing a calming and relaxing environment. A pilot study found that caregivers had positive experiences with the VR sessions, indicating high feasibility and acceptability of this treatment.12345

Is Nature-Based Virtual Reality Intervention safe for humans?

Research shows that Nature-Based Virtual Reality (VR) experiences are generally safe for humans, with low reported symptoms during use. Participants in studies have mostly expressed positive experiences, indicating that this type of VR intervention is well-tolerated.26789

How is the Nature-Based Virtual Reality Intervention treatment different from other treatments for caregiver stress?

This treatment is unique because it uses immersive virtual reality to simulate natural environments, which can help reduce stress by providing a sense of presence and relaxation, unlike traditional methods that may not offer such an engaging and restorative experience.710111213

Research Team

LJ

Lena Jumin Lee (Park), Ph.D.

Principal Investigator

National Institutes of Health Clinical Center (CC)

Eligibility Criteria

This trial is for adults over 18 who are the main caregivers for patients undergoing their first allogeneic HSCT at NIH Clinical Center. They must be able to understand English and have access to online survey tools. Only one primary caregiver per patient can join, and they should not be participating in other stress-reduction studies or have certain medical conditions.

Inclusion Criteria

I plan to be the main caregiver for someone getting their first bone marrow transplant at NIH for 4 weeks.
Caregiver subjects must have access to necessary resources for participating in online survey (i.e., computer, laptop, tablet, smartphone, internet access)
I am a caregiver and I am 18 years old or older.
See 6 more

Exclusion Criteria

Caregiver subjects serving as a paid caregiver for the patient
Caregiver subjects not agreeing to follow the study procedures
I've used VR for stress relief or fun more than twice a week recently.
See 7 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks
1 visit (in-person)

Phase I - Feasibility and Acceptability

Participants engage in a nature-based immersive VR program to assess feasibility and acceptability

4 weeks
1 visit (in-person), weekly follow-up (phone)

Phase II - Randomized Controlled Trial

Participants are randomized to either Active VR or Sham VR to assess effectiveness on stress and symptoms

4 weeks
1 visit (in-person), weekly follow-up (phone)

Follow-up

Participants are monitored for safety and effectiveness after the intervention

1 week
1 follow-up visit (phone)

Treatment Details

Interventions

  • Nature-Based Virtual Reality (VR) Intervention
Trial OverviewThe study tests if a nature-based VR program can reduce stress in caregivers of HSCT patients. Participants use a VR headset daily for four weeks, providing saliva and blood samples while also completing weekly surveys about their stress levels.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: Active VR GroupExperimental Treatment1 Intervention
Nature-based immersive VR program, completion of questionnaires, and saliva and blood sample submission.
Group II: Sham VR GroupPlacebo Group1 Intervention
Nature-based non-immersive VR program, completion of questionnaires, and saliva and blood sample submission.

Find a Clinic Near You

Who Is Running the Clinical Trial?

National Institutes of Health Clinical Center (CC)

Lead Sponsor

Trials
391
Recruited
30,880,000+

Findings from Research

A virtual forest walk system using VR technology is designed to help cancer patients relax and improve their emotional well-being by immersing them in calming natural environments.
The study highlights the potential of VR to enhance the quality of life for cancer patients and the elderly, but emphasizes the need for further improvements in VR technology to ensure it is stress-free and enjoyable for users.
Evaluation of the psycho-oncological effectiveness of the bedside wellness system.Oyama, H., Ohsuga, M., Tatsuno, Y., et al.[2009]
A pilot study involving nine informal caregivers of cancer patients demonstrated that a 10-minute nature-based virtual reality (VR) experience was highly feasible and acceptable, with participants reporting low levels of VR-related symptoms.
Qualitative feedback from caregivers indicated positive perceptions of the VR experience, suggesting it could be a beneficial tool for managing emotional distress and improving quality of life for caregivers, especially in future studies involving those caring for patients at end of life.
Nature-Based Virtual Reality Feasibility and Acceptability Pilot for Caregiver Respite.Alanazi, MO., Patano, A., Bente, G., et al.[2023]
Virtual Reality (VR) technology can enhance mental care for patients by providing interactive experiences that promote a sense of control and joy, potentially reducing pain and anxiety.
The 'Bedside Wellness System,' a developed VR system, has shown effectiveness in supporting patient well-being, suggesting that networked VR can facilitate communication and shared experiences among patients and caregivers.
Possibility of virtual reality for mental care.Ohsuga, M., Oyama, H.[2008]

References

Evaluation of the psycho-oncological effectiveness of the bedside wellness system. [2009]
Nature-Based Virtual Reality Feasibility and Acceptability Pilot for Caregiver Respite. [2023]
Possibility of virtual reality for mental care. [2008]
Virtual reality: a distraction intervention for chemotherapy. [2018]
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke. [2019]
Virtual reality exposure therapy for PTSD Vietnam Veterans: a case study. [2015]
Facilitating relaxation and stress reduction in healthy participants through a virtual reality intervention: study protocol for a non-inferiority randomized controlled trial. [2022]
Effects of exposure to immersive videos and photo slideshows of forest and urban environments. [2023]
Relaxation with Immersive Natural Scenes Presented Using Virtual Reality. [2022]
Virtual reality relaxation for people with mental health conditions: a systematic review. [2023]
Heart Rate Variability Biofeedback Based on Slow-Paced Breathing With Immersive Virtual Reality Nature Scenery. [2023]
STRIVE: Stress Resilience In Virtual Environments: a pre-deployment VR system for training emotional coping skills and assessing chronic and acute stress responses. [2015]
Connecting to Nature through 360° Videos during COVID-19 Confinement: A Pilot Study of a Brief Psychological Intervention. [2022]