Virtual Reality for ICU Patients
(GAMERS Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores whether Virtual Reality (VR) can help patients in the Intensive Care Unit (ICU) move more and feel better. Participants will either engage in nurse-driven virtual reality mobility sessions or receive standard mobility care. It suits adults who have been in the ICU for at least three days and are experiencing mobility issues. Those with conditions such as seizures or blindness, or who are intubated and sedated, are not eligible. The trial aims to determine if VR can make the ICU experience more comfortable and improve mobility. As an unphased trial, this study offers a unique opportunity to contribute to innovative research that could enhance ICU care for future patients.
What prior data suggests that this virtual reality technique is safe for ICU patients?
Research has shown that virtual reality (VR) is generally safe and well-received by seriously ill patients. In one study, patients reported that VR was safe and enjoyable, with no major side effects. This suggests that VR use in intensive care units (ICUs) could provide a comfortable experience for patients. Another study emphasized the importance of focusing on patient comfort and dignity when using VR, enhancing the experience. Overall, VR in healthcare settings appears to be a promising and safe method to improve patient well-being.12345
Why are researchers excited about this trial?
Researchers are excited about the use of virtual reality (VR) for ICU patients because it offers a fresh approach to enhancing mobility and patient engagement. Unlike traditional mobility care, which involves standard physical exercises, the VR intervention immerses patients in a virtual environment, potentially making the experience more engaging and motivating. This novel method could improve patient outcomes by encouraging more active participation in their recovery process, even while confined to a hospital bed. By making mobility sessions more appealing, VR could help patients recover faster and with more comfort.
What evidence suggests that this virtual reality intervention is effective for ICU patients?
Studies have shown that virtual reality (VR) can be a helpful tool in healthcare. Research indicates that VR-based exercises make therapy more engaging, leading to better patient participation and faster recovery. In this trial, some participants will receive a nurse-driven virtual reality mobility session, which may help ICU patients stay active. Patients using VR have reported feeling more motivated to move, which is crucial for ICU patients. Another study found that VR environments helped patients feel more comfortable and less stressed. These findings suggest that using VR in the ICU could help patients move more and feel better.23467
Who Is on the Research Team?
Anna Mall
Principal Investigator
Duke University
Are You a Good Fit for This Trial?
This trial is for English-speaking adults aged 18 or older who have been in the ICU for at least 3 days and are experiencing limited mobility. The study aims to see if VR can help them move more and improve their well-being.Inclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants receive Virtual Reality intervention to improve mobility and psychological health in the ICU
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- Nurse driven virtual reality mobility session
Trial Overview
The intervention being tested is a nurse-driven virtual reality session designed to encourage movement among patients in the ICU. The study will assess whether this technology aids patient mobility and enhances their overall experience.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Active Control
Virtual Reality
Standard mobility care
Find a Clinic Near You
Who Is Running the Clinical Trial?
Duke University
Lead Sponsor
Citations
The Effectiveness of 360-Degree Virtual Reality-Based ...
This study employed a quasi-experimental, non-equivalent control group pre-test–post-test design to evaluate the effectiveness of a 360° VR- ...
2.
aacnjournals.org
aacnjournals.org/ajcconline/article/34/6/477/32865/Exploring-the-Effects-of-Virtual-Reality-on-theExploring the Effects of Virtual Reality on the Patient ...
Use of VR should foremost be patient-centered with a focus on the patient's dignity and autonomy and should not be based on clinician benefit.2 ...
Virtual reality and critical care education in nursing: A cross ...
To evaluate the utility of virtual reality as a tool for teaching nursing assessment of critically ill patients. Design. This is a cross-sectional study.
Effectiveness of virtual reality assisted active limb ...
The study found that virtual reality-based exercises were more engaging and effective, leading to higher patient compliance and faster improvements in physical ...
Virtual Reality in Critical Care Nursing Education
By simulating realistic clinical environments, VR allows for safe, repetitive training without any risk to patients, thereby maximizing the learning experience ...
The effect of virtual reality stimulation on reducing the ...
The findings suggest that VR interventions seem safe, well-tolerated, and enjoyable for critically ill patients, with no significant adverse ...
A Virtual Reality-Based Intervention for Nursing Students
Outcome measures included speak-up, sense of safety control, confidence in clinical decision-making, and patient safety management activities.
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