220 Participants Needed

Digital Game for High Blood Pressure

(N-SCDG Trial)

KR
AR
JB
Overseen ByJada Brooks, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Texas at Austin
Must be taking: Antihypertensives
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a new digital game designed to help Native American adults with hypertension manage their condition through increased physical activity. Participants will receive either the sensor-controlled digital game with physical activity sensors or just the sensors. The trial aims to determine if the game can improve knowledge, self-care, motivation, and quality of life, while also reducing blood pressure and hospital visits. The trial seeks Native American adults with high blood pressure who can walk without assistance and live in a tribal community in the southeastern U.S. As an unphased trial, this study offers participants the chance to contribute to innovative research that could enhance hypertension management in their communities.

Will I have to stop taking my current medications?

The trial does not specify whether you need to stop taking your current medications. It seems likely that you can continue your antihypertensive medication, as the study includes participants who are already on such medications.

What prior data suggests that this digital game is safe for Native American adults with hypertension?

Research has shown that sensor-controlled digital games (SCDG) have improved health in patients with heart failure. These studies explored how SCDG can assist with self-care activities like exercise and weight monitoring. Although specific safety information for SCDG in individuals with high blood pressure is lacking, these digital tools are generally considered safe. Similar research has reported no major negative effects.

Since this trial tests a digital game rather than a new drug or procedure, the risks are usually low. Participants often experience little to no side effects, making SCDG a potentially safe option for those seeking to manage high blood pressure through increased activity.12345

Why are researchers excited about this trial?

Researchers are excited about the sensor-controlled digital game treatment for high blood pressure because it introduces an innovative, interactive method to help manage the condition. Unlike traditional treatments that rely on medications such as ACE inhibitors or beta-blockers, this digital game uses a sensor to engage users in a way that could make lifestyle changes, like increasing physical activity, more appealing and fun. The physical activity tracker adds another layer, allowing users to monitor their progress and make real-time adjustments. This approach could lead to better long-term adherence to healthy habits, offering a unique complement to existing treatment options.

What evidence suggests that this digital game is effective for managing high blood pressure?

Research shows that digital games can encourage more physical activity, which is crucial for managing high blood pressure. In this trial, one group of participants will use a sensor-controlled digital game (SCDG) app along with a physical activity tracker. Past studies found that Native American adults who played sensor-controlled digital games increased their daily walking. This rise in activity often aids in controlling blood pressure. These games also enhance health knowledge, self-care habits, and motivation. Overall, using these digital games is associated with a better quality of life and fewer hospital visits for heart issues.16789

Who Is on the Research Team?

KR

Kavita Radhakrishnan, PhD

Principal Investigator

The University of Texas Austin

Are You a Good Fit for This Trial?

This trial is for Native American adults living in the southeastern U.S. who have high blood pressure, measured as systolic BP ≥140mm Hg or diastolic BP ≥90mm Hg twice, or those on blood pressure medication. Participants must be over 18, able to walk independently without assistance, and pass a basic cognitive test.

Inclusion Criteria

I passed a short test that checked my thinking skills.
I can walk on my own without help or a walker.
Adults in a Native American tribal community in southeastern U.S.
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive either the sensor-controlled digital game (SCDG) app and physical activity sensors or only the physical activity sensors

6 months
Baseline, 3 months, 6 months

Follow-up

Participants are monitored for changes in hypertension self-efficacy, quality of life, and blood pressure control

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Sensor-controlled digital game
  • Sensor only
Trial Overview The study tests if a sensor-controlled digital game can improve self-care in managing hypertension by increasing physical activity and knowledge about the condition. Half of the participants will use this game with sensors; the other half will only receive sensors to monitor their activity.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Sensor-controlled digital gameExperimental Treatment1 Intervention
Group II: Sensor-onlyActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Texas at Austin

Lead Sponsor

Trials
387
Recruited
86,100+

National Institutes of Health (NIH)

Collaborator

Trials
2,896
Recruited
8,053,000+

National Heart, Lung, and Blood Institute (NHLBI)

Collaborator

Trials
3,987
Recruited
47,860,000+

Published Research Related to This Trial

A prototype of a sensor-controlled digital game (SCDG) was tested by 10 older adults with heart failure, who played it for an average of 6 out of 7 days, indicating good usability and engagement.
Participants reported that the SCDG was interesting and easy to use, with an average step count of 4,117 steps per week, suggesting it may effectively motivate physical activity and improve self-management of heart failure.
Usability Testing of a Sensor-Controlled Digital Game to Engage Older Adults with Heart Failure in Physical Activity and Weight Monitoring.Radhakrishnan, K., Julien, C., O'Hair, M., et al.[2021]
The prototype application 'The Heart Game' was tested on 10 heart patients aged 48-89 and their relatives, showing that gamification principles effectively engaged users and supported their telerehabilitation process.
Involving a close relative in the rehabilitation activities not only motivated patients but also enhanced their overall experience, highlighting the potential of social interaction in improving rehabilitation outcomes.
"The Heart Game": Using Gamification as Part of a Telerehabilitation Program for Heart Patients.Dithmer, M., Rasmussen, JO., Grönvall, E., et al.[2018]
An interactive digital e-health game (IDEG) was developed to improve self-management in older patients with heart failure, which is crucial since effective self-management can reduce hospitalizations by up to 50%.
Usability testing showed that 5 out of 6 participants found the game interesting, enjoyable, and helpful, indicating that such digital tools can be both feasible and acceptable for older adults with heart failure.
Perceptions of Older Adults with Heart Failure on Playing an Interactive Digital e-Health Game (IDEG) for Learning About Heart Failure (HF): Prototype Development and Usability Testing.Radhakrishnan, K., Toprac, P., O'Hair, M., et al.[2018]

Citations

Sensor-controlled digital game for Native American adults in ...The primary outcome is the mean daily step count, recorded by the activity tracker at 3 and 6 months. Secondary outcomes include systolic blood ...
RCT of Sensor-controlled Digital Game for Hypertension ...This study evaluates a sensor-controlled digital game (SCDG) to motivate self-management behaviors of physical activity in Native American ...
Sensor-controlled digital game for Native American adults in ...The primary outcome is the mean daily step count, recorded by the activity tracker at 3 and 6 months. Secondary outcomes include systolic blood ...
RCT of Sensor-controlled Digital Game for Hypertension ...This study evaluates a sensor-controlled digital game (SCDG) to motivate self-management behaviors of physical activity in Native American adults with ...
Digital Game for High Blood Pressure (N-SCDG Trial)The research on digital games for health, including sensor-controlled games, shows they are generally safe and well-received by participants, with no ...
6.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/40890750/
Sensor-controlled digital game for Native American adults ...The findings will provide vital data on the impact of digital health interventions to improve HTN outcomes and advance health equity in ...
(PDF) Sensor-controlled digital game for Native American ...The primary outcome is the mean daily step count, recorded by the activity tracker at 3 and 6 months. Secondary outcomes include systolic blood ...
Sensor-controlled Digital Game for Heart Failure Self ...This study evaluates a sensor-controlled digital game (SCDG) to motivate self-management behaviors of weight monitoring and physical activity in ...
Sensor-Controlled Digital Game for Heart Failure Self- ...This randomized clinical trial aims to assess the efficacy of a SCDG in integrating the behavioral data of participants with HF from weight scale and activity ...
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