Virtual Reality for Mental Health

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Overseen ByThe Ohio State University Comprehensive Cancer Center
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Ohio State University Comprehensive Cancer Center
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how virtual reality (VR) experiences of different neighborhood scenes affect mental and emotional responses. Participants will use VR to view scenes of their neighborhood, both in its usual state and with changes such as more or less litter or better-kept buildings. The goal is to understand how these visual cues might influence feelings and mental health. Individuals who have lived at the same address for most of the week and are open to having their neighborhood photographed may be eligible. As an unphased trial, this study offers a unique opportunity to contribute to research that could enhance community well-being.

Do I need to stop taking my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications. It's best to check with the trial organizers for more details.

What prior data suggests that this virtual reality method is safe for assessing psychosocial responses?

Research shows that virtual reality (VR) is generally safe and well-tolerated for mental health uses. Studies have found that people using VR for mental health usually experience few, if any, negative side effects. If side effects occur, they are typically mild, such as brief dizziness or eye strain, and they resolve quickly.

While VR has been helpful for some mental health issues, the evidence isn't strong for all conditions. This indicates potential for VR, but more research is needed to fully understand its effects. However, current data suggests that using VR to view different street scenes is likely safe for most people.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality (VR) for mental health because it offers an innovative way to address environmental factors that impact mental well-being. Unlike traditional therapies that might involve medication or talk therapy, VR allows participants to immerse themselves in a realistic, controlled environment where they can experience different streetscapes. This approach can potentially help individuals understand and manage their responses to various environmental stimuli, which is not typically addressed by current mental health treatments. By comparing different environmental conditions through VR, researchers hope to uncover new insights into how our surroundings influence mental health, potentially leading to more personalized and effective interventions.

What evidence suggests that virtual reality viewing is effective for assessing psychosocial response in mental health?

Research shows that virtual reality (VR) can be a helpful tool for improving mental health. Studies have found that VR reduces stress, anxiety, and depression. It also aids in thinking and interacting with others, enhancing social skills and mental engagement. Although questions remain about its overall effectiveness, VR has successfully enhanced well-being in various groups, such as young adults and hospital patients. In this trial, participants will experience different VR scenarios involving neighborhood streetscapes, potentially improving reactions to various neighborhood settings.56789

Who Is on the Research Team?

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Jesse Plascak, PhD, MPH

Principal Investigator

Ohio State University Comprehensive Cancer Center

Are You a Good Fit for This Trial?

This trial is for individuals with conditions like cancer or mental illness, and those with SHOX Deficiency Disorder. Participants should be able to experience virtual reality without adverse effects. Specific inclusion and exclusion criteria are not listed but would typically involve age, health status, and other relevant factors.

Inclusion Criteria

Must currently live (4+ night/week) at the residence being studied. Only one resident per household will be selected
Must understand and be able to read English
Must agree to have residence photographed
See 4 more

Exclusion Criteria

Pregnant women
Cannot have epilepsy or other condition that would inhibit them from being able to use a VR headset
I have difficulty seeing or moving around.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants view virtual reality representations of their streetscape in different conditions to assess psychosocial responses

1 day
1 visit (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

1 week

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality Viewing
Trial Overview The study tests how people react psychologically to two types of virtual streetscapes: one that's unchanged and another digitally altered to look different. It aims to understand if neighborhood appearance can influence health outcomes by using short-term exposure in a virtual environment.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Arm II (opposite followed by twin streetscape)Experimental Treatment2 Interventions
Group II: Arm I (twin followed by opposite streetscape)Experimental Treatment2 Interventions

Find a Clinic Near You

Who Is Running the Clinical Trial?

Ohio State University Comprehensive Cancer Center

Lead Sponsor

Trials
350
Recruited
295,000+

Citations

Virtual reality as a clinical tool in mental health research and ...Virtual reality (VR) is a potentially powerful technology for enhancing assessment in mental health.
Effectiveness of Virtual Reality–Based Well-Being ...This systematic review questions the effectiveness of VR interventions in reducing stress and promoting well-being in students and young adults.
The impact of virtual reality on the psychological well-being ...This study critically reviewed existing research concerning the use and impact of VR on the PWB of hospitalised patients with serious illnesses.
Exploring the potential of virtual reality (VR) in mental ...Outcomes (O): Improvements in mental health outcomes, including stress, anxiety, depression, cognitive engagement, social functioning, and ...
Analyzing metaverse-based digital therapies, their ...This study examines the current landscape of metaverse-based mental healthcare applications, analyzing their effectiveness and potential risks.
The evolving field of digital mental health: current evidence ...The expanding domain of digital mental health is transitioning beyond traditional telehealth to incorporate smartphone apps, virtual reality, and generative ...
Virtual reality analytics map (VRAM): A conceptual ...VRAM is a framework using VR analytics to detect mental disorder symptoms by mapping and quantifying behavioral domains through VR tasks.
Clinical adoption of virtual reality in mental health is ...Virtual reality has been found effective for some mental disorders, while for many others weak methodology prevents conclusive evidence.
A systematic literature review and meta‐analysis of virtual ...The main objective of this systematic review and meta-analysis was to report effects of VRn on mental health and wellbeing of students in higher ...
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