Virtual Reality + Cognitive Training for Mild Cognitive Impairment
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores new ways to help older adults with heart failure and mild cognitive impairment (trouble with memory and thinking). Researchers are testing two main approaches: a virtual reality experience with calming nature scenes and a computerized brain training program. Participants may try one of these, both, or continue with their usual care to determine the most effective method. The trial seeks participants who have heart failure and notice memory or thinking issues. As an unphased trial, this study provides a unique opportunity to contribute to innovative research that could enhance care for heart failure and cognitive impairment.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What prior data suggests that this virtual reality and computerized cognitive intervention is safe for older adults with mild cognitive impairment?
Research has shown that virtual reality (VR) cognitive training is generally safe. Some individuals have experienced mild to moderate VR sickness, such as dizziness or nausea, but these effects are usually not serious. Studies indicate that VR training can enhance attention and information processing speed in older adults with mild cognitive impairment (MCI).
For computerized cognitive training, research has demonstrated it to be a safe and effective method for boosting brain functions. Previous studies found no serious side effects, and it improved overall thinking skills and self-assessments in people with MCI.
When VR and computerized cognitive training are combined, no new safety issues have emerged beyond those already mentioned. This combined approach shows promise for improving brain health without adding significant risks.
In summary, these methods are generally well-tolerated, with only mild side effects reported, mainly related to VR use.12345Why are researchers excited about this trial's treatments?
Researchers are excited about these treatments for mild cognitive impairment because they harness cutting-edge technology to potentially enhance cognitive function. Unlike standard care options, which often include medications like cholinesterase inhibitors or lifestyle changes, these treatments use a virtual reality approach and computerized cognitive training. The virtual reality intervention offers a unique experience where participants immerse themselves in calming nature scenes, which could stimulate brain areas involved in memory and attention. Meanwhile, the computerized training provides targeted exercises designed to boost specific cognitive skills. This innovative combination of sensory engagement and cognitive exercise could offer a more engaging and potentially effective way to address cognitive decline.
What evidence suggests that this trial's treatments could be effective for mild cognitive impairment?
Research shows that virtual reality (VR) can greatly improve thinking skills and attention in people with mild memory problems. Studies have found that VR-based brain exercises enhance both quality of life and mental abilities. In this trial, participants may receive the VR-based cognitive restoration intervention, known as Vita. Similarly, computer-based brain training (CCT) has boosted memory, including remembering words and pictures, in older adults with mild memory issues. Participants in this trial may also receive the computerized cognitive training intervention, known as Com. A review of research highlights that CCT improves overall thinking skills and helps with daily activities. This trial will also explore the combination of VR and CCT, known as Vita+Com, which might further aid mental recovery by combining the fun aspects of VR with the focused exercises of CCT.12467
Are You a Good Fit for This Trial?
This trial is for adults over 55 with heart failure (Stage C) and mild cognitive issues, like memory or concentration problems. They must speak English and have someone to report on their daily activities. It's not for those with advanced heart failure, significant vision/hearing issues, major neurological/psychiatric conditions, life-threatening illnesses besides heart failure, or recent cognitive training.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants receive either Vita, Com, or both interventions for cognitive restoration and training
Follow-up
Participants are monitored for changes in cognitive function, heart failure self-care, and quality of life
What Are the Treatments Tested in This Trial?
Interventions
- Virtual Reality and Computerized Cognitive Intervention
Trial Overview
The study tests a two-part treatment combining virtual reality-based cognitive restoration and computerized brain exercises to improve thinking skills and overall health in older adults with both heart failure and mild cognitive impairment.
How Is the Trial Designed?
4
Treatment groups
Experimental Treatment
Active Control
Participants randomized to Vita+Com will receive both Vita and Com simultaneously. They will spend 10 minutes on Vita and then 1 hour on Com per day, 2-3 days/week for 8 weeks (a total of 23.3 hours). Participants will receive weekly check-in calls from the intervention RA during the 8 weeks of intervention phase.
Participants randomized to Vita will receive a virtual reality head-mount device (e.g., Oculus Quest) to view nature pictures for 10 minutes (1 set of 10 pictures)/day, 2-3 days/week for 8 weeks (a total of 20 sets for 200 minutes, approximately 3.3 hours) based on the provided activity schedule. Participants will receive weekly check-in calls from the intervention RA during the 8 weeks of intervention phase.
Participants randomized to Com will receive a tablet computer (e.g., iPad) to complete BrainHQ training for 1 hour (6 exercises)/day, 2-3 days/week for 8 weeks (total of 20 hours) based on the provided activity schedule. Participants will receive weekly check-in calls from the intervention RA during the 8 weeks of intervention phase.
Participants randomized to this control condition will continue to receive their usual care, but no interventions from the study team. We will monitor changes in their activities that may affect changes in cognitive function (e.g., starting book clubs) by weekly check-in calls during the 8 weeks of intervention phase.
Find a Clinic Near You
Who Is Running the Clinical Trial?
Indiana University
Lead Sponsor
National Institute on Aging (NIA)
Collaborator
Published Research Related to This Trial
Citations
The Effectiveness of VR-Based Cognitive Training Program ...
This pilot study aimed to evaluate the feasibility of a VR-based cognitive training program in patients with mild cognitive impairment (MCI). Methods. Thirty- ...
Virtual Reality and Computerized Cognitive Intervention for ...
A virtual reality-based cognitive restoration intervention and computerized cognitive training on cognitive function and overall health among 172 older adults ...
Effects of virtual reality-based interventions on cognitive ...
The findings indicate that VR interventions can significantly improve global cognition, attention, and quality of life in individuals with MCI.
Virtual reality and cognitive rehabilitation for older adults ...
Virtual Reality (VR) may be valuable to tackle cognitive impairment. Immersion may affect the efficacy of VR-based cognitive rehabilitation (VR-CRT).
The role of virtual reality-based cognitive training in ...
These findings underscore the potential of VR as a multifaceted tool to boost motivation, facilitate cognitive recovery, and improve emotional state.
Virtual Reality Interventions for Older Adults With Mild ...
VR cognitive training also resulted in significant improvements in attention and information processing speed in older adults with MCI (SMD 0.31 ...
Cognitive Training Using Virtual Reality: An Assessment of ...
To evaluate the usability and adverse effects associated with virtual reality (VR) cognitive training and identify factors influencing them.
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