172 Participants Needed

Virtual Reality + Cognitive Training for Mild Cognitive Impairment

MJ
Overseen ByMiyeon Jung, PhD, RN
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Indiana University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores new ways to help older adults with heart failure and mild cognitive impairment (trouble with memory and thinking). Researchers are testing two main approaches: a virtual reality experience with calming nature scenes and a computerized brain training program. Participants may try one of these, both, or continue with their usual care to determine the most effective method. The trial seeks participants who have heart failure and notice memory or thinking issues. As an unphased trial, this study provides a unique opportunity to contribute to innovative research that could enhance care for heart failure and cognitive impairment.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What prior data suggests that this virtual reality and computerized cognitive intervention is safe for older adults with mild cognitive impairment?

Research has shown that virtual reality (VR) cognitive training is generally safe. Some individuals have experienced mild to moderate VR sickness, such as dizziness or nausea, but these effects are usually not serious. Studies indicate that VR training can enhance attention and information processing speed in older adults with mild cognitive impairment (MCI).

For computerized cognitive training, research has demonstrated it to be a safe and effective method for boosting brain functions. Previous studies found no serious side effects, and it improved overall thinking skills and self-assessments in people with MCI.

When VR and computerized cognitive training are combined, no new safety issues have emerged beyond those already mentioned. This combined approach shows promise for improving brain health without adding significant risks.

In summary, these methods are generally well-tolerated, with only mild side effects reported, mainly related to VR use.12345

Why are researchers excited about this trial's treatments?

Researchers are excited about these treatments for mild cognitive impairment because they harness cutting-edge technology to potentially enhance cognitive function. Unlike standard care options, which often include medications like cholinesterase inhibitors or lifestyle changes, these treatments use a virtual reality approach and computerized cognitive training. The virtual reality intervention offers a unique experience where participants immerse themselves in calming nature scenes, which could stimulate brain areas involved in memory and attention. Meanwhile, the computerized training provides targeted exercises designed to boost specific cognitive skills. This innovative combination of sensory engagement and cognitive exercise could offer a more engaging and potentially effective way to address cognitive decline.

What evidence suggests that this trial's treatments could be effective for mild cognitive impairment?

Research shows that virtual reality (VR) can greatly improve thinking skills and attention in people with mild memory problems. Studies have found that VR-based brain exercises enhance both quality of life and mental abilities. In this trial, participants may receive the VR-based cognitive restoration intervention, known as Vita. Similarly, computer-based brain training (CCT) has boosted memory, including remembering words and pictures, in older adults with mild memory issues. Participants in this trial may also receive the computerized cognitive training intervention, known as Com. A review of research highlights that CCT improves overall thinking skills and helps with daily activities. This trial will also explore the combination of VR and CCT, known as Vita+Com, which might further aid mental recovery by combining the fun aspects of VR with the focused exercises of CCT.12467

Are You a Good Fit for This Trial?

This trial is for adults over 55 with heart failure (Stage C) and mild cognitive issues, like memory or concentration problems. They must speak English and have someone to report on their daily activities. It's not for those with advanced heart failure, significant vision/hearing issues, major neurological/psychiatric conditions, life-threatening illnesses besides heart failure, or recent cognitive training.

Inclusion Criteria

I am 55 years old or older.
I have someone who can provide details about my daily activities.
I can make my own medical decisions or have someone who can.
See 2 more

Exclusion Criteria

I have not used computerized brain training or been in brain training studies this past year.
I do not have a major neurological disorder like dementia or Parkinson's.
You have a serious mental illness like schizophrenia or bipolar disorder.
See 3 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive either Vita, Com, or both interventions for cognitive restoration and training

8 weeks
Weekly check-in calls

Follow-up

Participants are monitored for changes in cognitive function, heart failure self-care, and quality of life

44 weeks
Assessments at 16 weeks and 1 year

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality and Computerized Cognitive Intervention
Trial Overview The study tests a two-part treatment combining virtual reality-based cognitive restoration and computerized brain exercises to improve thinking skills and overall health in older adults with both heart failure and mild cognitive impairment.
How Is the Trial Designed?
4Treatment groups
Experimental Treatment
Active Control
Group I: Vita+Com (Both Vita and Com intervention)Experimental Treatment1 Intervention
Group II: Vita (virtual reality-based cognitive restoration intervention)Experimental Treatment1 Intervention
Group III: Com (computerized cognitive training intervention )Experimental Treatment1 Intervention
Group IV: Usual careActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Indiana University

Lead Sponsor

Trials
1,063
Recruited
1,182,000+

National Institute on Aging (NIA)

Collaborator

Trials
1,841
Recruited
28,150,000+

Published Research Related to This Trial

In a study involving 23 children, advanced virtual monochromatic reconstruction (Mono+) at 60 keV provided the best image quality for differentiating gray and white matter in dual-energy brain CT scans.
Mono+ outperformed conventional monochromatic reconstruction (Mono) and polychromatic scanning in terms of image quality, particularly in reducing artifacts in the posterior fossa.
Advanced virtual monochromatic reconstruction of dual-energy unenhanced brain computed tomography in children: comparison of image quality against standard mono-energetic images and conventional polychromatic computed tomography.Park, J., Choi, YH., Cheon, JE., et al.[2018]
Computer-based cognitive interventions (CCIs) have shown significant benefits in improving specific cognitive domains such as memory and attention in individuals with mild cognitive impairment (MCI), based on a systematic review of 24 randomized controlled trials.
While CCIs did not demonstrate significant improvements in global cognition for individuals with dementia, one study indicated that CCIs could lead to memory improvements in those with subjective cognitive decline (SCD), suggesting that early intervention may be key for cognitive preservation.
Effectiveness of computer-based interventions for community-dwelling people with cognitive decline: a systematic review with meta-analyses.Zuschnegg, J., Schoberer, D., Hรคussl, A., et al.[2023]
A systematic review of three studies involving 130 older adults with Mild Cognitive Impairment (MCI) suggests that Virtual Reality-based cognitive rehabilitation therapy (VR-CRT) is at least as effective as traditional cognitive rehabilitation therapy (CRT) in improving cognitive function and executive function.
Despite the promising results, the limited number of studies and small sample sizes raise concerns about the reliability of the findings, highlighting the need for more rigorous research and standardized VR protocols to better assess the efficacy of VR-CRT in clinical settings.
Virtual reality and cognitive rehabilitation for older adults with mild cognitive impairment: A systematic review.Tortora, C., Di Crosta, A., La Malva, P., et al.[2023]

Citations

The Effectiveness of VR-Based Cognitive Training Program ...This pilot study aimed to evaluate the feasibility of a VR-based cognitive training program in patients with mild cognitive impairment (MCI). Methods. Thirty- ...
Virtual Reality and Computerized Cognitive Intervention for ...A virtual reality-based cognitive restoration intervention and computerized cognitive training on cognitive function and overall health among 172 older adults ...
Effects of virtual reality-based interventions on cognitive ...The findings indicate that VR interventions can significantly improve global cognition, attention, and quality of life in individuals with MCI.
Virtual reality and cognitive rehabilitation for older adults ...Virtual Reality (VR) may be valuable to tackle cognitive impairment. Immersion may affect the efficacy of VR-based cognitive rehabilitation (VR-CRT).
The role of virtual reality-based cognitive training in ...These findings underscore the potential of VR as a multifaceted tool to boost motivation, facilitate cognitive recovery, and improve emotional state.
Virtual Reality Interventions for Older Adults With Mild ...VR cognitive training also resulted in significant improvements in attention and information processing speed in older adults with MCI (SMD 0.31 ...
Cognitive Training Using Virtual Reality: An Assessment of ...To evaluate the usability and adverse effects associated with virtual reality (VR) cognitive training and identify factors influencing them.
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