VR Audiovisual Stimulation for Alzheimer's Disease
(CFS Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores the safety and practicality of using a Virtual Reality (VR) headset for audiovisual stimulation (Audiovisual Stimulation VR System) in individuals with Alzheimer's and those without cognitive issues. The goal is to determine if this technology can assist with cognitive impairment related to Alzheimer's. Participants will either be cognitively healthy or have mild cognitive impairment due to Alzheimer's, and they must possess good vision and hearing without needing hearing aids. As an unphased trial, this study provides participants the chance to contribute to innovative research that could improve cognitive health.
Will I have to stop taking my current medications?
The trial requires that you have not started taking acetylcholinesterase inhibitors or Memantine in the past 30 days. If you are currently on these medications, you may need to stop or adjust them before participating.
What prior data suggests that this VR-based Audiovisual Stimulation is safe for people with Alzheimer's?
Research has shown that virtual reality (VR) technology, which includes sights and sounds, is generally safe for older adults, even those with Alzheimer's disease. In studies with similar VR treatments, participants found these methods well-tolerated, with few reports of serious side effects.
Most people find the experience comfortable, though some might experience mild discomfort, such as dizziness or eye strain. These effects are temporary and not considered dangerous. This trial aims to test the same kind of VR system, so previous findings suggest it is likely to be safe.12345Why are researchers excited about this trial?
Researchers are excited about using VR audiovisual stimulation for Alzheimer's because it offers a non-invasive approach, unlike standard medications that often involve drugs like cholinesterase inhibitors or memantine. This innovative method uses immersive virtual reality to stimulate the brain, potentially improving cognitive function without the side effects associated with traditional medications. Additionally, the combination of both active and sham stimulation allows for a better understanding of the treatment's mechanism of action, paving the way for more personalized and effective interventions for those with Alzheimer's and mild cognitive impairment.
What evidence suggests that the Audiovisual Stimulation VR System is effective for Alzheimer's?
This trial will evaluate the effects of VR-based Audiovisual Stimulation on Alzheimer's disease. Studies have shown that Virtual Reality (VR) can help slow the progression of Alzheimer's disease. Research indicates that VR can enhance the emotional well-being of individuals with dementia. A review of 19 studies found that VR boosts mood and engagement in people with memory and thinking problems. Additionally, a small study confirmed that VR provides enjoyable sensory experiences important for brain health. Overall, these findings suggest that VR-based activities could benefit individuals with Alzheimer's and mild memory issues. Participants in this trial will receive both active and sham VR-based Audiovisual Stimulation to demonstrate the intervention's mechanism of action.12456
Who Is on the Research Team?
Carolina Reis, PhD
Principal Investigator
Clarity Health Technologies
Are You a Good Fit for This Trial?
This trial is for individuals with mild Alzheimer's disease and healthy older adults. Specific criteria aren't provided, but typically participants must meet certain health standards and not have conditions that could interfere with the study or pose a risk.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants receive audiovisual stimulation via a VR headset in one experimental session
Follow-up
Participants are monitored for safety and effectiveness immediately after the intervention
What Are the Treatments Tested in This Trial?
Interventions
- Audiovisual Stimulation VR System
Trial Overview
The study tests if it's safe and feasible to use a VR headset to provide audiovisual stimulation to people with mild Alzheimer's and healthy aging individuals. It’s single-blind, meaning only the participants won’t know if they’re getting the real treatment or a sham (fake) version.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Both active and sham stimulation conditions will be delivered to 25 cognitively impaired participants to demonstrate the mechanism of action of the intervention.
Both active and sham stimulation conditions will be delivered to 25 healthy participants to demonstrate the mechanism of action of the intervention.
Find a Clinic Near You
Who Is Running the Clinical Trial?
Clarity Health Technologies, Inc
Lead Sponsor
SymmetryScience Group, Inc.
Industry Sponsor
Published Research Related to This Trial
Citations
The Feasibility, Safety and Tolerability of VR-based ...
Recent literature suggests that when applied chronically, audiovisual stimulation may slow down the progression of Alzheimer's disease (AD). In contrast to ...
The Feasibility, Safety and Tolerability of VR-based ...
Recent literature suggests that when applied chronically, audiovisual stimulation may slow down the progression of Alzheimer's disease (AD). In contrast to ...
The effectiveness of virtual reality for people with mild ...
The aim of this study was to synthesize the effects of VR interventions for people with mild cognitive impairment (MCI) or dementia.
VR Audiovisual Stimulation for Alzheimer's Disease · Info ...
A scoping review of 19 studies found that Virtual Reality (VR) technologies can positively impact the emotional wellbeing of persons with dementia, with ...
VR-based gamma sensory stimulation: a pilot feasibility study
The findings of this study validate VR as a scalable tool for delivering engaging and cognitively relevant GSS, paving the way for personalized ...
Effects of Cognitive Training with Virtual Reality in Older Adults
Interventions varied in duration from 4 to 36 sessions, targeting domains such as memory, executive function, attention, and global cognition.
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