Augmented Reality Training for Learning Difficulties

(AR Brazil Trial)

TC
AS
Overseen ByAstrid Suen
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Stanford University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 2 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to evaluate how effectively new augmented reality (AR) technology helps doctors and medical residents acquire life-saving skills. The study compares two groups: one using AR headsets for a simulated medical crisis and another using traditional in-person simulations. It is ideal for Brazilian residents without severe motion sickness, seizures, or the need for glasses. The primary goal is to determine if the AR method matches or surpasses the traditional approach. As an unphased trial, it provides a unique opportunity to contribute to innovative educational methods in medical training.

Do I have to stop taking my current medications?

The trial protocol does not specify whether you need to stop taking your current medications.

What prior data suggests that this Augmented Reality Headset is safe for training purposes?

Research has shown that augmented reality (AR) in learning environments is generally well-received. This technology is already used in many areas, including education, and is considered safe. For instance, AR helps improve learning and training without causing significant side effects.

Overall, AR tools are safe and don't pose physical risks to users. Some people might experience mild discomfort, such as eye strain or dizziness, but these effects are usually short-lived. Studies have not reported any major safety issues. Therefore, using an AR headset for training in this trial is likely safe for participants.12345

Why are researchers excited about this trial?

Researchers are excited about using augmented reality (AR) for training people with learning difficulties because it offers an immersive and interactive experience that traditional methods can't match. Traditional training often relies on role-playing or lectures, which may not fully engage participants. In contrast, the AR headset places users in holographic mixed-reality scenarios, like medical emergencies, making the learning more vivid and memorable. This hands-on approach can help improve understanding and retention, giving users a better chance to apply what they've learned in real-world situations.

What evidence suggests that the Augmented Reality Headset is effective for improving ACLS training?

Research has shown that augmented reality (AR) can greatly enhance learning and training. Studies have found that AR and virtual reality (VR) can boost learning effectiveness by up to 76% and make training up to four times faster. These technologies capture attention and reduce distractions, improving focus. In medical training, these immersive experiences align well with learning goals, particularly in life support training. This trial will compare the effectiveness of AR-enhanced simulations, experienced by participants in the experimental group, with traditional in-person simulations used in the control group. Overall, AR makes learning more engaging and effective, potentially benefiting participants in medical scenarios like the one being studied.16789

Are You a Good Fit for This Trial?

This trial is for Brazilian residents who are physicians or medical residents. It's not suitable for individuals with severe motion sickness, current nausea, a history of seizures, or those who wear corrective glasses.

Inclusion Criteria

Brazilian resident

Exclusion Criteria

I am currently experiencing nausea.
I have a history of seizures.
Wear corrective glasses
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Simulation

Participants undergo either traditional in-person or augmented reality enhanced simulations of Advanced Cardiac Life Support (ACLS) scenarios

1 day
1 visit (in-person or virtual)

Evaluation

Participants' performance, ergonomics, usability, and perceptions are evaluated immediately after the simulation

immediate

Follow-up

Participants are monitored for any additional feedback or outcomes post-simulation

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Augmented Reality Headset
Trial Overview The study compares traditional in-person clinical simulation training to an Augmented Reality (AR) headset experience for learning Advanced Cardiac Life Support (ACLS). The goal is to see if AR can match the effectiveness of in-person training.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Experimental: Augmented Reality Enhanced Simulation (Treatment group)Experimental Treatment1 Intervention
Group II: Traditional In Situ Simulation (Control group)Active Control1 Intervention

Augmented Reality Headset is already approved in United States, European Union for the following indications:

🇺🇸
Approved in United States as Augmented Reality Headset for:
🇪🇺
Approved in European Union as Augmented Reality Headset for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Stanford University

Lead Sponsor

Trials
2,527
Recruited
17,430,000+

Published Research Related to This Trial

Virtual reality (VR) interventions are primarily used in dementia education and training, showing potential to enhance health professionals' and trainees' knowledge, attitudes, empathy, and sensitivity towards dementia care.
Despite the promising results, the evidence is not yet robust enough to fully endorse the use of immersive virtual learning in dementia training, highlighting the need for more rigorous studies with larger sample sizes.
Use of virtual and augmented reality-based interventions in health education to improve dementia knowledge and attitudes: an integrative review.Jones, C., Jones, D., Moro, C.[2021]
Augmented reality (AR) is increasingly being applied in otology/neurotology, particularly for surgical navigation, as evidenced by 18 studies published from 2007 to 2022, with a notable increase in research activity over time.
Despite the promising applications of AR, significant research gaps remain, particularly regarding the precision needed for surgical use, such as achieving submillimeter registration accuracy, which must be resolved before widespread adoption in operating rooms and educational settings.
Augmented Reality in Otology/Neurotology: A Scoping Review with Implications for Practice and Education.Chen, JX., Yu, SE., Ding, AS., et al.[2023]
A mixed reality headset was developed to visualize interactive 3D holograms of temporal bone anatomy, allowing for enhanced understanding of complex structures during surgical procedures.
The system demonstrated a target registration error of 5.76 mm, indicating a high level of accuracy for overlaying holograms on physical models, which could improve image guidance in lateral skull base surgeries.
Development of a Mixed Reality Platform for Lateral Skull Base Anatomy.McJunkin, JL., Jiramongkolchai, P., Chung, W., et al.[2019]

Citations

Analyzing augmented reality (AR) and virtual reality (VR) ...This comprehensive review aims to frame AR and VR development in education during the last twelve years.
VR Training and VR Education Statistics 2025VR significantly decreases training time · VR improves learning effectiveness · Virtual Reality leads to better educational outcomes · Employee performance ...
VR Stats for the Training & Education Industry in 2025VR education market is expected to reach $28.7B by 2030, with 30.7% CAGR. VR training increases learning effectiveness by 76% and training is 4x faster. VR ...
Extended reality technologies in adult basic life support ...Our research aimed to identify the VR/AR hardware and software applications assessed in published studies and their alignment with learning objectives in adult ...
Virtual Reality, Augmented Reality, and Mixed Reality in ...VR learning also improves focus and reduces distractions, as students' vision and attention are fully captured by immersive experiences in a VR headset, ...
Exploring the Opportunity to Use Virtual Reality for the ...This article investigates the possibility to use virtual reality (VR) technology to improve the learning process of children with disabilities.
exploring virtual reality, augmented reality, and mixed ...This paper discusses how virtual technology could be used in higher education. A research question was formulated using the PICO framework.
Virtual reality for safety training: A systematic literature ...This study aims to investigate VR safety training solutions applied to various industries (excluding medical and military applications), such as construction, ...
XR in Higher Education: Adoption, Considerations, and ...As extended reality continues to be adopted in colleges and universities, higher education leaders need to consider regulatory and ethical ...
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