Gamification for Hospital Mobility Improvement
(Level Up Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to determine if wearable devices and text messages can help hospital patients stay active and recover better. One group of patients will receive a Fitbit to track their steps, while another group will also receive text messages with goals and support. Researchers will assess patient progress 30 days after hospital discharge to evaluate whether the gamification intervention (using game-like elements to encourage activity) aids recovery. This trial suits patients over 50 who are staying in a medicine or cardiology unit and can move independently. As an unphased trial, it offers patients the chance to contribute to innovative research that could enhance recovery strategies for future patients.
Do I need to stop my current medications for this trial?
The trial protocol does not specify whether you need to stop taking your current medications. It seems focused on monitoring physical activity, so it's likely you can continue your medications, but you should confirm with the study team.
What prior data suggests that this gamification intervention is safe for hospital patients?
Research has shown that game-like features, known as gamification, can help people manage chronic diseases by improving medication adherence and symptom management. However, specific safety information about using gamification in healthcare settings is lacking. While gamification has proven effective in other areas, its safety in hospitals remains uncertain.
Since this trial does not involve a new drug or medical procedure, the risks are likely low. The gamification approach includes using a wearable device, such as a Fitbit, and receiving daily text messages to help set goals and track progress. These activities are generally safe, focusing on tracking steps and sending supportive messages rather than involving any physical or medical treatment.12345Why are researchers excited about this trial?
Researchers are excited about the gamification intervention being tested for hospital mobility improvement because it offers a unique and engaging approach to patient rehabilitation. Unlike traditional methods that passively monitor patient activity, this intervention uses game-like elements to actively motivate patients. By setting goals, providing feedback, and awarding points for progress, it turns recovery into an interactive experience. This approach could lead to better patient engagement and improved outcomes, making it a promising addition to current rehabilitation strategies.
What evidence suggests that gamification is effective for improving hospital mobility?
Research has shown that using game-like features, known as gamification, can motivate patients and improve their health habits. In this trial, participants in the Gamification Intervention arm will receive daily text messages to help them set goals, receive feedback and support on their progress, and earn points for achieving daily goals. One study found that gamification helped patients with movement issues become more mobile, improve their balance, and feel less afraid of falling. Other research indicates that while gamification with social rewards didn't improve mobility for everyone, it benefited some groups. Overall, these findings suggest that gamification could encourage more physical activity in hospitals and lead to better patient outcomes.12678
Who Is on the Research Team?
Ryan Greysen, MD, MHS, MA
Principal Investigator
University of Pennsylvania
Are You a Good Fit for This Trial?
This trial is for hospital patients aged 50 or older with conditions like diabetes, heart disease, or obesity. They must be able to consent, have daily access to a smartphone (or use one provided), and not be in another activity study. Their mobility scores should indicate they can safely do physical activities.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants are monitored for physical activity using a Fitbit watch during hospitalization, with gamification intervention for the experimental group
Follow-up
Participants' physical activity and functional status are assessed post-discharge, with data collection continuing for 30 days
What Are the Treatments Tested in This Trial?
Interventions
- Gamification Intervention
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Pennsylvania
Lead Sponsor