Motion-Based Activities for Dementia
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores whether motion-based games like Wii and Magic Table can boost engagement and positive emotions in people with mild to moderate dementia. Participants will either play these games or join regular activities at the Community Adult Day Care. It is ideal for those who attend the center, have a dementia diagnosis, and can communicate in English. The goal is to determine if these games improve mood, behavior, and overall quality of life. As an unphased trial, this study provides a unique opportunity to explore innovative ways to enhance daily experiences and well-being.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It seems focused on activities rather than medication changes.
What prior data suggests that these motion-based activities are safe for individuals with dementia?
Research has shown that motion-based games like the Wii and the Magic Table are generally safe for people with dementia. Studies have found that using the Wii can improve balance and physical activity without causing major issues. For instance, one study found that Wii games helped people with dementia enhance their balance and movement, indicating good tolerance.
Similarly, the Magic Table is considered safe and has been shown to enhance well-being and engagement in people with dementia. This technology creates a fun and interactive environment that encourages participation and brings joy to users.
Overall, these activities are designed to be enjoyable and engaging, with minimal physical risks. However, like any activity, participants might feel frustrated if they find the games challenging. They can always take breaks or choose not to participate if they feel uncomfortable.
In summary, both the Wii and the Magic Table are safe options that might even improve mood and engagement.12345Why are researchers excited about this trial?
Researchers are excited about these motion-based activity treatments for dementia because they offer a fresh approach to engaging patients in meaningful ways. Unlike traditional treatments that may focus on medication or passive activities, these interventions use interactive technology, like Wii games and the Magic Table, to actively stimulate the brain. This hands-on approach not only encourages physical movement but also enhances cognitive engagement, potentially improving quality of life. By allowing individuals to choose their activities and interact in a dynamic environment, these treatments aim to foster a deeper sense of connection and fulfillment that traditional methods may lack.
What evidence suggests that this trial's motion-based activities could be effective for dementia?
This trial will compare the effects of Wii games and the Magic Table on engagement and well-being in people with dementia. Research has shown that activities like Wii games can improve thinking skills, balance, and mood in older adults. One study found that using Wii games boosted mental abilities and made daily tasks easier, while another showed that Wii Sports improved balance and walking in people with Alzheimer's. For the Magic Table, research indicates it can enhance mood and behavior, with one study reporting improved well-being and reduced restlessness in people with brain diseases. Overall, both Wii games and the Magic Table have shown promise in increasing engagement and positive emotions in people with dementia. Participants in this trial will experience both interventions in a crossover design to assess their effects.12567
Are You a Good Fit for This Trial?
This trial is for older adults with mild to moderate dementia who attend Community Adult Day Care (CADC), can speak and understand English, and are willing to participate in activities. It's not suitable for those who don't speak English, do not attend CADC, or have severe dementia.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants engage in motion-based activities such as Wii and Magic Table or typical CADC activities
Follow-up
Participants are monitored for engagement and emotional behavior after treatment
What Are the Treatments Tested in This Trial?
Interventions
- Motion-Based Technology and Meaningful Activities
Trial Overview
The study tests if playing self-selected motion-based games like Wii or using the 'Magic Table' increases engagement and positive emotions compared to usual CADC activities. Participants will join one of these groups for 10 weekly sessions lasting about 2 hours each.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
The researchers are proposing to use a randomized control study with a crossover design. More specifically, half of the participants will serve as the experimental group and will be randomly allocated to the AB or BA sequence. The participants in the AB sequence will receive treatment A (self-selected Wii games) in the first period (first 5-weeks), and then they will receive treatment B (participation in the Magic Table) in the second period (last 5 weeks). The participants assigned to the BA sequence will participate in treatment B first (Magic Table for the first 5 weeks) and then treatment A (self-selected Wii games) for the last 5 weeks. The researchers will compare scores for all 3 groups on the Assessment of Quality of Activities (A-QOA), to assess the strength of engagement in an activity.
The researchers are proposing to use a randomized control study with a crossover design. More specifically, half of the participants will serve as the experimental group and will be randomly allocated to the AB or BA sequence. The participants in the AB sequence will receive treatment A (self-selected Wii games) in the first period (first 5-weeks), and then they will receive treatment B (participation in the Magic Table) in the second period (last 5 weeks). The participants assigned to the BA sequence will participate in treatment B first (Magic Table for the first 5 weeks) and then treatment A (self-selected Wii games) for the last 5 weeks. The researchers will compare scores for all 3 groups on the Assessment of Quality of Activities (A-QOA), to assess the strength of engagement in an activity.
Find a Clinic Near You
Who Is Running the Clinical Trial?
Midwestern University
Lead Sponsor
Community Adult Day Center
Collaborator
Citations
The Effects of a Magic Intervention Program on Cognitive ...
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(PDF) The effects of a new technology, the magic table, on ...
The results show an improvement in wellbeing and a reduction in agitation in both groups, magic table and control. The magic table, whose ...
3.
etd.ohiolink.edu
etd.ohiolink.edu/acprod/odb_etd/ws/send_file/send?accession=toledo1620142242101885&disposition=inlineA Dissertation entitled Tovertafel: Evaluating the Benefits of ...
The purpose of this study is to improve scientific understanding of the effectiveness of an innovation called the Tovertafel (Active Cues “Magic ...
Motion-Based Technology for Dementia Engagement and ...
This study focuses on examining whether older adults with mild to moderate dementia show more engagement and positive behavior when participating in ...
Impacts of Motion-Based Technology on Balance, Movement ...
Motion-based technologies are increasingly being explored to encourage exercise participation among people with dementia or mild cognitive ...
6.
prnewswire.com
prnewswire.com/news-releases/magic-table-offers-new-hope-for-those-with-dementia-and-intellectual-disabilities-301460198.html"Magic Table" Offers New Hope for Those with Dementia ...
"Magic Table" Offers New Hope for Those with Dementia and Intellectual Disabilities. Tovertafel's pioneering play technology proven to increase ...
'Magic Table' Can Help People with Dementia Live Better
The Tovertafel gaming console is exciting technology for people living with Alzheimer's or other related dementias that creates an interactive environment.
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