40 Participants Needed

Virtual Reality for Eye Movement Disorders

(OCNP Trial)

KH
MM
Overseen ByMichelle Manxhari, BS
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Kevin Houston
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 2 JurisdictionsThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

This study is investigating whether eye exercises for abducens palsy and internuclear ophthalmoplegia increase ocular range of motion in the paretic direction when performed in virtual reality under head-cancelled compared to head-active conditions.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It would be best to discuss this with the trial coordinators.

What data supports the effectiveness of the treatment Head-Cancelled Virtual Reality Therapy for eye movement disorders?

Research shows that virtual reality can be effectively used to assess and treat eye conditions like strabismus (misalignment of the eyes) and amblyopia (lazy eye), suggesting potential benefits for eye movement disorders. Virtual reality therapy has also been beneficial in managing other conditions, such as phantom limb pain and vestibular disorders, indicating its versatility and potential effectiveness in various therapeutic settings.12345

Is virtual reality therapy safe for treating eye movement disorders?

Research on virtual reality therapy for various conditions, including brain rehabilitation and anxiety disorders, suggests it is generally safe, with some users experiencing mild side effects like dizziness. Newer virtual reality systems have improved safety features, reducing adverse effects.26789

How is Head-Cancelled Virtual Reality Therapy different from other treatments for eye movement disorders?

Head-Cancelled Virtual Reality Therapy is unique because it uses virtual reality technology to treat eye movement disorders, allowing for individualized eye training without the need for head fixation. This approach offers a safe and controlled environment to improve visual functions, which is different from traditional methods that may require physical restraints or less interactive techniques.12101112

Research Team

KE

Kevin E Houston, OD

Principal Investigator

University of Massachusetts, Worcester

Eligibility Criteria

This trial is for individuals with ocular cranial nerve palsies (OCNP) affecting one eye and significantly limiting its movement, or healthy volunteers without OCNP or related conditions. Participants must have decent vision with correction, speak English fluently, and be able to give informed consent. Those with bilateral OCNP, poor visual acuity, significant vision differences between eyes, less affected range of motion, or issues that prevent VR headset use are excluded.

Inclusion Criteria

OCNP Group: Able to provide informed consent and will be able to fluently read and understand spoken English
I do not have any brain or eye nerve diseases.
Normal Group: No strabismus
See 3 more

Exclusion Criteria

OCNP Group: Presence of bilateral OCNP
OCNP Group: Visual acuity worse than 20/100 in either eye
OCNP Group: Greater than 4-line difference in visual acuity between the eyes
See 6 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants perform eye exercises in virtual reality under head-cancelled and head-active conditions

6 weeks
Weekly visits (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

Treatment Details

Interventions

  • Head-Cancelled Virtual Reality
Trial Overview The study tests if virtual reality eye exercises can improve the range of motion in patients with abducens palsy and internuclear ophthalmoplegia. It compares exercises done under 'head-cancelled' conditions (where head movements don't affect the VR environment) versus 'head-active' conditions.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Head CancelledExperimental Treatment1 Intervention
Study tasks performed in head-cancelled conditions
Group II: NormalActive Control1 Intervention
Study tasks performed in normal conditions.

Head-Cancelled Virtual Reality is already approved in United States, European Union for the following indications:

🇺🇸
Approved in United States as Virtual Reality Therapy for:
  • Rehabilitation of ocular cranial nerve palsies
  • Pain management
  • Anxiety disorders
  • Phobias
  • Schizophrenia
  • Eating disorders
🇪🇺
Approved in European Union as Virtual Reality Therapy for:
  • Rehabilitation of ocular cranial nerve palsies
  • Pain management
  • Anxiety disorders
  • Phobias
  • Schizophrenia
  • Eating disorders

Find a Clinic Near You

Who Is Running the Clinical Trial?

Kevin Houston

Lead Sponsor

Trials
2
Recruited
50+

American Academy of Optometry

Collaborator

Trials
6
Recruited
290+

Findings from Research

The study successfully tested a virtual reality headset for assessing ocular misalignment, showing that it can provide results consistent with traditional methods like the Lees screen.
This innovative approach eliminates the need for fixed head positions and allows for better control over testing conditions, suggesting it could enhance the diagnosis and monitoring of strabismus in clinical settings.
Stepping into the virtual unknown: feasibility study of a virtual reality-based test of ocular misalignment.Nesaratnam, N., Thomas, P., Vivian, A.[2018]
Virtual reality (VR) shows promise as an effective intervention for treating eye conditions like amblyopia, strabismus, and myopia, based on a review of 48 studies published from 2000 to 2023.
The research indicates that different VR technologies, such as smartphone-based headsets for amblyopia and standalone headsets for myopia and strabismus, are being utilized, but further exploration of the virtual environments and systems is needed to confirm their clinical effectiveness.
Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality.Chan, HS., Tang, YM., Do, CW., et al.[2023]
Virtual reality (VR) therapy shows promise as an effective treatment for phantom limb pain (PLP), with 14 out of 15 studies reporting reductions in pain scores after VR sessions.
Combining VR therapy with tactile stimulation enhances its effectiveness, leading to greater reductions in PLP compared to VR therapy alone.
Use of virtual reality for the management of phantom limb pain: a systematic review.Hali, K., Manzo, MA., Koucheki, R., et al.[2023]

References

Stepping into the virtual unknown: feasibility study of a virtual reality-based test of ocular misalignment. [2018]
Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality. [2023]
Use of virtual reality for the management of phantom limb pain: a systematic review. [2023]
Virtual Reality Game Playing in Amblyopia Therapy: A Randomized Clinical Trial. [2021]
Can Virtual Reality-Assisted Therapy Offer Additional Benefits to Patients With Vestibular Disorders Compared With Conventional Vestibular Physical Therapy? A Meta-analysis. [2023]
Virtual reality exposure therapy in anxiety disorders: a quantitative meta-analysis. [2012]
Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis. [2020]
Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study. [2023]
Modified virtual reality technology for treatment of amblyopia. [2019]
Virtual Reality and Augmented Reality in Ophthalmology: A Contemporary Prospective. [2022]
A systematic review: Virtual-reality-based techniques for human exercises and health improvement. [2023]
Virtual reality for rehabilitation in Parkinson's disease. [2022]
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