850 Participants Needed

Videogame Intervention for Birth Control

Recruiting at 1 trial location
AG
MR
Overseen ByMiah Roberts Miah Roberts
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Weill Medical College of Cornell University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Research Team

AG

Aileen Gariepy, MD, MPH, MHS

Principal Investigator

Weill Medical College of Cornell University

Eligibility Criteria

This trial is for English or Spanish-speaking males and females aged 15-20 who have a smartphone or personal email. It's designed to see if a videogame can help them use contraception more consistently.

Inclusion Criteria

I am either male or female.
I can speak and read English or Spanish.
Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire)
See 1 more

Exclusion Criteria

I cannot speak or read English or Spanish.
I am either younger than 15 or older than 20.
Do not have a smart phone or personal email account

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Intervention

Participants engage in the No Baby No videogame intervention or a commercial game control for 120 minutes over two sessions within two weeks.

2 weeks
2 sessions (in-person)

Follow-up

Participants are monitored for changes in contraception use and other outcomes at 2 weeks and 9 months after the intervention.

9 months
2 follow-up assessments (virtual)

Treatment Details

Interventions

  • Videogame Intervention
Trial Overview The study compares the effectiveness of a specific videogame intervention against a commercial game control in encouraging contraceptive use among adolescents.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: No Baby No Videogame InterventionExperimental Treatment1 Intervention
Participants randomized to video game intervention for 120 minutes over two sessions within two weeks.
Group II: Commercial game controlPlacebo Group1 Intervention
Participants randomized to commercial game intervention for 120 minutes over two sessions within two weeks.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Weill Medical College of Cornell University

Lead Sponsor

Trials
1,103
Recruited
1,157,000+

Department of Health and Human Services

Collaborator

Trials
240
Recruited
944,000+
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