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Gameplay between parent and child or adolescent with or without a disability for Cognitive Impairment

N/A
Waitlist Available
Led By Susan E Thrane, PhD, RN
Research Sponsored by Ohio State University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 1 hour
Awards & highlights

Study Summary

This trial is testing a new gaming platform that uses touch to translate player input, rather than having the player interact with the device directly. The goal is to create deeper connections between children with disabilities and their parents.

Eligible Conditions
  • Cognitive Impairment
  • Physical Disabilities

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~pre gameplay and immediately post gameplay
This trial's timeline: 3 weeks for screening, Varies for treatment, and pre gameplay and immediately post gameplay for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Establish the feasibility of cooperative gameplay between parents and adolescents with disabilities
Establish the feasibility of cooperative gameplay between parents and children without disabilities
Examine childs', adolescents', and parents ability to play the game through analysis of video recordings of game play
Secondary outcome measures
Compare childs' and adolescents' Global, Mental, Physical, and Social Health using the single measure "Patient-Reported Outcomes Measurement Information System (PROMIS)" from Group 1, Group 2, and Group 3
Compare the parents' feelings of bonding using the "Connection & Bonding Questionnaire" with their child/adolescent in Group 1, Group 2, and Group 3
Compare the parents' feelings of whether the child's physical and psychological needs were met before gameplay using the "Child Needs Survey" in Group 1, Group 2, and Group 3
+13 more

Trial Design

3Treatment groups
Experimental Treatment
Group I: Parent and child without disabilityExperimental Treatment1 Intervention
Parent and child will play the game on the iPad using the sensors provided.
Group II: Parent and adolescent with moderate to severe cognitive and/or physical disabilityExperimental Treatment1 Intervention
Parent and adolescent will play the game on the iPad using the sensors provided.
Group III: Parent and adolescent with mild to moderate cognitive or physical disabilityExperimental Treatment1 Intervention
Parent and adolescent will play the game on the iPad using the sensors provided.

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Who is running the clinical trial?

Ohio State UniversityLead Sponsor
827 Previous Clinical Trials
502,751 Total Patients Enrolled
Susan E Thrane, PhD, RNPrincipal InvestigatorOhio State University
2 Previous Clinical Trials
24 Total Patients Enrolled

Frequently Asked Questions

These questions and answers are submitted by anonymous patients, and have not been verified by our internal team.

Is there room for additional participants in this research project?

"Affirmative, a glance at clinicaltrials.gov reveals that this research study is presently recruiting participants. It was first listed on February 17th 2021 and has been recently updated as of August 29th 2022; they are looking for 60 individuals across 1 medical site."

Answered by AI

What is the uppermost limit on participation for this clinical experiment?

"Affirmative. Information on clinicaltrials.gov says that this research programme is currently recruiting patients, which began being posted on February 17th 2021 and was recently adjusted on August 29th 2022; 60 participants need to be enrolled between 1 medical centre."

Answered by AI

What is the primary goal of this research initiative?

"This trial, assessed over a one hour period, seeks to determine the viability of cooperative gaming between parents and children with disabilities. Secondary objectives include gauging stress pre/post gameplay with Visual Analog Scales (VAS) for both child and parent; assessing parental satisfaction in meeting the child's physical and psychological needs through responses from the "Child Needs Survey"; and again measuring parental stress levels using VAS before and after activity."

Answered by AI
~0 spots leftby Apr 2025