30 Participants Needed

Augmented Reality Exercise for Cerebral Palsy

AP
Overseen ByAbigail Padilla, BS
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Children's Hospital Los Angeles
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a fun, augmented reality exercise program for children with cerebral palsy. The goal is to determine if an app guiding home exercises can improve physical activity and mobility. Children who can walk (with mild to moderate limitations) and speak English or Spanish may qualify. Participants will use the app on an iPad for short exercise sessions several times a week over a month. The study will track progress and gather feedback through surveys and interviews. As an unphased trial, this study offers a unique opportunity for children to engage with innovative technology that could enhance their mobility and physical activity.

Do I need to stop taking my current medications for this trial?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this augmented reality exercise program is safe for children with cerebral palsy?

Research shows that augmented reality (AR) exercise games are generally well-received. Studies indicate that these games are easy to use and popular with children. For instance, one study found that children without developmental issues enjoyed playing AR games, suggesting they are safe and simple to use. Although these studies do not specifically focus on children with cerebral palsy, the positive feedback from other children is promising. No major reports of negative side effects have emerged from these studies, suggesting that the treatment is likely safe, though individual experiences may differ.12345

Why are researchers excited about this trial?

Researchers are excited about augmented reality exergames for cerebral palsy because this approach combines physical exercise with interactive gaming, making therapy more engaging and accessible. Unlike traditional physical therapies that often need in-person sessions with therapists, this treatment can be accessed at home via an app, increasing convenience and potentially boosting adherence. The technology offers real-time data tracking and feedback, allowing for personalized adjustments and progress monitoring. This innovative method could revolutionize how therapy is delivered for cerebral palsy, making it more fun and flexible for patients.

What evidence suggests that Augmented Reality Exergames are effective for cerebral palsy?

Research shows that augmented reality (AR) exercise games can benefit children with cerebral palsy (CP). In this trial, participants will use the Augment Therapy™ mobile app, which has shown promise in previous studies. One study found that families of children with CP had positive experiences using the app, suggesting it could help increase physical activity. Another study found that virtual reality-based rehabilitation, which is similar, improved motor skills, aiding children with CP in moving better. Although AR exercise games have mostly been tested with children without CP, they have been found easy to use and enjoyable. Overall, AR exercise games could effectively encourage exercise and improve movement skills in children with CP.13678

Who Is on the Research Team?

MB

Melissa Bent, MD

Principal Investigator

Children's Hospital Los Angeles

Are You a Good Fit for This Trial?

This trial is for English or Spanish-speaking children with cerebral palsy who can walk (GMFCS I-II) and have no major surgeries planned for their legs in the next 4 months. It's not for kids with moderate to severe cognitive delays, significant hearing or vision problems, or recent surgeries/fractures affecting activity.

Inclusion Criteria

I have been diagnosed with cerebral palsy.
I can walk without assistance.
I do not plan to have leg surgery in the next 4 months.

Exclusion Criteria

I have a significant learning or developmental delay.
I have significant hearing or vision loss.
I had surgery or a bone break in the last 4 months affecting my movement.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks
1 visit (virtual or in-person)

Treatment

Participants engage in a home-based physical activity intervention using an AR app for 4 weeks

4 weeks
Weekly virtual check-ins

Follow-up

Participants complete final surveys and an exit interview to assess the intervention's impact

1-2 weeks
1 visit (virtual or in-person)

What Are the Treatments Tested in This Trial?

Interventions

  • Augment Reality Exergames
Trial Overview The study tests if augmented reality exergames can increase physical activity over a 12-week period at home. Kids will be split into two groups randomly: one uses an AR app for exercises, while the other follows a traditional exercise program with handouts.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Augment Therapy appExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Children's Hospital Los Angeles

Lead Sponsor

Trials
257
Recruited
5,075,000+

Published Research Related to This Trial

The study tested three augmented reality (AR) systems for their ability to induce physiological responses similar to traditional exercise, finding that the Slap Stream and Drums games significantly increased heart rate and skin conductance, indicating effective engagement in physical activity.
Among the tested systems, Slap Stream was the most effective, achieving the highest rates of low, moderate, and high-intensity heart rates, demonstrating that affordable AR systems can enhance exercise programs.
Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being.Wiederhold, MD., Crisci, M., Patel, V., et al.[2019]
The study involved 48 multi-ethnic teens aged 12 to 14, who provided valuable insights into their preferences for an Exergame that uses self-representational avatars, which may enhance physical activity during gameplay.
The research highlights the importance of understanding teen expectations and preferences in developing engaging Exergames, suggesting that personalized avatars could lead to increased intensity and duration of physical activity.
Development of A Teen-Focused Exergame.Thompson, D., Cantu, D., Rajendran, M., et al.[2022]
Active video games (AVGs) can significantly increase energy expenditure (EE) in nonambulatory wheelchair users, with participants showing up to a 30.8% increase in EE during Wii games.
The study demonstrated that AVGs can be adapted for individuals with varying levels of upper extremity limitations, making them a feasible method for promoting physical activity among those with severe disabilities.
Feasibility of using active video gaming as a means for increasing energy expenditure in three nonambulatory young adults with disabilities.Rowland, JL., Rimmer, JH.[2012]

Citations

Augmented Reality Exergames for Upcoming Cognitive-Motor ...This study demonstrates that our exergame, comprising two AR games, is user-friendly and well-received by typically developing children, eliciting positive ...
Application of Virtual Reality-Assisted Exergaming on the ...The 2020 retrospective cohort study conducted at Samsung Changwon Hospital, investigating the effects of virtual reality-based rehabilitation on upper extremity ...
Efficacy analysis of psychomotor impairment using virtual ...The present study aimed to evaluate the efficacy of VR-based exergames in improving motor and perceptual functions by analyzing performance scores and task ...
31 A clinical trial using exergaming with augmented reality ...DISCUSSION/SIGNIFICANCE: Families of children with CP reported positive experiences overall with Augment Therapy™ mobile app. The technical issues will need to ...
Can Augmented Reality Improve Exercise for Children With ...Exercise plays a key role in helping children with cerebral palsy to improve or maintain their mobility, including the ability to walk.
Augmented Reality Training for Cerebral Palsy ...The investigators have developed an exergame, using an augmented reality (AR) headset, which will eventually offer a new form of rehabilitation, ...
Augmented reality-based exergames for rehabilitationThis paper presents an augmented reality based system for rehabilitation by playing four interactive, cognitive and fun Exergames (exercise and gaming).
Augmented reality exergames for upcoming cognitive- ...Conclusions This study demonstrates that our exergame, comprising two AR games, is user-friendly and well-received by typically developing ...
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