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Computer Games-Aided Balance Training Group for Cerebral Palsy

N/A
Waitlist Available
Research Sponsored by University of Manitoba
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be younger than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up changes from baseline to post-intervention i.e. at 12 weeks
Awards & highlights

Study Summary

The research project focuses on the evaluation of an engaging computer game-aided rehabilitation platform for use in rehabilitation of young children with cerebral palsy. The goal of this research program is to produce high quality therapeutic point-of-care approaches and cost-effective delivery systems leading to better long-term health outcomes. At present, the challenges entailed in providing therapy services continue to put identified children at risk of missing opportunities to maximize the neurodevelopmental capacities, sustain any behavioral recovery and prevent future complications.The program is grounded on the technological developments and on current research documenting the benefits of computer-aided learning tools, exercise gaming applications in rehabilitation and principles of adaptive learning and neuroplasticity. A randomized controlled trial (RCT) will be conducted to study the feasibility and effectiveness of a computer game-aided rehabilitation platform (CGR) for a repetitive task practice (RTP) protocol designed for training of balance in young children with Cerebral Palsy (CP).

Eligible Conditions
  • Cerebral Palsy

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~changes from baseline to post-intervention i.e. at 12 weeks
This trial's timeline: 3 weeks for screening, Varies for treatment, and changes from baseline to post-intervention i.e. at 12 weeks for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
COP Displacement Measures
Gross Motor Function Measure
Peabody Developmental Motor Scale-2 (PDMS-2)

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Computer Games-Aided Balance Training GroupExperimental Treatment1 Intervention
The participants in CGR group will be asked to sit or stand (as per the screening result) on fixed & compliant surfaces; to use objects instrumented with the miniature motion mouse to play various therapeutic yet entertaining games while handling and moving the test therapeutic objects using bi-manual grip gradually progressing to head rotations (mouse mounted on a cap worn by participant); finally using trunk movements as a part of experimental therapy protocol. While performing CGR; children will be standing on a thin pressure mat (placed over fixed or compliant surface). This will allow us to record the information of COP displacement [body sway] while CGR intervention implementation. This information will be used to quantify therapy dosage. The CGR Group will receive a 45-60 minutes of session thrice a week for 12 weeks.
Group II: Conventional Balance Training GroupActive Control1 Intervention
The control group will be receiving the conventional balance training for static and dynamic balance function improvement. The therapy will be provided in sitting or standing (as per the screening result) in a graded manner progressing from fixed surfaces to movable compliant surfaces. The Conventional Balance Training Group will receive a 45-60 minutes of session thrice a week for 12 weeks.

Find a Location

Who is running the clinical trial?

SDM College of Medical Sciences & HospitalOTHER
University of ManitobaLead Sponsor
595 Previous Clinical Trials
199,431 Total Patients Enrolled
2 Trials studying Cerebral Palsy
70 Patients Enrolled for Cerebral Palsy

Frequently Asked Questions

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~9 spots leftby May 2025