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Behavioural Intervention

Computer gaming hand exercise regimen for Cerebral Palsy

N/A
Waitlist Available
Led By Tony Szturm, Ph.D.
Research Sponsored by University of Manitoba
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be younger than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up change from baseline at 16 weeks and 6 months.
Awards & highlights

Study Summary

This research project focuses on the evaluation of an engaging exercise and cognitive computer game-based platform and embedded assessment tools for use in clinical practice and its transition to use in the home, and elementary classrooms. The goal of our research program is to produce innovative therapeutic point-of-care and cost-effective delivery system leading to better long-term health outcomes for toddlers and children with neurodevelopmental disabilities. The program is grounded on our technological developments and on current research documenting the benefits of computer-aided learning tools, exercise gaming applications in rehabilitation and principles of adaptive learning and neuroplasticity. We will conduct a randomized controlled trial to study the feasibility and effectiveness of a computer-aided, game-based repetitive task practice (RTP) program designed for training of fine and gross motor skills of the hand-arms and psychomotor skills (which) in young children with CP.

Eligible Conditions
  • Cerebral Palsy

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~change from baseline at 16 weeks and 6 months.
This trial's timeline: 3 weeks for screening, Varies for treatment, and change from baseline at 16 weeks and 6 months. for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Peabody Developmental Motor Scale- 2 Fine motor Quotient
Quality of Upper Extremity Skills Test

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Computer gaming hand exercise regimenExperimental Treatment1 Intervention
Computer gaming hand exercise regimen using common objects of daily life. The hand exercises are coupled with commercially available computer games and will be performed 45 minutes,three times per week for sixteen weeks
Group II: Conventional hand exercise programActive Control1 Intervention
Exercises targeted to improve finger range of motion and hand strength. The exercises will be performed 45 minutes, three times per week for sixteen weeks

Find a Location

Who is running the clinical trial?

University of ManitobaLead Sponsor
595 Previous Clinical Trials
199,421 Total Patients Enrolled
2 Trials studying Cerebral Palsy
60 Patients Enrolled for Cerebral Palsy
SDM College of PhysiotherapyOTHER
Christian Medical College and Hospital, Ludhiana, IndiaOTHER
11 Previous Clinical Trials
48,634 Total Patients Enrolled

Frequently Asked Questions

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~7 spots leftby May 2025