135 Participants Needed

Virtual Reality Training for Traumatic Brain Injury

(CMT Trial)

KK
Overseen ByKiran K Karunakaran, Ph.D.
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Kessler Foundation
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

Problems with walking and balance are common after traumatic brain injury (TBI). Walking and balance problems limit independence and increase risk for injuries due to falls. The purpose of this research study is to test the effectiveness of training that combines moving and thinking tasks, referred to as Personalized cognitive integrated sensorimotor virtual reality (VR)/augmented reality (AR) training on walking and balance ability. The study will also help to understand the changes in thinking ability and brain activity as a result of this training after a brain injury. The study will evaluate the differences between three intervention groups (n=45 each): 1) personalized cognitive integrated sensorimotor VR/AR training (CMT), 2) traditional dual-task training (CTRL), and 3) standard of care (SOC) on gait, balance, community ambulation, and cognitive functions, as well as underlying biomechanical and neurophysiological mechanisms to understand the changes due to CMT.

Do I have to stop taking my current medications for the trial?

The trial protocol does not specify whether you need to stop taking your current medications. Please consult with the study staff or your physician for guidance.

What data supports the idea that Virtual Reality Training for Traumatic Brain Injury is an effective treatment?

The available research shows that Virtual Reality (VR) Training can be an effective treatment for Traumatic Brain Injury (TBI). One study found that using VR with an intelligent glove system improved hand function in TBI patients by providing visual and audio feedback, which helped them perform tasks better. Another study highlighted that VR can motivate people to participate in motor rehabilitation, which is crucial for recovery. Although the evidence is mixed, these studies suggest that VR can help improve motor skills and cognitive functions in TBI patients by making therapy more engaging and personalized.12345

What safety data exists for virtual reality training in traumatic brain injury rehabilitation?

The safety of virtual reality (VR) training for brain rehabilitation has been evaluated in several studies. A pilot study on immersive VR training for brain injury patients reported no serious adverse events, though some patients experienced dizziness. Satisfaction with the training was higher among those who adhered to the program. Another study on non-immersive VR for attention training in traumatic brain injury (TBI) patients showed promising results, but specific safety data was not detailed. Overall, VR appears to be a safe and promising tool for rehabilitation in TBI patients, with potential benefits in motor and cognitive recovery.36789

Is the treatment using virtual reality for traumatic brain injury promising?

Yes, virtual reality treatment for traumatic brain injury is promising. It can improve attention, cognitive functions, and mood. It also helps with executive functions like planning and problem-solving, and enhances coping strategies. Overall, it offers a motivational and effective approach for rehabilitation.1891011

Research Team

KK

Kiran Karunakaran, PhD

Principal Investigator

Kessler Foundation

Eligibility Criteria

This trial is for adults aged 18-65 living with traumatic brain injury (TBI) for at least 6 months. Participants must be able to follow instructions, speak English, and have a walking speed below 0.8 m/s. They should not have leg injuries or medical issues affecting walking, severe memory loss, or significant vision problems.

Inclusion Criteria

I have been living with a traumatic brain injury for at least 6 months.
Have approval from a physician to participate
My walking speed is slower than 0.8 meters per second.
See 8 more

Exclusion Criteria

I have a health condition that makes it hard for me to exercise.
Have skin issues that would prevent from wearing a safety harness
Have been diagnosed with cognitive (thinking) problems prior to TBI
See 5 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo personalized cognitive integrated sensorimotor VR/AR training, traditional dual-task training, or standard of care for gait and balance improvement

10 weeks
Weekly sessions

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

Treatment Details

Interventions

  • Personalized cognitive-sensorimotor VR/AR training
  • Standard of Care
  • Traditional dual-task training
Trial OverviewThe study tests three approaches to improve gait and balance in TBI patients: personalized VR/AR training combining movement and cognitive tasks; traditional dual-task training; and standard care. It aims to understand the impact on mobility, cognition, and related brain activity.
Participant Groups
3Treatment groups
Experimental Treatment
Active Control
Group I: Personalized cognitive-sensorimotor VR/AR trainingExperimental Treatment1 Intervention
Thinking task integrated walking and balance training program
Group II: Traditional dual-task trainingActive Control1 Intervention
Walking and balance training similar to standard of care group but will also perform additional thinking tasks during training.
Group III: Standard of CareActive Control1 Intervention
Standard walking and balance training

Find a Clinic Near You

Who Is Running the Clinical Trial?

Kessler Foundation

Lead Sponsor

Trials
190
Recruited
11,300+

Massachusetts General Hospital

Collaborator

Trials
3,066
Recruited
13,430,000+

Findings from Research

A systematic review of 12 studies on virtual reality (VR) for rehabilitation in traumatic brain injury (TBI) patients found moderately positive evidence supporting its effectiveness for improving both motor skills and cognitive function.
The studies included varied in quality, indicating a need for more robust research to conclusively determine the efficacy of VR-enhanced rehabilitation techniques for TBI, suggesting that further exploration of immersive VR methods is necessary.
Virtual reality gaming as a neurorehabilitation tool for brain injuries in adults: A systematic review.Aulisio, MC., Han, DY., Glueck, AC.[2021]
Interactive multimodal rehabilitation using a Mixed Reality system may improve cognitive therapy outcomes for stroke patients by promoting neural plasticity during recovery.
Initial results from a trial with 14 participants indicate that this system could also benefit individuals with traumatic brain injury (TBI), showing promise for broader applications in cognitive rehabilitation.
Cognitive Therapy Using Mixed Reality for Those Impaired by a Cerebrovascular Accident (CVA).Salva, AM., Wiederhold, BK., Alban, AJ., et al.[2018]
In a study involving 7 participants with traumatic brain injury (TBI) and 13 neurotypical individuals, the use of multimodal feedback in virtual reality significantly improved motor performance in the TBI group, indicating its potential for enhancing rehabilitation outcomes.
Both TBI and neurotypical groups showed increased EEG alpha power after training, but only the TBI group exhibited notable improvements in task performance and EMG activity, suggesting that augmented sensory feedback is particularly beneficial for individuals with neurological dysfunction.
Augmented feedback modes during functional grasp training with an intelligent glove and virtual reality for persons with traumatic brain injury.Liu, M., Wilder, S., Sanford, S., et al.[2023]

References

Virtual reality gaming as a neurorehabilitation tool for brain injuries in adults: A systematic review. [2021]
Cognitive Therapy Using Mixed Reality for Those Impaired by a Cerebrovascular Accident (CVA). [2018]
Augmented feedback modes during functional grasp training with an intelligent glove and virtual reality for persons with traumatic brain injury. [2023]
Virtual reality and robotics for stroke rehabilitation: where do we go from here? [2016]
Upper limb virtual rehabilitation for traumatic brain injury: initial evaluation of the elements system. [2019]
Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study. [2023]
Reliability of the Dynavision task in virtual reality to explore visuomotor phenotypes. [2021]
Does Non-Immersive Virtual Reality Improve Attention Processes in Severe Traumatic Brain Injury? Encouraging Data from a Pilot Study. [2023]
Virtual Reality for Traumatic Brain Injury. [2020]
Can Virtual Reality Cognitive Rehabilitation Improve Executive Functioning and Coping Strategies in Traumatic Brain Injury? A Pilot Study. [2023]
Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality. [2020]