135 Participants Needed

Virtual Reality Training for Traumatic Brain Injury

(CMT Trial)

KK
Overseen ByKiran K Karunakaran, Ph.D.
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Kessler Foundation
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a new training method using virtual reality (VR) and augmented reality (AR) to help individuals with traumatic brain injury (TBI) improve walking and balance. The researchers aim to determine if adding cognitive tasks to physical training can make a noticeable difference. Participants will be divided into three groups to compare this personalized cognitive-sensorimotor VR/AR training with traditional training methods and standard care. Individuals who have had a TBI for at least six months and experience difficulties with walking or balance may be suitable for this trial. As an unphased trial, this study offers a unique opportunity to explore innovative rehabilitation methods that could enhance recovery and quality of life.

Do I have to stop taking my current medications for the trial?

The trial protocol does not specify whether you need to stop taking your current medications. Please consult with the study staff or your physician for guidance.

What prior data suggests that this virtual reality training is safe for individuals with traumatic brain injury?

Research has shown that personalized VR/AR training, involving both movement and cognitive tasks, is generally manageable for participants. This training uses virtual reality to enhance walking and balance. Reports of serious side effects have not emerged, making it a promising option for individuals with traumatic brain injuries.

Similarly, researchers have studied traditional dual-task training, which combines activities like walking and thinking, in people with neurological issues. Studies indicate it effectively improves mobility and cognitive skills without significant side effects. Both treatments aim to safely enhance walking and balance, which are crucial for gaining independence after a brain injury.12345

Why are researchers excited about this trial?

Researchers are excited about the Personalized cognitive-sensorimotor VR/AR training for traumatic brain injury because it introduces a new, immersive way to enhance recovery. Unlike standard treatments that focus on basic walking and balance exercises, this innovative approach integrates cognitive tasks into the training, using virtual and augmented reality to stimulate both the body and mind simultaneously. This dual-focus approach could potentially accelerate recovery by engaging multiple brain areas more effectively than traditional methods.

What evidence suggests that this trial's treatments could be effective for improving walking and balance after traumatic brain injury?

This trial will compare different training methods for individuals with traumatic brain injury (TBI). Participants in one group will receive personalized cognitive-sensorimotor VR/AR training. Research has shown that this approach can improve balance and walking by combining movement and cognitive tasks. Some studies suggest that this VR method can enhance motor skills and brain functions in TBI patients. Another group will undergo traditional dual-task training, which involves performing two tasks simultaneously, such as walking while solving a puzzle. Studies have supported that this method can improve both cognitive and motor abilities. Both methods aim to help TBI patients become more independent and reduce the risk of falls by enhancing mobility and cognitive skills.12345

Who Is on the Research Team?

KK

Kiran Karunakaran, PhD

Principal Investigator

Kessler Foundation

Are You a Good Fit for This Trial?

This trial is for adults aged 18-65 living with traumatic brain injury (TBI) for at least 6 months. Participants must be able to follow instructions, speak English, and have a walking speed below 0.8 m/s. They should not have leg injuries or medical issues affecting walking, severe memory loss, or significant vision problems.

Inclusion Criteria

Have approval from a physician to participate
I have been living with a traumatic brain injury for at least 6 months.
My walking speed is slower than 0.8 meters per second.
See 7 more

Exclusion Criteria

I have a health condition that makes it hard for me to exercise.
Have skin issues that would prevent from wearing a safety harness
Have been diagnosed with cognitive (thinking) problems prior to TBI
See 5 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo personalized cognitive integrated sensorimotor VR/AR training, traditional dual-task training, or standard of care for gait and balance improvement

10 weeks
Weekly sessions

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Personalized cognitive-sensorimotor VR/AR training
  • Standard of Care
  • Traditional dual-task training
Trial Overview The study tests three approaches to improve gait and balance in TBI patients: personalized VR/AR training combining movement and cognitive tasks; traditional dual-task training; and standard care. It aims to understand the impact on mobility, cognition, and related brain activity.
How Is the Trial Designed?
3Treatment groups
Experimental Treatment
Active Control
Group I: Personalized cognitive-sensorimotor VR/AR trainingExperimental Treatment1 Intervention
Group II: Traditional dual-task trainingActive Control1 Intervention
Group III: Standard of CareActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Kessler Foundation

Lead Sponsor

Trials
190
Recruited
11,300+

Massachusetts General Hospital

Collaborator

Trials
3,066
Recruited
13,430,000+

Published Research Related to This Trial

Task-oriented training (TOT) approaches, which involve challenging and meaningful activities, have shown successful outcomes in neurorehabilitation for stroke recovery, supported by large-scale trials.
Recent advancements in virtual reality and robotics enhance neurorehabilitation by providing multimodal sensory interfaces that can monitor and improve patient interactions, promoting functional recovery in a patient-centered manner.
Virtual reality and robotics for stroke rehabilitation: where do we go from here?Wade, E., Winstein, CJ.[2016]
The study involving 78 patients with brain injury found that immersive virtual reality (VR) training is safe, with no serious adverse events reported, although some patients experienced minor issues like dizziness.
Patients who adhered to the VR training (participating 3 or more times) reported higher satisfaction and perceived effectiveness in their recovery from upper limb paralysis compared to those who participated less frequently.
Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study.Lim, I., Cha, B., Cho, DR., et al.[2023]
Virtual reality (VR) shows promise as a tool for assessing and rehabilitating traumatic brain injury, which currently lacks effective pharmacological treatments.
Advancements in VR technology have made it more accessible and affordable, enabling its use in both clinical settings and daily life, potentially leading to long-term improvements in recovery.
Virtual Reality for Traumatic Brain Injury.Zanier, ER., Zoerle, T., Di Lernia, D., et al.[2020]

Citations

Personalized Cognitive Integrated Motor Training Using ...The purpose of this research study is to test the effectiveness of training that combines moving and thinking tasks, referred to as Personalized cognitive ...
Personalized Cognitive Integrated Motor Training Using ...The purpose of this research study is to test the effectiveness of training that combines moving and thinking tasks, referred to as Personalized ...
Personalized Cognitive Integrated Motor Training Using ...The purpose of this research study is to test the effectiveness of training that combines moving and thinking tasks, referred to as Personalized ...
Virtual Reality Training for Traumatic Brain Injury (CMT Trial)Although the evidence is mixed, these studies suggest that VR can help improve motor skills and cognitive functions in TBI patients by making therapy more ...
Kiran Karunakaran, PhD, and Vikram Shenoy Handiru ...Karunakaran The study will use cognitive integrated sensorimotor training with virtual reality to improve functional ambulation. The study will ...
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