80 Participants Needed

VR Brain Training for Traumatic Brain Injury

DT
Overseen ByDuje Tadin, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Rochester
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The purpose of this study is to evaluate the effectiveness of brain training in a Virtual Reality set up in neurotypical populations as well as in the traumatic brain injury population.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of the treatment Computer Screen Training, Virtual Reality Training for Traumatic Brain Injury?

Research shows that virtual reality (VR) can help improve cognitive and motor skills in people with traumatic brain injury (TBI). Studies indicate that VR training can lead to better learning and transfer of skills to real-world tasks, and it is considered a promising tool for rehabilitation.12345

Is VR brain training safe for people with traumatic brain injury?

Research shows that VR brain training is generally safe for people with brain injuries, with no serious adverse events reported. Some users may experience mild side effects like dizziness, but overall, it is considered safe.36789

How does the VR Brain Training treatment for traumatic brain injury differ from other treatments?

The VR Brain Training treatment for traumatic brain injury is unique because it uses virtual reality to improve cognitive and executive functions, offering a more engaging and motivational approach compared to traditional methods like paper and pencil exercises. This method has shown significant improvements in cognitive abilities, mood, and coping strategies, making it a promising alternative to conventional cognitive training.110111213

Research Team

DT

Duje Tadin, PhD

Principal Investigator

University of Rochester

Eligibility Criteria

This trial is for adults over 18 with good hearing and vision, who don't play action or VR video games. It includes healthy young adults, older adults without neurological issues, and college athletes recently diagnosed with mild traumatic brain injury (concussion).

Inclusion Criteria

Assigned to one of four groups: Control Group training in VR, Control Group training on a 2D display, Older Adult Group without dementia training in VR, College Athletes with mild TBI Group training in VR
Non-action video game player and non-VR game player
I am between 18 and 35 years old and do not have any neurological or vascular disorders.
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Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Training

Participants undergo brain training using Virtual Reality or on a computer screen

6 weeks

Follow-up

Participants are monitored for cognitive and perceptual improvements after training

4 weeks

Treatment Details

Interventions

  • Computer Screen Training
  • Virtual Reality Training
Trial Overview The study compares the effectiveness of brain training exercises when done in Virtual Reality versus on a computer screen. It aims to see if VR can enhance cognitive rehabilitation after a traumatic brain injury.
Participant Groups
4Treatment groups
Experimental Treatment
Group I: Older Adult GroupExperimental Treatment1 Intervention
Older Adults over the age of 65 who will be training in Virtual Reality
Group II: Control in VRExperimental Treatment1 Intervention
Adults ages 18 to 35 who will be training in Virtual Reality.
Group III: Control Non-VRExperimental Treatment1 Intervention
Adults ages 18 to 35 who will be training on a computer screen.
Group IV: College Athletes with TBI GroupExperimental Treatment1 Intervention
Adults ages 18 to 35 with mild TBI who will be training in Virtual Reality

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Rochester

Lead Sponsor

Trials
883
Recruited
555,000+

NeuroTrainer

Industry Sponsor

Trials
2
Recruited
240+

Neurotrainer

Collaborator

Trials
1
Recruited
80+

Findings from Research

A systematic review of 13 studies involving 132 patients with traumatic brain injury (TBI) found that virtual reality (VR) interventions can significantly improve various aspects of neurocognitive performance, such as learning, memory, and attention.
While some studies showed that improvements in cognitive performance could translate to real-life activities, more research is needed to validate these findings and ensure consistent real-world application.
The Effectiveness of Virtual Reality Interventions for Improvement of Neurocognitive Performance After Traumatic Brain Injury: A Systematic Review.Manivannan, S., Al-Amri, M., Postans, M., et al.[2022]
A 4-week program of nonimmersive virtual reality (VR) exercise significantly improved cognitive functions, such as attention and memory, in 13 adults with traumatic brain injury (TBI) compared to control groups.
A single session of VR exercise also led to notable improvements in reaction and movement times, suggesting that even short bouts of exercise in a virtual environment can enhance cognitive performance in TBI patients.
Improving cognitive function after brain injury: the use of exercise and virtual reality.Grealy, MA., Johnson, DA., Rushton, SK.[2022]
Virtual reality (VR) shows promise as a tool for assessing and rehabilitating traumatic brain injury, which currently lacks effective pharmacological treatments.
Advancements in VR technology have made it more accessible and affordable, enabling its use in both clinical settings and daily life, potentially leading to long-term improvements in recovery.
Virtual Reality for Traumatic Brain Injury.Zanier, ER., Zoerle, T., Di Lernia, D., et al.[2020]

References

The Effectiveness of Virtual Reality Interventions for Improvement of Neurocognitive Performance After Traumatic Brain Injury: A Systematic Review. [2022]
Improving cognitive function after brain injury: the use of exercise and virtual reality. [2022]
Virtual Reality for Traumatic Brain Injury. [2020]
Virtual reality gaming as a neurorehabilitation tool for brain injuries in adults: A systematic review. [2021]
Virtual environments for motor rehabilitation: review. [2022]
Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study. [2023]
Does Non-Immersive Virtual Reality Improve Attention Processes in Severe Traumatic Brain Injury? Encouraging Data from a Pilot Study. [2023]
Adjunctive virtual reality pain relief after traumatic injury: a proof-of-concept within-person randomized trial. [2023]
VR-based cognitive rehabilitation for children with traumatic brain injuries: Feasibility and safety. [2023]
Can Virtual Reality Cognitive Rehabilitation Improve Executive Functioning and Coping Strategies in Traumatic Brain Injury? A Pilot Study. [2023]
11.United Statespubmed.ncbi.nlm.nih.gov
Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injury. [2019]
Driving rehabilitation for military personnel recovering from traumatic brain injury using virtual reality driving simulation: a feasibility study. [2021]
13.United Statespubmed.ncbi.nlm.nih.gov
A Protocol for Remote Cognitive Training Developed for Use in Clinical Populations During the COVID-19 Pandemic. [2023]