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Behavioral Intervention

VR Brain Training for Traumatic Brain Injury

N/A
Waitlist Available
Led By Duje Tadin, PhD
Research Sponsored by University of Rochester
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Control Groups: Between the ages of 18 and 35, and no neurologic or vascular disorders/injuries
Older Adult Group: Over the age of 65, and no neurologic or vascular disorders/injuries
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 6 weeks
Awards & highlights

Study Summary

This trial will test whether VR brain training can help improve cognitive function in healthy people and those with TBI.

Who is the study for?
This trial is for adults over 18 with good hearing and vision, who don't play action or VR video games. It includes healthy young adults, older adults without neurological issues, and college athletes recently diagnosed with mild traumatic brain injury (concussion).Check my eligibility
What is being tested?
The study compares the effectiveness of brain training exercises when done in Virtual Reality versus on a computer screen. It aims to see if VR can enhance cognitive rehabilitation after a traumatic brain injury.See study design
What are the potential side effects?
Potential side effects may include dizziness, nausea, eye strain or headaches due to virtual reality exposure; however, these are generally mild and temporary.

Eligibility Criteria

Inclusion Criteria

You may be eligible if you check “Yes” for the criteria below
Select...
I am between 18 and 35 years old and do not have any neurological or vascular disorders.
Select...
I am over 65 and do not have any brain or blood vessel disorders.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~6 weeks
This trial's timeline: 3 weeks for screening, Varies for treatment, and 6 weeks for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Attentional Blink (a measure of temporal resolution of attention)
Useful Field of View (a measure of spacial awareness)
Visual Crowding (a measure of spacial resolution of attention)

Trial Design

4Treatment groups
Experimental Treatment
Group I: Older Adult GroupExperimental Treatment1 Intervention
Older Adults over the age of 65 who will be training in Virtual Reality
Group II: Control in VRExperimental Treatment1 Intervention
Adults ages 18 to 35 who will be training in Virtual Reality.
Group III: Control Non-VRExperimental Treatment1 Intervention
Adults ages 18 to 35 who will be training on a computer screen.
Group IV: College Athletes with TBI GroupExperimental Treatment1 Intervention
Adults ages 18 to 35 with mild TBI who will be training in Virtual Reality

Find a Location

Who is running the clinical trial?

University of RochesterLead Sponsor
836 Previous Clinical Trials
518,013 Total Patients Enrolled
NeurotrainerUNKNOWN
Duje Tadin, PhDPrincipal Investigator - University of Rochester
University of Rochester

Media Library

Computer Screen Training (Behavioral Intervention) Clinical Trial Eligibility Overview. Trial Name: NCT03582579 — N/A
Concussion Research Study Groups: Control Non-VR, Control in VR, College Athletes with TBI Group, Older Adult Group
Computer Screen Training (Behavioral Intervention) 2023 Treatment Timeline for Medical Study. Trial Name: NCT03582579 — N/A
Concussion Clinical Trial 2023: Computer Screen Training Highlights & Side Effects. Trial Name: NCT03582579 — N/A

Frequently Asked Questions

These questions and answers are submitted by anonymous patients, and have not been verified by our internal team.

Is this medical trial actively seeking participants?

"According to clinicaltrials.gov, the enrollment stage of this medical trial is presently underway. The original posting was on June 27th 2018 and it has been recently modified as of May 4th 2022."

Answered by AI

Does this experiment accommodate adults aged 55 or above?

"The requirements for participation in this research project stipulate that potential participants should be between 18 and 75 years old. There are 76 studies conducted on minors while 234 trials were carried out with senior citizens as the primary focus."

Answered by AI

How many individuals will be participating in this clinical experiment?

"Afirmative. Records on clinicaltrials.gov indicate that the trial, which was initially made available to potential enrollees 27 June 2018, is presently recruiting patients. Eighty individuals are expected to participate across one site."

Answered by AI

Who is the ideal participant for this research endeavor?

"This clinical trial is recruiting 80 individuals from the age range of 18-75 who have sustained a mild traumatic brain injury (mtbi). In addition, prospective participants must not possess any neurological or vascular disorders/injuries, be able to provide consent for their participation in this study, have normal vision and hearing acuity, abstain from playing both action video games and virtual reality games. These subjects will then be divided into four groups: a Control Group training in VR; a Control Groups training on 2D displays; an Older Adult Group without dementia receiving instruction via VR; and lastly, College Athletes with mtbis using VR as part"

Answered by AI
~3 spots leftby Aug 2024