VR Brain Training for Traumatic Brain Injury
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests whether brain training using Virtual Reality (VR) can enhance brain function in individuals with and without traumatic brain injuries (TBI). Participants will train using either regular computer screens or VR setups. The trial seeks adults over 18, focusing on college athletes who have experienced a mild TBI, such as a concussion, within the past two weeks, and older adults over 65 without brain disorders. Those who enjoy tech and meet these criteria might be a good match. As an unphased trial, this study provides a unique opportunity to explore innovative brain training methods and contribute to advancing research in cognitive health.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What prior data suggests that this VR brain training is safe for traumatic brain injury patients?
Research has shown that virtual reality (VR) training is generally safe for people with traumatic brain injury (TBI). In several studies, patients using VR demonstrated positive results, with improvements in cognitive and motor abilities. Although detailed safety information isn't always available, VR is often considered a safe tool for rehabilitation.
No specific safety issues have been reported in the studies reviewed. VR training is well-received and seen as promising for helping TBI patients. Consequently, many researchers are eager to explore its potential further.12345Why are researchers excited about this trial?
Researchers are excited about this trial because it explores innovative ways to help people with traumatic brain injuries (TBI) recover cognitive function. Traditional treatments for TBI often involve physical therapy and medication, but this study is looking at virtual reality (VR) training as a new method. VR training immerses participants in a 3D environment, potentially making the rehabilitation process more engaging and effective. Additionally, the trial compares VR training with conventional computer screen training to see which method might provide better results. By pushing the boundaries of how we approach TBI recovery, this trial could open up new possibilities for enhancing brain health and rehabilitation outcomes.
What evidence suggests that this trial's treatments could be effective for traumatic brain injury?
Research has shown that virtual reality (VR) training, one of the methods tested in this trial, can aid people with traumatic brain injury (TBI). VR training enhances skills such as attention and coordination. Studies have found that TBI patients benefit from VR when it targets specific brain functions. Similarly, another method tested in this trial is computer screen training, which can also be helpful. It has been shown to boost memory and other cognitive skills in TBI patients, though some evidence is less strong. Both methods can be beneficial, but VR might offer a more engaging and immersive experience.36789
Who Is on the Research Team?
Duje Tadin, PhD
Principal Investigator
University of Rochester
Are You a Good Fit for This Trial?
This trial is for adults over 18 with good hearing and vision, who don't play action or VR video games. It includes healthy young adults, older adults without neurological issues, and college athletes recently diagnosed with mild traumatic brain injury (concussion).Inclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Training
Participants undergo brain training using Virtual Reality or on a computer screen
Follow-up
Participants are monitored for cognitive and perceptual improvements after training
What Are the Treatments Tested in This Trial?
Interventions
- Computer Screen Training
- Virtual Reality Training
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Rochester
Lead Sponsor
NeuroTrainer
Industry Sponsor
Neurotrainer
Collaborator