VR Brain Training for Traumatic Brain Injury

DT
Overseen ByDuje Tadin, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Rochester
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests whether brain training using Virtual Reality (VR) can enhance brain function in individuals with and without traumatic brain injuries (TBI). Participants will train using either regular computer screens or VR setups. The trial seeks adults over 18, focusing on college athletes who have experienced a mild TBI, such as a concussion, within the past two weeks, and older adults over 65 without brain disorders. Those who enjoy tech and meet these criteria might be a good match. As an unphased trial, this study provides a unique opportunity to explore innovative brain training methods and contribute to advancing research in cognitive health.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What prior data suggests that this VR brain training is safe for traumatic brain injury patients?

Research has shown that virtual reality (VR) training is generally safe for people with traumatic brain injury (TBI). In several studies, patients using VR demonstrated positive results, with improvements in cognitive and motor abilities. Although detailed safety information isn't always available, VR is often considered a safe tool for rehabilitation.

No specific safety issues have been reported in the studies reviewed. VR training is well-received and seen as promising for helping TBI patients. Consequently, many researchers are eager to explore its potential further.12345

Why are researchers excited about this trial?

Researchers are excited about this trial because it explores innovative ways to help people with traumatic brain injuries (TBI) recover cognitive function. Traditional treatments for TBI often involve physical therapy and medication, but this study is looking at virtual reality (VR) training as a new method. VR training immerses participants in a 3D environment, potentially making the rehabilitation process more engaging and effective. Additionally, the trial compares VR training with conventional computer screen training to see which method might provide better results. By pushing the boundaries of how we approach TBI recovery, this trial could open up new possibilities for enhancing brain health and rehabilitation outcomes.

What evidence suggests that this trial's treatments could be effective for traumatic brain injury?

Research has shown that virtual reality (VR) training, one of the methods tested in this trial, can aid people with traumatic brain injury (TBI). VR training enhances skills such as attention and coordination. Studies have found that TBI patients benefit from VR when it targets specific brain functions. Similarly, another method tested in this trial is computer screen training, which can also be helpful. It has been shown to boost memory and other cognitive skills in TBI patients, though some evidence is less strong. Both methods can be beneficial, but VR might offer a more engaging and immersive experience.36789

Who Is on the Research Team?

DT

Duje Tadin, PhD

Principal Investigator

University of Rochester

Are You a Good Fit for This Trial?

This trial is for adults over 18 with good hearing and vision, who don't play action or VR video games. It includes healthy young adults, older adults without neurological issues, and college athletes recently diagnosed with mild traumatic brain injury (concussion).

Inclusion Criteria

Assigned to one of four groups: Control Group training in VR, Control Group training on a 2D display, Older Adult Group without dementia training in VR, College Athletes with mild TBI Group training in VR
Non-action video game player and non-VR game player
I am between 18 and 35 years old and do not have any neurological or vascular disorders.
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Training

Participants undergo brain training using Virtual Reality or on a computer screen

6 weeks

Follow-up

Participants are monitored for cognitive and perceptual improvements after training

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Computer Screen Training
  • Virtual Reality Training
Trial Overview The study compares the effectiveness of brain training exercises when done in Virtual Reality versus on a computer screen. It aims to see if VR can enhance cognitive rehabilitation after a traumatic brain injury.
How Is the Trial Designed?
4Treatment groups
Experimental Treatment
Group I: Older Adult GroupExperimental Treatment1 Intervention
Group II: Control in VRExperimental Treatment1 Intervention
Group III: Control Non-VRExperimental Treatment1 Intervention
Group IV: College Athletes with TBI GroupExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Rochester

Lead Sponsor

Trials
883
Recruited
555,000+

NeuroTrainer

Industry Sponsor

Trials
2
Recruited
240+

Neurotrainer

Collaborator

Trials
1
Recruited
80+

Published Research Related to This Trial

A 4-week program of nonimmersive virtual reality (VR) exercise significantly improved cognitive functions, such as attention and memory, in 13 adults with traumatic brain injury (TBI) compared to control groups.
A single session of VR exercise also led to notable improvements in reaction and movement times, suggesting that even short bouts of exercise in a virtual environment can enhance cognitive performance in TBI patients.
Improving cognitive function after brain injury: the use of exercise and virtual reality.Grealy, MA., Johnson, DA., Rushton, SK.[2022]
Individuals with disabilities can effectively learn motor skills in virtual reality environments, which can translate to real-world tasks and even improve untrained skills.
Clinical studies indicate that virtual reality training may offer advantages over traditional motor learning methods, with no reported cases of cybersickness in patients using VR for rehabilitation.
Virtual environments for motor rehabilitation: review.Holden, MK.[2022]
The study involving 78 patients with brain injury found that immersive virtual reality (VR) training is safe, with no serious adverse events reported, although some patients experienced minor issues like dizziness.
Patients who adhered to the VR training (participating 3 or more times) reported higher satisfaction and perceived effectiveness in their recovery from upper limb paralysis compared to those who participated less frequently.
Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study.Lim, I., Cha, B., Cho, DR., et al.[2023]

Citations

The effectiveness of digital cognitive intervention in patients ...A systematic review by Alashram (32) reported that computerized cognitive training (CCT) improved various cognitive domains in patients with TBI ...
Virtual Reality in Training of Sustained Attention ...Virtual reality (VR) has emerged as a promising tool for cognitive rehabilitation after TBI, due to its immersive capabilities., VR is defined ...
The effects of computer-based cognitive training program ...Total memory scores were found to be significantly better in patients with TBI than in patients with AD (1404.64±435.87 points, 932.47±503.06 points p=0.01, ...
Computer-Based Cognitive Rehabilitation Interventions for ...There is weak evidence that computer-based interventions can improve working memory and cognitive function in individuals following mild traumatic brain injury.
Efficacy of a virtual reality-based cognitive interactive training ...This trial aims to evaluate the efficacy of a virtual reality-based program (VICT) for training executive functions in children with TBI.
Use of Virtual Reality in Patients with Acquired Brain InjuryResults: We found that TBI patients responded positively to VR treatment depending on the damaged or impaired cognitive and motor functions they ...
The study of the effect of virtual reality technology ...These results support virtual reality as an effective cognitive intervention for brain-injured patients. Conclusion: Virtual reality (VR) sports ...
Full article: A virtual rehabilitation tool for cognitive ...The VR tool provided a practical setting where clients with TBI can develop insight and awareness into the impact of their brain injury on their function, learn ...
Virtual Reality Training for Traumatic Brain Injury (CMT Trial)... (TBI) patients showed promising results, but specific safety data was not detailed. Overall, VR appears to be a safe and promising tool for rehabilitation in ...
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