Game-Based Mobile App for Autism

DL
Overseen ByDaehyoung Lee, PhD
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: University of Delaware
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a fun mobile app called PuzzleWalk, designed to help autistic adults become more active and reduce sitting time. The app converts daily steps into game time, encouraging regular movement by making it enjoyable. It aims to improve health and well-being in autistic adults at risk for health issues due to low activity levels. Ideal participants are autistic adults who have a smartphone with an iOS 13+ operating system and can walk independently. As an unphased trial, this study offers a unique opportunity to contribute to innovative research focused on enhancing the quality of life for autistic adults.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this app is safe for autistic adults?

Research has shown that the PuzzleWalk app has been tested with both autistic and non-autistic adults. Findings indicate that users generally experience positive outcomes with the app. No reports of negative effects have emerged from using PuzzleWalk. The app encourages physical activity by converting steps into time for playing a puzzle game. This feature helps people stay active without requiring in-person interaction, which some might prefer to avoid. Overall, the app appears safe and aims to improve health in a fun and engaging way.12345

Why are researchers excited about this trial?

Unlike traditional therapies for autism that often rely on face-to-face interactions or medication, PuzzleWalk is a gamified mobile app designed specifically for autistic adults. It stands out by integrating gamification strategies to encourage walking and physical activity, translating step counts into playtime for engaging "spot the difference" puzzles. This approach leverages the strengths of visual learning and reduces the pressure of social interactions. Researchers are excited because PuzzleWalk taps into the psychological satisfaction of autonomy, relatedness, and competence, offering a unique and personalized way to support behavioral changes in autistic individuals.

What evidence suggests that the PuzzleWalk app is effective for promoting physical activity in autistic adults?

Research shows that the PuzzleWalk app, used by participants in this trial, helps autistic adults become more active and reduce sitting time. Studies have found that apps with fun, game-like features can encourage increased movement. PuzzleWalk turns daily steps into a game, making walking enjoyable and appealing to many autistic adults. Previous research suggests that combining step tracking with games can promote activity, which is important for better health. The app has also undergone testing to ensure ease of use and safety for both autistic and non-autistic adults.12678

Who Is on the Research Team?

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Daehyoung Lee, PhD

Principal Investigator

University of Delaware

Are You a Good Fit for This Trial?

This trial is for autistic adults, including those with mild intellectual disabilities. It's designed to help participants who are at risk of health issues due to low physical activity and high sedentary behavior. The study seeks individuals willing to use a gamified mobile app aimed at increasing their daily movement.

Inclusion Criteria

Individuals who have regular access to a supported smartphone (iOS 13+ operating system)
Individuals diagnosed with an autism spectrum disorder by a medical professional or self-identify as neurodivergent

Exclusion Criteria

Individuals with a moderate-to-profound intellectual disability
I use a wheelchair or crutches due to a significant orthopedic condition.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-3 days
1 visit (in-person or virtual)

Baseline Data Collection

Participants undergo baseline data collection including demographics, technology and medication use, and accelerometer-derived PA and sedentary time

1 week
1 visit (in-person or virtual)

Intervention

Participants use the upgraded PuzzleWalk app to increase physical activity and reduce sedentary behavior, supported by periodic reminders and reinforcement messages

6 weeks
Ongoing app usage with periodic virtual check-ins

Follow-up

Participants are monitored for changes in physical activity and sedentary behavior after the intervention

1 week
1 visit (in-person or virtual)

What Are the Treatments Tested in This Trial?

Interventions

  • PuzzleWalk
Trial Overview The clinical trial is testing PuzzleWalk (PW), a game-based mobile app developed to promote physical activity and reduce time spent inactive in autistic adults. The app uses gaming elements like turning steps into puzzle playtime as motivation.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: PuzzleWalk (Gamified mHealth)Experimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Delaware

Lead Sponsor

Trials
167
Recruited
25,700+

Autism Intervention Research Network on Physical Health

Collaborator

Trials
2
Recruited
80+

Published Research Related to This Trial

In a study involving 18 children and adults with autism spectrum disorders (ASD), the Empowered Brain AR smartglasses were found to be safe, with 89% of users able to wear and use the device without reporting negative effects.
Caregivers also reported no negative effects, and the majority of users and caregivers expressed satisfaction with the design, indicating that AR technology could be a beneficial tool for social communication in individuals with ASD, although further research is needed on long-term effects.
Safety and Lack of Negative Effects of Wearable Augmented-Reality Social Communication Aid for Children and Adults with Autism.Sahin, NT., Keshav, NU., Salisbury, JP., et al.[2023]
A systematic review of 7 randomized controlled trials involving mobile device applications for individuals with autism spectrum disorder (ASD) showed promising effects on visual and fine motor skills, with a standardized mean difference of 0.41, indicating a moderate benefit from the interventions.
While the initial results are encouraging, the authors emphasize the need for more comprehensive and larger studies to better understand the effectiveness of mobile apps in improving behavioral symptoms in individuals with ASD.
Mobile device applications and treatment of autism spectrum disorder: a systematic review and meta-analysis of effectiveness.Moon, SJ., Hwang, J., Hill, HS., et al.[2020]
Gamification of interventions provides a promising alternative for improving social communication and cognitive skills in autistic individuals, allowing for more natural and engaging learning experiences.
This scoping review highlights the potential of game-based approaches and offers resources for parents and professionals to effectively integrate these methods into their practices for supporting autistic children, adolescents, and adults.
The Use of Analog and Digital Games for Autism Interventions.Atherton, G., Cross, L.[2023]

Citations

PuzzleWalk: A theory-driven iterative design inquiry of a ...In this paper, we describe the iterative design inquiry process of PuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD.
NCT06566131 | Development and Evaluation of A Game- ...The clinical study aims to develop and test a gamified mobile health app called PuzzleWalk (PW) to promote physical activity (PA) and reduce sedentary ...
A Gamified mHealth App to Promote Physical Activity and ...PuzzleWalk is a gamified, behavior change theory–guided mobile app designed to promote regular PA participation among autistic adults by ...
Effects of a Gamified, Behavior Change Technique–Based ...Objective: This study aimed to compare the effectiveness of a gamified and behavior change technique–based mobile app,. PuzzleWalk, versus a ...
Game-Based Mobile App for Autism · Info for ParticipantsThe PuzzleWalk app was tested for usability in adults with and without autism, and the results indicated satisfactory quality, suggesting it is safe for use.
Puzzle Walk: A Gamified Mobile App to Increase Physical ...A gamified mobile app, Puzzle Walk was developed to elevate physical activity (PA) engagement in the target population following an iterative ...
Gaming for health | UDailyPuzzleWalk, a gamified mobile health app for adults with autism, developed by Health Behavior and Nutrition Sciences Assistant Professor ...
Puzzle Walk: A Gamified Mobile App to Increase Physical ...To gain insight into how adults with ASD perceive PA and technology device use in their everyday lives, questions focused on demographics, main forms of PA.
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