100 Participants Needed

Virtual Reality for Autism

(SoCaVR Trial)

Recruiting at 16 trial locations
SM
LP
Overseen ByLiz Pascual
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Floreo, Inc.
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 2 JurisdictionsThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

The goal of this randomized clinical trial is to compare and learn about Virtual Reality (VR) in children with autism/Autistic children. The main question it aims to answer is: • Does the Floreo VR clinical product show clinical improvement in autism symptoms? Participants will engage the VR product for twice a week for twelve weeks. They will be randomized to either the Floreo Clinical Product or a VR Control group experience. Researchers will compare the two groups to see if there is an effect on learning specific skills and behaviors.

Do I have to stop taking my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of the treatment Floreo VR for autism?

Research shows that virtual reality (VR) can be a safe and effective tool for teaching social skills to individuals with autism. Studies indicate that VR is motivating and feasible for use, helping users learn important life skills and improve social interactions.12345

Is virtual reality safe for people with autism?

Research shows that virtual reality (VR) is generally safe for people with autism. Studies found no major negative effects, and most participants reported no discomfort or issues while using VR devices.12467

How is the Floreo VR treatment different from other autism treatments?

Floreo VR is unique because it uses virtual reality to create interactive, three-dimensional simulations of real-world settings, helping individuals with autism develop social and interaction skills in a safe and controlled environment. This approach is different from traditional therapies as it provides an immersive experience that can be both engaging and effective for learning practical life skills.12458

Research Team

SG

Suzanne Goh, MD

Principal Investigator

Cortica

Eligibility Criteria

This trial is for children with autism, including those diagnosed with Autism Spectrum Disorder or Social Communication Disorder. They'll use VR technology twice a week for twelve weeks to see if it helps improve their social skills.

Inclusion Criteria

I can complete and pass a VR orientation test.
I go to the clinic at least twice a week for treatments.
My legal guardian can sign the consent for me and I understand what the study involves.
See 2 more

Exclusion Criteria

Participants are enrolled in another clinical study
Participation in this study is not in the best interest of the child, at the discretion of the treating clinician and the primary investigator.
I do not have any health issues like uncontrolled epilepsy, severe migraines, balance disorders, blindness, deafness, or eye movement problems that would stop me from safely participating in the study.

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage with the VR product twice a week for twelve weeks, randomized to either the Floreo Clinical Product or a VR Control group experience

12 weeks
24 visits (virtual)

Follow-up

Participants are monitored for safety and effectiveness after treatment, with assessments at 16, 20, and 24 weeks

12 weeks

VR Control Crossover

Participants who opt in will run the 12 week Floreo VR program

12 weeks

Treatment Details

Interventions

  • Floreo VR
  • VR Control
  • VR Control Crossover
Trial OverviewThe study tests the effectiveness of a Virtual Reality (VR) program called Floreo VR against a control VR experience. Children will be randomly placed in one of these two groups to compare skill and behavior development.
Participant Groups
3Treatment groups
Experimental Treatment
Active Control
Group I: VR Control CrossoverExperimental Treatment2 Interventions
For participants who opt in, they will run the 12 week Floreo VR program
Group II: Floreo VRExperimental Treatment1 Intervention
Floreo VR is a 12 week program
Group III: VR ControlActive Control1 Intervention
VR Control is a 12 week program that matches the Floreo VR interactions

Floreo VR is already approved in United States, European Union for the following indications:

🇺🇸
Approved in United States as Floreo VR for:
  • Autism Spectrum Disorder (ASD) therapy
  • Social skills training
  • Communication skills training
🇪🇺
Approved in European Union as Floreo VR for:
  • Autism Spectrum Disorder (ASD) therapy
  • Social skills training
  • Communication skills training

Find a Clinic Near You

Who Is Running the Clinical Trial?

Floreo, Inc.

Lead Sponsor

Trials
4
Recruited
290+

Findings from Research

The pilot study involving 12 school-aged children with autism demonstrated that Floreo's Joint Attention Module is safe and well-tolerated, with no serious side effects reported and high levels of enjoyment and perceived value from the VR experience.
Preliminary results indicated positive changes in joint attention skills, including increased interactions, eye contact, and initiation of interactions, suggesting that the VR platform may effectively support skill development in children with autism.
Virtual Reality Support for Joint Attention Using the Floreo Joint Attention Module: Usability and Feasibility Pilot Study.Ravindran, V., Osgood, M., Sazawal, V., et al.[2023]
A study involving 60 verbally fluent adolescents and adults with autism spectrum disorder (ASD) found that immersive virtual reality (VR) is safe and feasible for training social skills, with participants engaging in up to three 45-minute sessions without significant side effects.
The VR training program was reported to be highly usable and enjoyable, suggesting it could be an effective tool for helping individuals with ASD learn to interact safely with police officers and develop other critical life skills.
Safety and Feasibility of an Immersive Virtual Reality Intervention Program for Teaching Police Interaction Skills to Adolescents and Adults with Autism.McCleery, JP., Zitter, A., Solórzano, R., et al.[2021]
In a study involving 78 preschool children with autism spectrum disorder (ASD), the addition of virtual reality-incorporated cognitive behavioral therapy (VR-CBT) to a learning style profile (LSP) intervention significantly improved core symptoms of ASD, as measured by the Autism Behavior Checklist (ABC) and the Childhood Autism Rating Scale (CARS).
The VR-CBT intervention also led to notable improvements in behavioral performance on tasks requiring response inhibition and reduced hyperactivity-impulsivity symptoms in children with comorbid ADHD, indicating its potential as an effective adjunctive digital therapy for young children with ASD.
Effects of a Nonwearable Digital Therapeutic Intervention on Preschoolers With Autism Spectrum Disorder in China: Open-Label Randomized Controlled Trial.Chu, L., Shen, L., Ma, C., et al.[2023]

References

Virtual Reality Support for Joint Attention Using the Floreo Joint Attention Module: Usability and Feasibility Pilot Study. [2023]
Safety and Feasibility of an Immersive Virtual Reality Intervention Program for Teaching Police Interaction Skills to Adolescents and Adults with Autism. [2021]
Effects of a Nonwearable Digital Therapeutic Intervention on Preschoolers With Autism Spectrum Disorder in China: Open-Label Randomized Controlled Trial. [2023]
Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations. [2019]
Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions. [2022]
Safety and Lack of Negative Effects of Wearable Augmented-Reality Social Communication Aid for Children and Adults with Autism. [2023]
Brief report: two case studies using virtual reality as a learning tool for autistic children. [2019]
Using virtual environments for teaching social understanding to 6 adolescents with autistic spectrum disorders. [2018]