Virtual Reality for Anxiety
Trial Summary
What is the purpose of this trial?
Background: Magnetic resonance imaging (MRI) has been known for almost forty years to generate fear and anxiety. Children may become restless during scanning, which results in movement artifacts requiring the MRI to be repeated with sedation. Very few studies seemed to have looked at the effect of immersive virtual reality (IVR) on anxiety in children scheduled for an MRI. Objectives: The aims of this study are two-fold: 1- to address feasibility and acceptability of a pre-procedural immersive VR (IVR) game preparation for anxiety management during MRIs and 2- to examine the efficacy of IVR game preparation compared to usual care for the management of procedural anxiety during MRIs. Methods: This study will first consist of a field test phase with 10 participants, aged 7 to 17 years old, to address the feasibility and acceptability of the use of virtual reality. Following the field test, a RCT will be completed using a parallel design with two groups: 1) experimental group (pre-procedural IVR game preparation), 2) usual care group (standard care as per radiology department's protocol) in an equal ratio of 49 participants per group for a total of 98 participants. Recruitment will be done at CHU Sainte-Justine's, Quebec, Canada. The experimental group will receive a pre-procedural IVR game preparation (IMAGINE) that offers an immersive simulation of the MRI. Participants will complete a questionnaire to assess the acceptability, feasibility and incidence of side effects related to the intervention and the biofeedback device. Data collected will include socio-demographic, clinical characteristics, measures of anxiety with the French-Canadian version of the State-Trait Anxiety Inventory for Children (STAIC-F) and the Child Fear Scale (CFS, 0-4). Physiological biomarkers of anxiety such as alpha-amylase and other markers such as heart rate and head deviation will also be measured. Measures of healthcare professionals, parents, and participants' level of satisfaction will also be collected. Analyses will be carried out according to the intention-to-treat principle, with a significance level (α) of 0.05. Discussion: Our study provides an alternative method for anxiety management to better prepare patients for an awake MRI. It will guide future medical practice by providing evidence-based knowledge on a non-pharmacological therapeutic modality for anxiety management in children scheduled for an MRI.
Will I have to stop taking my current medications?
The trial protocol does not specify whether participants need to stop taking their current medications.
What data supports the effectiveness of the treatment Virtual Reality Therapy for anxiety?
Research shows that Virtual Reality Therapy can effectively treat anxiety disorders by providing controlled exposure to anxiety-inducing situations in a safe, immersive environment. Studies have found positive effects of VR-based exposure therapy, indicating it can be a convenient and cost-effective treatment option for anxiety.12345
Is virtual reality therapy safe for treating anxiety disorders?
How is virtual reality treatment for anxiety different from other treatments?
Virtual reality treatment for anxiety is unique because it creates an immersive, interactive 3D environment that allows patients to experience exposure therapy in a controlled and safe setting, unlike traditional in-person exposure therapy which can be difficult to access and more stressful for patients.5691011
Research Team
Sylvie Le May, PhD
Principal Investigator
St. Justine's Hospital
Eligibility Criteria
This trial is for children aged 7 to 17 who need an MRI and have a parent or guardian who can consent in French or English. It's designed to see if playing a virtual reality game before the scan helps with anxiety.Inclusion Criteria
Exclusion Criteria
Timeline
Screening
Participants are screened for eligibility to participate in the trial
Field Test Phase
A field test phase with 10 participants to address the feasibility and acceptability of the VR intervention
Randomized Controlled Trial (RCT)
Participants are divided into two groups: experimental group receiving pre-procedural IVR game preparation and usual care group receiving standard care
Follow-up
Participants are monitored for safety and effectiveness after the intervention
Treatment Details
Interventions
- Virtual Reality
Virtual Reality is already approved in United States for the following indications:
- Functional Dyspepsia
- Irritable Bowel Syndrome (IBS)
- Gastroparesis
Find a Clinic Near You
Who Is Running the Clinical Trial?
St. Justine's Hospital
Lead Sponsor