36 Participants Needed

Virtual Reality for Sickle Cell Disease

ME
CM
Overseen ByCasey M Treuting, MD
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Louisiana State University Health Sciences Center in New Orleans
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It seems to focus on adding virtual reality to standard therapy, so you may be able to continue your current treatment.

What data supports the effectiveness of the treatment KindVR Aqua Program for sickle cell disease?

Research suggests that virtual reality (VR) can help reduce pain and anxiety in various conditions, including sickle cell disease and type 1 diabetes. A study on hospitalized sickle cell patients found that a single VR session could improve their pain experience during painful episodes.12345

Is virtual reality safe for use in humans, particularly in pediatric settings?

A study reviewing the use of virtual reality in pediatric hospitals found it to be safe, with no significant adverse events reported when used under supervision.12678

How does virtual reality treatment differ from other treatments for sickle cell disease?

Virtual reality (VR) is unique for sickle cell disease as it offers a non-drug approach to help manage pain during vaso-occlusive episodes, which are painful blockages in blood vessels. Unlike traditional pain medications, VR provides an immersive experience that can distract patients from pain, potentially improving their overall pain experience without the side effects of drugs.1391011

What is the purpose of this trial?

The goal of this randomized control clinical trial is to learn if virtual reality can be used to treat sickle cell pain in children. The main questions it aims to answer are:Does virtual reality reduce pain severity during a child's hospital stay for a vaso-occlusive pain crisis?Does virtual reality decrease the daily use of opiates?Researchers will compare standard therapy to the use of standard therapy plus a daily virtual reality experience to see if virtual reality works to treat sickle cell pain.All patients will:- Be asked to fill out a pain assessment survey three times daily for up to 3 daysIf randomized to intervention arm, patients will:* Participate in an immersive virtual reality experience once daily for up to 3 days* Fill out a survey twice daily to monitor for side effects from virtual reality experience* Fill out a satisfaction survey once during the study period

Eligibility Criteria

This trial is for children with sickle cell disease experiencing vaso-occlusive pain crises. Participants must be hospitalized for the pain crisis and able to complete surveys. Specific inclusion or exclusion criteria are not provided, but typically these would detail age range, severity of condition, and any other health requirements or restrictions.

Inclusion Criteria

No known cognitive or neurological deficits
I am between 8 and 21 years old.
I am admitted for severe pain management due to a sickle cell crisis.
See 1 more

Exclusion Criteria

Patient has previously participated in the study
My sickle cell disease needs more than usual pain treatment.
The study team cannot start the study treatment within 24 hours of my admission.
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1 day
1 visit (in-person)

Treatment

Participants receive standard therapy with or without daily virtual reality experience for up to 3 days

3 days
Daily in-hospital visits

Follow-up

Participants are monitored for safety and effectiveness after treatment

Not applicable

Treatment Details

Interventions

  • KindVR Aqua Program
Trial Overview The study tests if virtual reality can reduce pain and opiate use in children with sickle cell disease during hospital stays for vaso-occlusive crises. It compares standard therapy alone to standard therapy plus a daily virtual reality program called KindVR Aqua Program.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: CasesExperimental Treatment1 Intervention
In addition to receiving the standard of care for their vaso-occlusive pain, the case patients will have the opportunity to participate in the immersive VR experience after completing their initial pain assessment simulator sickness survey. Following the intervention, their pain levels will be reassessed at the 1-hour and 4-hour mark from their baseline assessment. Additionally, they will be asked to fill out an additional simulator sickness survey upon completion of the VR experience. This same timeline will occur on days 2 and 3 of admission. Prior to discharge or discontinuation from the study, the case patients will be asked to fill out the post-study questionnaire.
Group II: ControlsActive Control1 Intervention
Control patients will continue to receive the standard of care for their vaso-occlusive pain (IV fluid hydration, scheduled IV NSAID, and opiate medication) and have repeat pain assessments at 1 hour and 4 hours from their baseline assessment. This same timeline will occur on days 2 and 3 of admission

Find a Clinic Near You

Who Is Running the Clinical Trial?

Louisiana State University Health Sciences Center in New Orleans

Lead Sponsor

Trials
123
Recruited
42,400+

KindVR

Collaborator

Trials
3
Recruited
160+

Findings from Research

A study involving 30 patients with sickle cell disease showed that a 15-minute immersive virtual reality (VR) session was safe and well-accepted, with no reported side effects and all patients wanting to use VR again.
The VR session significantly reduced pain intensity and the number of affected body areas, suggesting that VR could be a beneficial complementary therapy for managing vaso-occlusive pain episodes in sickle cell disease.
Virtual reality as complementary pain therapy in hospitalized patients with sickle cell disease.Agrawal, AK., Robertson, S., Litwin, L., et al.[2019]
A study involving 46 children with sickle cell disease showed that cognitive-behavioral therapy (CBT) delivered via smartphones significantly improved active coping skills over an 8-week period.
Using CBT skills on days with higher pain levels was associated with reduced next-day pain intensity, indicating that this intervention can effectively help manage pain in pediatric patients with sickle cell disease.
Changes in coping, pain, and activity after cognitive-behavioral training: a randomized clinical trial for pediatric sickle cell disease using smartphones.Schatz, J., Schlenz, AM., McClellan, CB., et al.[2022]
In a study involving 40 children with type 1 diabetes, virtual reality (VR) technology significantly reduced pain scores by 30% and anxiety scores by 14% compared to baseline, demonstrating its effectiveness in managing discomfort and stress associated with diabetes care.
VR also improved glycemic control measures and patient-reported satisfaction sixfold compared to traditional audio-guided techniques, suggesting that incorporating VR into diabetes management could enhance adherence and overall coping strategies for children.
Virtual reality's impact on children with type 1 diabetes: a proof-of-concept randomized cross-over trial on anxiety, pain, adherence, and glycemic control.Gruber, N., Shemesh-Iron, M., Kraft, E., et al.[2023]

References

Virtual reality as complementary pain therapy in hospitalized patients with sickle cell disease. [2019]
Changes in coping, pain, and activity after cognitive-behavioral training: a randomized clinical trial for pediatric sickle cell disease using smartphones. [2022]
Virtual reality's impact on children with type 1 diabetes: a proof-of-concept randomized cross-over trial on anxiety, pain, adherence, and glycemic control. [2023]
Use of consumer wearables to monitor and predict pain in patients with sickle cell disease. [2023]
Evaluation of Longitudinal Pain Study in Sickle Cell Disease (ELIPSIS) by patient-reported outcomes, actigraphy, and biomarkers. [2021]
An Immersive Virtual Reality Curriculum for Pediatric Hematology Clinicians on Shared Decision-making for Hydroxyurea in Sickle Cell Anemia. [2023]
Retrospective Review of the Safety and Efficacy of Virtual Reality in a Pediatric Hospital. [2022]
A feasibility randomized controlled trial of an mHealth app vs booklets for patient-facing guidelines in adults with SCD. [2023]
Feasibility and tolerability of ophthalmic virtual reality as a medical communication tool in children and young people. [2022]
Virtual reality as a therapeutic modality for children with cerebral palsy. [2022]
11.United Statespubmed.ncbi.nlm.nih.gov
Low-cost virtual reality intervention program for children with developmental coordination disorder: a pilot feasibility study. [2015]
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