Virtual Reality for Sickle Cell Disease
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores whether virtual reality, specifically the KindVR Aqua Program, can ease pain for children with sickle cell disease during a vaso-occlusive pain crisis. During such a crisis, red blood cells block blood flow, causing intense pain. Researchers aim to determine if virtual reality can reduce pain and decrease the need for opiates, compared to standard treatments alone. Children experiencing these intense pain episodes and hospitalized for treatment may be suitable participants. As an unphased trial, this study offers a unique opportunity for patients to contribute to innovative research that could transform pain management for sickle cell disease.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It seems to focus on adding virtual reality to standard therapy, so you may be able to continue your current treatment.
What prior data suggests that virtual reality is safe for treating sickle cell pain in children?
Research has shown that virtual reality (VR) treatments like the KindVR Aqua Program are generally manageable for patients with sickle cell disease. In past studies, patients who used VR alongside their usual pain treatments reported reduced pain. No major side effects were reported. Most participants found the VR experience easy to manage, and any mild discomfort was brief.
In these VR studies, patients often completed surveys to check for side effects, which did not reveal any major issues. This suggests that VR is a safe option to consider as an additional method for managing sickle cell pain. However, as with any treatment, experiences can vary, so it is important to inform the medical team about any discomfort.12345Why are researchers excited about this trial?
Researchers are excited about using the KindVR Aqua Program for treating vaso-occlusive pain in sickle cell disease because it offers an innovative, drug-free approach to pain management. Unlike the standard treatments that rely on IV fluids, NSAIDs, and opiates, this virtual reality experience aims to help patients manage pain through immersive distraction techniques. It provides a new way to potentially reduce pain perception without the side effects associated with medications, offering a unique and engaging pain relief option that could enhance patients' quality of life.
What evidence suggests that virtual reality is effective for treating sickle cell pain?
Research has shown that virtual reality (VR) can reduce pain and anxiety in people with various health conditions, including sickle cell disease. One study found that VR use lowered pain levels shortly after use during a sickle cell pain crisis, a painful blockage in blood vessels. In this trial, participants in the experimental arm will have the opportunity to use the KindVR Aqua Program alongside standard care. In other contexts, VR has provided a calming and distracting experience, making pain easier to manage. Although specific data for sickle cell pain is limited, these findings suggest that VR could be a useful tool for reducing pain during a crisis.12467
Are You a Good Fit for This Trial?
This trial is for children with sickle cell disease experiencing vaso-occlusive pain crises. Participants must be hospitalized for the pain crisis and able to complete surveys. Specific inclusion or exclusion criteria are not provided, but typically these would detail age range, severity of condition, and any other health requirements or restrictions.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants receive standard therapy with or without daily virtual reality experience for up to 3 days
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- KindVR Aqua Program
Trial Overview
The study tests if virtual reality can reduce pain and opiate use in children with sickle cell disease during hospital stays for vaso-occlusive crises. It compares standard therapy alone to standard therapy plus a daily virtual reality program called KindVR Aqua Program.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Active Control
In addition to receiving the standard of care for their vaso-occlusive pain, the case patients will have the opportunity to participate in the immersive VR experience after completing their initial pain assessment simulator sickness survey. Following the intervention, their pain levels will be reassessed at the 1-hour and 4-hour mark from their baseline assessment. Additionally, they will be asked to fill out an additional simulator sickness survey upon completion of the VR experience. This same timeline will occur on days 2 and 3 of admission. Prior to discharge or discontinuation from the study, the case patients will be asked to fill out the post-study questionnaire.
Control patients will continue to receive the standard of care for their vaso-occlusive pain (IV fluid hydration, scheduled IV NSAID, and opiate medication) and have repeat pain assessments at 1 hour and 4 hours from their baseline assessment. This same timeline will occur on days 2 and 3 of admission
Find a Clinic Near You
Who Is Running the Clinical Trial?
Louisiana State University Health Sciences Center in New Orleans
Lead Sponsor
KindVR
Collaborator
Published Research Related to This Trial
Citations
Virtual Reality As Adjunct Therapy for Vaso-Occlusive Pain
The goal of this randomized control clinical trial is to learn if virtual reality can be used to treat sickle cell pain in children.
Virtual Reality for Sickle Cell Disease
Research suggests that virtual reality (VR) can help reduce pain and anxiety in various conditions, including sickle cell disease and type 1 diabetes. A study ...
Effect of Virtual Reality Technology for Pain Management ...
PRIMARY OBJECTIVE: To assess the efficacy of virtual reality (VR) technology in reducing pain at 30 minutes after intervention during an acute vaso-occlusive ...
News
A program to provide patient's virtual and augmented reality experiences to distract them and create a calming environment during their procedures.
Virtual reality as complementary pain therapy in ...
VR therapy was feasible in a cohort of patients with SCD admitted for VOE. In addition to standard therapies, VR may help reduce the pain experience with SCD ...
Virtual Reality as a Complementary Pain Therapy for Sickle ...
To determine if a virtual reality immersive experience serves as an effective adjunctive therapy to traditional pain reduction treatments in.
Virtual Reality As Adjunct Therapy for Vaso-Occlusive Pain
The goal of this randomized control clinical trial is to learn if virtual reality can be used to treat sickle cell pain in children.
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