36 Participants Needed

Virtual Reality for Sickle Cell Disease

ME
CM
Overseen ByCasey M Treuting, MD
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Louisiana State University Health Sciences Center in New Orleans
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores whether virtual reality, specifically the KindVR Aqua Program, can ease pain for children with sickle cell disease during a vaso-occlusive pain crisis. During such a crisis, red blood cells block blood flow, causing intense pain. Researchers aim to determine if virtual reality can reduce pain and decrease the need for opiates, compared to standard treatments alone. Children experiencing these intense pain episodes and hospitalized for treatment may be suitable participants. As an unphased trial, this study offers a unique opportunity for patients to contribute to innovative research that could transform pain management for sickle cell disease.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It seems to focus on adding virtual reality to standard therapy, so you may be able to continue your current treatment.

What prior data suggests that virtual reality is safe for treating sickle cell pain in children?

Research has shown that virtual reality (VR) treatments like the KindVR Aqua Program are generally manageable for patients with sickle cell disease. In past studies, patients who used VR alongside their usual pain treatments reported reduced pain. No major side effects were reported. Most participants found the VR experience easy to manage, and any mild discomfort was brief.

In these VR studies, patients often completed surveys to check for side effects, which did not reveal any major issues. This suggests that VR is a safe option to consider as an additional method for managing sickle cell pain. However, as with any treatment, experiences can vary, so it is important to inform the medical team about any discomfort.12345

Why are researchers excited about this trial?

Researchers are excited about using the KindVR Aqua Program for treating vaso-occlusive pain in sickle cell disease because it offers an innovative, drug-free approach to pain management. Unlike the standard treatments that rely on IV fluids, NSAIDs, and opiates, this virtual reality experience aims to help patients manage pain through immersive distraction techniques. It provides a new way to potentially reduce pain perception without the side effects associated with medications, offering a unique and engaging pain relief option that could enhance patients' quality of life.

What evidence suggests that virtual reality is effective for treating sickle cell pain?

Research has shown that virtual reality (VR) can reduce pain and anxiety in people with various health conditions, including sickle cell disease. One study found that VR use lowered pain levels shortly after use during a sickle cell pain crisis, a painful blockage in blood vessels. In this trial, participants in the experimental arm will have the opportunity to use the KindVR Aqua Program alongside standard care. In other contexts, VR has provided a calming and distracting experience, making pain easier to manage. Although specific data for sickle cell pain is limited, these findings suggest that VR could be a useful tool for reducing pain during a crisis.12467

Are You a Good Fit for This Trial?

This trial is for children with sickle cell disease experiencing vaso-occlusive pain crises. Participants must be hospitalized for the pain crisis and able to complete surveys. Specific inclusion or exclusion criteria are not provided, but typically these would detail age range, severity of condition, and any other health requirements or restrictions.

Inclusion Criteria

No known cognitive or neurological deficits
I am between 8 and 21 years old.
I am admitted for severe pain management due to a sickle cell crisis.
See 1 more

Exclusion Criteria

Patient has previously participated in the study
My sickle cell disease needs more than usual pain treatment.
The study team cannot start the study treatment within 24 hours of my admission.
See 3 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1 day
1 visit (in-person)

Treatment

Participants receive standard therapy with or without daily virtual reality experience for up to 3 days

3 days
Daily in-hospital visits

Follow-up

Participants are monitored for safety and effectiveness after treatment

Not applicable

What Are the Treatments Tested in This Trial?

Interventions

  • KindVR Aqua Program
Trial Overview The study tests if virtual reality can reduce pain and opiate use in children with sickle cell disease during hospital stays for vaso-occlusive crises. It compares standard therapy alone to standard therapy plus a daily virtual reality program called KindVR Aqua Program.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: CasesExperimental Treatment1 Intervention
Group II: ControlsActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Louisiana State University Health Sciences Center in New Orleans

Lead Sponsor

Trials
123
Recruited
42,400+

KindVR

Collaborator

Trials
3
Recruited
160+

Published Research Related to This Trial

An immersive virtual reality (VR) training program was implemented at 8 pediatric institutions to improve clinicians' skills in shared decision-making (SDM) for initiating hydroxyurea (HU) treatment in sickle cell anemia.
After the VR training, clinicians reported significant improvements in their confidence regarding communication skills necessary for SDM, such as asking open-ended questions and confirming patient understanding, indicating that VR could be an effective educational tool for enhancing clinician-patient interactions.
An Immersive Virtual Reality Curriculum for Pediatric Hematology Clinicians on Shared Decision-making for Hydroxyurea in Sickle Cell Anemia.Real, FJ., Hood, AM., Davis, D., et al.[2023]
A study involving 3,696 pediatric patients showed that virtual reality (VR) is safe for use, with very few adverse events reported, such as increased anxiety in 3.8% of cases and dizziness or nausea in less than 1%.
The use of VR significantly improved patient cooperation during medical procedures, with 99.5% of patients being cooperative after VR intervention compared to 96.7% before, indicating its efficacy in enhancing the patient experience.
Retrospective Review of the Safety and Efficacy of Virtual Reality in a Pediatric Hospital.Caruso, TJ., O'Connell, C., Qian, JJ., et al.[2022]
A study involving 30 patients with sickle cell disease showed that a 15-minute immersive virtual reality (VR) session was safe and well-accepted, with no reported side effects and all patients wanting to use VR again.
The VR session significantly reduced pain intensity and the number of affected body areas, suggesting that VR could be a beneficial complementary therapy for managing vaso-occlusive pain episodes in sickle cell disease.
Virtual reality as complementary pain therapy in hospitalized patients with sickle cell disease.Agrawal, AK., Robertson, S., Litwin, L., et al.[2019]

Citations

Virtual Reality As Adjunct Therapy for Vaso-Occlusive PainThe goal of this randomized control clinical trial is to learn if virtual reality can be used to treat sickle cell pain in children.
Virtual Reality for Sickle Cell DiseaseResearch suggests that virtual reality (VR) can help reduce pain and anxiety in various conditions, including sickle cell disease and type 1 diabetes. A study ...
Effect of Virtual Reality Technology for Pain Management ...PRIMARY OBJECTIVE: To assess the efficacy of virtual reality (VR) technology in reducing pain at 30 minutes after intervention during an acute vaso-occlusive ...
4.kindvr.comkindvr.com/news
NewsA program to provide patient's virtual and augmented reality experiences to distract them and create a calming environment during their procedures.
5.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/30362236/
Virtual reality as complementary pain therapy in ...VR therapy was feasible in a cohort of patients with SCD admitted for VOE. In addition to standard therapies, VR may help reduce the pain experience with SCD ...
Virtual Reality as a Complementary Pain Therapy for Sickle ...To determine if a virtual reality immersive experience serves as an effective adjunctive therapy to traditional pain reduction treatments in.
Virtual Reality As Adjunct Therapy for Vaso-Occlusive PainThe goal of this randomized control clinical trial is to learn if virtual reality can be used to treat sickle cell pain in children.
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