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Virtual Reality for Vaccinations

N/A
Waitlist Available
Led By Ran Goldman, MD
Research Sponsored by University of British Columbia
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be younger than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up pain is reported by children immediately following completion of the immunization (within two minutes post-immunization). this scale should take less than one minute to complete.
Awards & highlights

Study Summary

Children need routine immunizations which can be a painful procedure associated with pain and anxiety. This is particularly true of children visiting the children's hospital to visit relatives during flu season. No topical anesthetic or oral analgesia is commonly used. Virtual Reality (VR) is an immersive experience using sight, sound, and position sense. Using VR may enhance distraction during the painful procedure and may reduce attention to pain. This study will randomize children (6 - 16 years old) to receive Virtual Reality or standard of care while receiving immunizations. Investigators will measure pain, anxiety and satisfaction.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~anxiety is reported by children immediately following completion of the immunization (within two minutes post-immunization). this scale should take less than one minute to complete.
This trial's timeline: 3 weeks for screening, Varies for treatment, and anxiety is reported by children immediately following completion of the immunization (within two minutes post-immunization). this scale should take less than one minute to complete. for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Pain
Secondary outcome measures
Anxiety using the Venham Situational Anxiety Score
Length of time of procedure
Medication Dose
+1 more

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Virtual RealityExperimental Treatment1 Intervention
Participants are distracted by wearing the virtual reality headset and watching a roller coaster app during immunization.
Group II: Control (Standard-of-Care)Active Control1 Intervention
Participants are distracted with Standard-of-Care by doctors, nurses, nurse practitioners, child life specialists and/or parents.
Treatment
First Studied
Drug Approval Stage
How many patients have taken this drug
Virtual Reality
2017
Completed Phase 3
~1630

Find a Location

Who is running the clinical trial?

University of British ColumbiaLead Sponsor
1,416 Previous Clinical Trials
2,466,974 Total Patients Enrolled
Ran Goldman, MDPrincipal InvestigatorUniversity of British Columbia
2 Previous Clinical Trials
164 Total Patients Enrolled

Frequently Asked Questions

These questions and answers are submitted by anonymous patients, and have not been verified by our internal team.
~10 spots leftby Apr 2025