50 Participants Needed

Virtual Reality Therapy for ADHD

(VRAM Trial)

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Overseen ByJulie B Schweitzer, PhD
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: University of California, Davis
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to help people with ADHD improve focus using virtual reality (VR) technology. Participants will engage in VR sessions simulating a classroom to practice focusing despite distractions. The goal is to determine if repeated exposure to distractions in a controlled setting can reduce susceptibility to distraction in real life. The trial seeks individuals who struggle with inattention and are comfortable using a computer. As an unphased trial, this study offers a unique opportunity to explore innovative VR technology to potentially enhance focus and manage ADHD symptoms.

Will I have to stop taking my current medications?

If you are taking medication for ADHD, you cannot participate in certain parts of the study. The protocol does not specify about other medications, so it's best to discuss with the study team.

What prior data suggests that this virtual reality therapy is safe for ADHD treatment?

Research shows that virtual reality (VR) can be safely used for children with ADHD. Studies have explored using VR to help kids improve focus by introducing distractions in a controlled environment. These studies have found no major safety issues.

In VR therapy, children wear a headset to enter a virtual classroom, where they perform tasks like math or memory games while managing distractions. This approach aims to enhance their concentration over time.

Although no serious side effects have been reported, it's important to remember that using VR for ADHD remains relatively new. More studies are needed to fully understand its safety and effectiveness. However, current research suggests it is generally well-tolerated by children.12345

Why are researchers excited about this trial?

Researchers are excited about Virtual Reality Attention Management for ADHD because it introduces an innovative way to train attention skills using virtual reality. Unlike traditional ADHD treatments that often involve medication or behavioral therapy, this approach immerses participants in a virtual classroom where they can practice focusing despite distractions. This method is unique because it adapts the level of difficulty based on the user's performance, potentially offering a personalized experience that enhances attention control. By providing a new, engaging, and interactive environment, this VR treatment aims to improve focus more effectively than conventional methods.

What evidence suggests that this virtual reality therapy is effective for ADHD?

Research shows that virtual reality (VR) can improve attention in people with ADHD. Studies have found that VR methods effectively increase focus and alertness. This trial will compare two VR approaches: the "VR Treatment" arm, where participants encounter adaptive distractors in a virtual classroom to acclimate to distractions, and the "VR Active Control" arm, where participants experience a virtual classroom without adaptive distractors. Early research also suggests that incorporating rewards in a VR setting can further enhance attention. By mimicking real-life distractions in a controlled manner, VR therapy aims to help people with ADHD manage their attention better in everyday situations.678910

Who Is on the Research Team?

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Julie B Schweitzer, PhD

Principal Investigator

UC Davis MIND Institute

Are You a Good Fit for This Trial?

This trial is for children with ADHD who often get distracted, have an IQ over 80, and are comfortable using a computer. They must show signs of inattention but can't be on ADHD medication or starting other treatments during the study. Kids with severe depression, autism, psychosis, or sensory impairments that affect task performance cannot participate.

Inclusion Criteria

Significant (T score >= 60) ratings of Cognitive Problems/Inattention or DSM Inattention scale scores on the Conners' Parent or Teacher Rating Scale-3 or Parent ADHD Rating Scale-IV (ADHD-RS)
Endorsement of 4 or more symptoms of inattention on a clinical psychiatric interview (e.g. Parent DISC, DICA, Kiddie-SADS, Mini-KID)
Comfortable using a computer
See 1 more

Exclusion Criteria

I am not taking medication for ADHD currently.
Investigator's opinion that it is not in the subject's best interest to continue
Subject is non-compliant with training schedule
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo VR training sessions in a virtual classroom setting with adaptive or nonadaptive distractors

5-7 weeks
25 sessions (in-home)

Follow-up

Participants are monitored for safety and effectiveness after treatment

3 weeks

Extension

Participants may continue VR training sessions to further assess long-term effects

10 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality Attention Management
Trial Overview The study tests if virtual reality (VR) can help kids with ADHD focus better by getting them used to distractions in a VR classroom setting. Participants will use either a VR program designed to improve attention (treatment) or another type of VR experience (active control).
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: VR TreatmentExperimental Treatment1 Intervention
Group II: VR Active ControlActive Control1 Intervention

Virtual Reality Attention Management is already approved in United States for the following indications:

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Approved in United States as Virtual Reality Attention Management for:

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Who Is Running the Clinical Trial?

University of California, Davis

Lead Sponsor

Trials
958
Recruited
4,816,000+

National Institute of Mental Health (NIMH)

Collaborator

Trials
3,007
Recruited
2,852,000+

Published Research Related to This Trial

In a study involving 20 children with ADHD, eye-tracking in a virtual reality classroom revealed that distractions significantly disrupted their ability to focus on relevant tasks, even if they did not look at the distractions for long periods.
The use of virtual reality combined with eye-tracking offers a promising method to better understand attentional impairments in real-life settings, which could help in developing more effective interventions for children with ADHD.
Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking.Stokes, JD., Rizzo, A., Geng, JJ., et al.[2022]
A 6-month trial using a virtual reality tool called IAmHero showed significant improvements in ADHD symptoms, particularly in hyperactivity and impulsivity, among children aged 5 to 12 years.
The VR approach was well-accepted by participants and demonstrated flexibility, suggesting it could be a valuable tool in ADHD rehabilitation, although more research is needed to fully understand its benefits.
IAmHero: Preliminary Findings of an Experimental Study to Evaluate the Statistical Significance of an Intervention for ADHD Conducted through the Use of Serious Games in Virtual Reality.Schena, A., Garotti, R., D'Alise, D., et al.[2023]
In a study involving 36 boys aged 7 to 10, children with ADHD showed a significant decline in performance over time in a virtual classroom task, while control children maintained their performance levels.
The virtual reality environment effectively distinguished between the attentional capabilities of ADHD children and controls, correlating well with traditional measures like the Continuous Performance Test (CPT II), highlighting its potential as a reliable assessment tool for ADHD.
Impact of time on task on ADHD patient's performances in a virtual classroom.Bioulac, S., Lallemand, S., Rizzo, A., et al.[2012]

Citations

VRAM | Virtual Reality Attention ManagementThe investigators will test the treatment in children with symptoms of attention-deficit/hyperactivity disorder (ADHD) as they represent an enriched sample ...
Project Details - NIH RePORTERThis study will utilize a virtual reality platform to minimize distractions and provide the structure and monitoring necessary for individuals with ADHD to ...
Effectiveness of Virtual Reality-Based Interventions for ...The results showed that VR-based interventions are more effective in improving sustained attention. Improvements were observed in attentional vigilance ...
Effectiveness of Virtual Reality–Based Cognitive Control ...A recent study combining material and psychological rewards within a VR platform showed that this approach effectively improves attention- ...
Integrating virtual reality into ADHD therapyVR-based interventions are underpinned by principles such as neuroplasticity, reinforcement learning, and cognitive regulation, cohering with dominant ...
The opportunities of virtual reality in the rehabilitation ...This study highlights the use of virtual reality for better rehabilitation of children with ADHD.
Integrating virtual reality into ADHD therapy - PubMed CentralRigorous empirical investigations are necessary to evaluate VR's safety profile, compare it against conventional interventions across different ...
Virtual Reality Therapy for ADHD (VRAM Trial)This trial uses virtual reality (VR) therapy to help children with ADHD improve their focus by getting used to distractions. The VR sessions simulate a ...
Randomized Clinical Trial - JMIR Serious GamesEffectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/ ...
Virtual Reality Attention Management | Clinical Research ...This project will test a treatment that combines virtual reality (VR) technology with habituation learning and exposure therapy to reduce the ...
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