50 Participants Needed

Virtual Reality Therapy for ADHD

(VRAM Trial)

JR
SH
Overseen ByShannon Hoffman
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: University of California, Davis
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

This trial uses virtual reality (VR) therapy to help children with ADHD improve their focus by getting used to distractions. The VR sessions simulate a classroom with various distractions, allowing children to practice ignoring them. The goal is to help these children perform better in real-life situations by reducing their susceptibility to distractions.

Will I have to stop taking my current medications?

If you are taking medication for ADHD, you cannot participate in certain parts of the study. The protocol does not specify about other medications, so it's best to discuss with the study team.

What data supports the effectiveness of the treatment Virtual Reality Attention Management for ADHD?

Research shows that virtual reality (VR) can help improve attention and reduce hyperactivity in children with ADHD. Studies found that VR-based interventions led to improvements in ADHD symptoms and cognitive functions like attention and memory. These findings suggest that VR therapy could be a promising tool for managing ADHD.12345

Is virtual reality therapy safe for use in humans?

Research on virtual reality therapy, including its use for ADHD and other conditions, shows no adverse effects, suggesting it is generally safe for humans.14678

How is Virtual Reality Attention Management treatment different from other ADHD treatments?

Virtual Reality Attention Management (VRAM) is unique because it uses virtual reality to create an immersive environment that mimics real-life situations, helping children with ADHD practice managing distractions in a controlled setting. This approach is different from traditional methods as it provides a more engaging and flexible way to improve attention and executive functions, which are often challenging for those with ADHD.456910

Research Team

JS

Julie B Schweitzer, PhD

Principal Investigator

UC Davis MIND Institute

Eligibility Criteria

This trial is for children with ADHD who often get distracted, have an IQ over 80, and are comfortable using a computer. They must show signs of inattention but can't be on ADHD medication or starting other treatments during the study. Kids with severe depression, autism, psychosis, or sensory impairments that affect task performance cannot participate.

Inclusion Criteria

Significant (T score >= 60) ratings of Cognitive Problems/Inattention or DSM Inattention scale scores on the Conners' Parent or Teacher Rating Scale-3 or Parent ADHD Rating Scale-IV (ADHD-RS)
Endorsement of 4 or more symptoms of inattention on a clinical psychiatric interview (e.g. Parent DISC, DICA, Kiddie-SADS, Mini-KID)
Comfortable using a computer
See 1 more

Exclusion Criteria

I am not taking medication for ADHD currently.
Investigator's opinion that it is not in the subject's best interest to continue
Subject is non-compliant with training schedule
See 2 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo VR training sessions in a virtual classroom setting with adaptive or nonadaptive distractors

5-7 weeks
25 sessions (in-home)

Follow-up

Participants are monitored for safety and effectiveness after treatment

3 weeks

Extension

Participants may continue VR training sessions to further assess long-term effects

10 weeks

Treatment Details

Interventions

  • Virtual Reality Attention Management
Trial OverviewThe study tests if virtual reality (VR) can help kids with ADHD focus better by getting them used to distractions in a VR classroom setting. Participants will use either a VR program designed to improve attention (treatment) or another type of VR experience (active control).
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: VR TreatmentExperimental Treatment1 Intervention
The "VR distractor condition" is an adaptive training, experimental treatment. Participants will wear a headset VR system programmed to simulate a virtual classroom. They will be asked to perform computer tests of math, attention, or working memory in the virtual reality context. Distractors will be presented intermittently throughout the test session. During training sessions, distractor saliency and frequency will increase or decrease based on performance on the tests. 25 sessions should be completed in approximately 5-7 weeks. In-home VR training sessions will each be about 20-30 minutes in length. The investigators expect a decrease in distraction after adaptive distractor exposure in the VR classroom.
Group II: VR Active ControlActive Control1 Intervention
The "VR classroom with no distractors presented" is an active control group. This group will undergo the same training regimen, only their virtual classroom environment will not contain adaptive distractors. Participants will wear a headset VR system programmed to simulate a virtual classroom. They will be asked to perform computer tests of math, attention, or working memory in the virtual reality context. 25 sessions should be completed in approximately 5-7 weeks. In-home VR training sessions will each be about 20-30 minutes in length. The investigators expect no change in response to distraction in the ADHD group after control exposure to the VR classroom.

Virtual Reality Attention Management is already approved in United States for the following indications:

🇺🇸
Approved in United States as Virtual Reality Attention Management for:
  • Attention Deficit Hyperactivity Disorder (ADHD)
  • Distractibility

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of California, Davis

Lead Sponsor

Trials
958
Recruited
4,816,000+

National Institute of Mental Health (NIMH)

Collaborator

Trials
3,007
Recruited
2,852,000+

Findings from Research

Immersive virtual reality (VR) interventions show large effect sizes in improving cognitive functioning, attention, and memory in children with ADHD, based on a meta-analysis of seven randomized controlled trials.
The study found no significant adverse effects or differences in treatment adherence between VR and control groups, although the overall quality of the included studies was poor and sample sizes were small.
Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis.Corrigan, N., Păsărelu, CR., Voinescu, A.[2023]
In a study involving 40 students (21 with ADHD and 19 controls), children with ADHD performed similarly to their peers when distractions were present in a virtual reality (VR) environment, but struggled more in a no-distractor setting.
The results suggest that children with ADHD are more sensitive to low-level stimulation, as indicated by increased head movement and poorer performance without distractions, highlighting the potential of VR as a tool for studying attention in ADHD.
Effect of Distractors on Sustained Attention and Hyperactivity in Youth With Attention Deficit Hyperactivity Disorder Using a Mobile Virtual Reality School Program.Hong, N., Kim, JJ., Kwon, JH., et al.[2022]
Children with ADHD performed worse on all continuous performance tasks (CPTs), including a new virtual reality version (VR-CPT) and the traditional Test of Variables of Attention (TOVA), indicating the VR-CPT's effectiveness in identifying attention deficits.
The VR-CPT not only provided similar diagnostic sensitivity to the TOVA but was also reported to be more enjoyable by participants, suggesting it could be a more engaging tool for assessing ADHD.
The utility of a continuous performance test embedded in virtual reality in measuring ADHD-related deficits.Pollak, Y., Weiss, PL., Rizzo, AA., et al.[2015]

References

Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis. [2023]
Effect of Distractors on Sustained Attention and Hyperactivity in Youth With Attention Deficit Hyperactivity Disorder Using a Mobile Virtual Reality School Program. [2022]
The utility of a continuous performance test embedded in virtual reality in measuring ADHD-related deficits. [2015]
Distractibility in Attention/Deficit/ Hyperactivity Disorder (ADHD): the virtual reality classroom. [2015]
IAmHero: Preliminary Findings of an Experimental Study to Evaluate the Statistical Significance of an Intervention for ADHD Conducted through the Use of Serious Games in Virtual Reality. [2023]
Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking. [2022]
The Influence of Methylphenidate on Hyperactivity and Attention Deficits in Children With ADHD: A Virtual Classroom Test. [2020]
Treating children's aggressive behavior problems using cognitive behavior therapy with virtual reality: A multicenter randomized controlled trial. [2023]
A controlled clinical comparison of attention performance in children with ADHD in a virtual reality classroom compared to standard neuropsychological methods. [2007]
Impact of time on task on ADHD patient's performances in a virtual classroom. [2012]