60 Participants Needed

Thermal Pain's Impact on Cognitive Functioning Using iPad Game

DR
Overseen ByDouglas Ririe, MD, PhD
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: Wake Forest University Health Sciences
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

Cognitive performance will be studied over time using an iPad game interface called the nine choice human game (5CH) in normal volunteer subjects before during and after experimentally induced thermal (cold or warm) pain or control (no intervention).

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment involving Cold Induced Pain, Cold Therapy, Cryotherapy, Cold-Induced Analgesia, Heat induced pain, Thermal Pain, Heat-Induced Pain, Experimental Heat Pain, iPad, iPad, Apple iPad, Nine Choice Human Game (5CH), 5CH, Nine Choice Human Game?

Research shows that using electronic games as a distraction can significantly increase pain tolerance and reduce pain perception, as seen in studies where active gaming was more effective than passive distractions like watching TV. This suggests that using an iPad game could similarly help manage pain by engaging attention and providing distraction.12345

Is the use of thermal pain and gaming interventions generally safe for humans?

The studies reviewed suggest that using virtual reality and gaming for pain management is generally safe, with no significant adverse events reported. However, more high-quality research is needed to confirm these findings and better understand any potential risks.678910

How does the Nine Choice Human Game (5CH) treatment differ from other treatments for thermal pain's impact on cognitive functioning?

The Nine Choice Human Game (5CH) treatment is unique because it uses an interactive iPad game to engage cognitive functions, potentially distracting from pain and improving cognitive performance, unlike traditional treatments that may not incorporate such interactive and engaging elements.15111213

Research Team

DR

Douglas Ririe, MD, PhD

Principal Investigator

Wake Forest University Health Sciences

Eligibility Criteria

This trial is for healthy men and non-pregnant women aged 18-55 who can play an iPad game. It's not for those with cold sensitivity issues, learning disabilities, psychomotor impairments like ADD/ADHD, seizures, serious neurological or genetic diseases, heart disease, stroke, memory problems, or physical limitations affecting the hands or eyes.

Inclusion Criteria

I am a healthy adult between 18 and 55 years old and not pregnant.

Exclusion Criteria

History of cold induced impaired circulation
I have heart disease.
I have had a stroke.
See 9 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Baseline Assessment

Participants play the iPad game at baseline to assess initial cognitive performance

1 day
1 visit (in-person)

Experimental Phase

Participants undergo thermal pain induction and play the iPad game to assess cognitive performance under pain conditions

1 day
1 visit (in-person)

Recovery and Follow-up

Participants are monitored for cognitive performance after recovery from thermal pain

10 minutes
1 visit (in-person)

Treatment Details

Interventions

  • Cold Induced Pain
  • Heat induced pain
  • iPad
  • Nine Choice Human Game (5CH)
Trial OverviewResearchers are testing how pain affects attention by having participants play a special iPad game before, during and after being exposed to controlled heat or cold pain stimuli. Some will have no intervention as a control group.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Thermal pain and ipad performanceExperimental Treatment3 Interventions
Interventions: Cold induced pain and heat induced pain. The whole group gets thermal heat (n=40) and half (n=20) get cold water foot immersion and half (n=20) get body temperature foot emersion. The person will be instructed how to hold the iPad and how to play the game. The person will then be allowed to play the game until the number of trials is completed or until the person no longer wishes to play.
Group II: No Intervention Game playActive Control1 Intervention
The person will be instructed how to hold the iPad and how to play the game.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Wake Forest University Health Sciences

Lead Sponsor

Trials
1,432
Recruited
2,506,000+

Findings from Research

A study involving 55 healthy adults demonstrated that thermal-induced pain significantly impairs cognitive performance during complex tasks, as participants made more errors on the Edinburgh Virtual Errands Task (EVET) when experiencing pain.
Self-reported cognitive intrusion from pain correlated with task performance, suggesting that individuals who feel more distracted by pain are likely to make more mistakes, indicating a need for potential support strategies for those with chronic pain to manage everyday tasks.
The disruptive effects of pain on multitasking in a virtual errands task.Moore, DJ., Law, AS.[2019]
The study found that using video games as a distraction significantly reduced the perception of pain in preschool children undergoing intravenous cannulation, compared to a control group.
Children who played video games during the procedure had better bio-physiological responses, with lower heart rates and improved oxygen saturation levels, indicating that video games can effectively help manage stress and pain in young patients.
Effectiveness of video game on bio- physiological parameters during intravenous cannulation among preschool children.Rackini, MJ., Shanmugapriya, A., David, A.[2020]
In a study with 60 participants, active distraction using an electronic gaming system significantly increased pain tolerance and reduced pain intensity compared to passive distraction (watching television) and no distraction during a cold pressor task.
A follow-up experiment with 40 participants confirmed that active distraction led to greater enjoyment, less anxiety, and a stronger willingness to repeat the task, reinforcing the effectiveness of electronic games as a method for pain control.
Electronic gaming as pain distraction.Jameson, E., Trevena, J., Swain, N.[2022]

References

The disruptive effects of pain on multitasking in a virtual errands task. [2019]
Effectiveness of video game on bio- physiological parameters during intravenous cannulation among preschool children. [2020]
Electronic gaming as pain distraction. [2022]
Virtual Reality Analgesia for Children With Large Severe Burn Wounds During Burn Wound Debridement. [2021]
The interruptive effect of pain on attention. [2022]
Catastrophizing delays the analgesic effect of distraction. [2021]
Effects of Gaming on Pain-Related Fear, Pain Catastrophizing, Anxiety, and Depression in Patients with Chronic Musculoskeletal Pain: A Systematic Review and Meta-Analysis. [2022]
Virtual reality helmet display quality influences the magnitude of virtual reality analgesia. [2022]
Interacting with virtual objects via embodied avatar hands reduces pain intensity and diverts attention. [2021]
10.United Statespubmed.ncbi.nlm.nih.gov
The State of Science in the Use of Virtual Reality in the Treatment of Acute and Chronic Pain: A Systematic Scoping Review. [2023]
11.United Statespubmed.ncbi.nlm.nih.gov
Performance-dependent inhibition of pain by an executive working memory task. [2021]
Functional connectivity across dorsal and ventral attention networks in response to task difficulty and experimental pain. [2022]
13.United Statespubmed.ncbi.nlm.nih.gov
The effects of noxious heat, auditory stimulation, a cognitive task, and time on task on pain perception and performance accuracy in healthy volunteers: a new experimental model. [2021]