Digital Intervention + Cognitive Strategies for Post-Stroke Depression
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests a new treatment for individuals who have experienced a stroke and face depression and cognitive challenges. The treatment combines an iPad-based game (AKL-T01) designed to enhance multitasking with weekly coaching sessions to improve daily activities and emotions. It aims to boost cognitive skills, elevate mood, and enhance daily life. Individuals who had their first stroke over six months ago, experience depression, and can use an iPad might be suitable candidates. As a Phase 2 trial, this research focuses on assessing the treatment's effectiveness in an initial, smaller group of participants.
Do I have to stop taking my current medications for the trial?
The trial does not specify if you need to stop taking your current medications, but if you are on an antidepressant, you must be on a stable dose for at least 8 weeks before joining the study.
Is there any evidence suggesting that this trial's treatments are likely to be safe?
Research shows that AKL-T01, a video game for the iPad, is designed to improve thinking skills and mood. Earlier studies tested this game with stroke patients experiencing depression and cognitive issues. The research suggests that AKL-T01 is generally safe and well-tolerated, with no major reports of harmful side effects.
Since this study is in an early stage, it focuses on assessing the treatment's safety and effectiveness. This phase usually involves a smaller group of participants to closely monitor any issues. The goal is to ensure the treatment's safety before testing it with a larger group.
Overall, current evidence suggests that the AKL-T01 treatment is promising in terms of safety. However, as with any trial, researchers monitor participants to ensure their well-being throughout the study.12345Why are researchers excited about this trial's treatments?
Researchers are excited about the AKL-T01 treatment for post-stroke depression because it introduces a novel, game-based approach to cognitive therapy. Unlike traditional treatments that often involve medication or standard talk therapy, AKL-T01 immerses patients in a video game-like environment that enhances multitasking skills and cognitive flexibility. This interactive method is paired with metacognitive strategy coaching, which helps participants apply their in-game experiences to real-life situations. This combination of digital intervention and reflective strategy coaching could offer a more engaging and personalized way to address cognitive and emotional challenges after a stroke.
What evidence suggests that this trial's treatments could be effective for post-stroke depression?
This trial will compare the effects of AKL-T01, a video game on an iPad, with Enhanced Metacognitive Strategy Training for post-stroke depression. Studies have shown that playing AKL-T01 can improve thinking skills and reduce depression after a stroke. The game focuses on skills needed to manage tasks and emotions. Research indicates that AKL-T01 strengthens brain connections, which may weaken after a stroke. This digital method aims to boost both mood and cognitive abilities. Initial findings suggest it could help with common post-stroke challenges.12456
Who Is on the Research Team?
Abhishek Jaywant, PhD
Principal Investigator
Weill Medical College of Cornell University
Are You a Good Fit for This Trial?
This trial is for individuals who had their first stroke at least 6 months ago and are now experiencing moderate depression and executive dysfunction. They must be able to use an iPad, not have severe language or speech impairments, no major neurological conditions other than stroke, and if on antidepressants, they should be on a stable dose for at least 8 weeks.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants receive the digital intervention (AKL-T01) and metacognitive strategy coaching for post-stroke depression and executive dysfunction
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- AKL-T01
- Metacognitive Strategy Training
Trial Overview
The study tests a digital therapeutic (iPad-based cognitive training) combined with metacognitive strategy training. It aims to improve cognitive skills, alleviate symptoms of depression, enhance daily functioning, and potentially affect brain connectivity in post-stroke patients.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Placebo Group
Participants in the intervention group will complete 25 minutes of AKL-T01 per day, 5 days/week, for 6 weeks. AKL-T01 trains rapid multitasking on an iPad in an immersive videogame-like environment. Participants complete go/no-go + navigation exercises by moving the iPad to navigate a character on a path while tapping when a certain stimulus is presented and ignoring other stimuli. Participants will also receive weekly 45-minute metacognitive strategy coaching sessions delivered by a clinician. Sessions use guided questions and worksheets (shared virtually) to help participants reflect on their experience with AKL-T01 and link it to daily functioning, generate strategies for daily activities, and explore any emotional responses that arise during gameplay.
In the control group, participants will complete-at the same frequency and duration as the intervention group-iPad-based games designed to provide general cognitive stimulation (word searches, checkers, and "spot the differences" between two pictures). Concurrently with these cognitive stimulation games, participants will receive weekly metacognitive strategy coaching sessions akin to that described above.
Find a Clinic Near You
Who Is Running the Clinical Trial?
Weill Medical College of Cornell University
Lead Sponsor
National Institute of Mental Health (NIMH)
Collaborator
Published Research Related to This Trial
Citations
Digital Intervention + Cognitive Strategies for Post-Stroke ...
This trial tests a new treatment for stroke patients with depression and thinking problems. The treatment uses an iPad app to train the brain and online ...
An iPad application-based intervention for improving post ...
The iPad application intervention lasts 3 min a day, and the usual rehabilitation lasts 3 h a day. The primary outcome is the change from baseline in The Center ...
A Digital Intervention for Post-Stroke Depression and ...
AKL-T01 is an iPad-based video game designed to improve executive dysfunction and depression symptoms by targeting executive skills ( ...
Project Details - NIH RePORTER
AKL-T01 is designed to target a common mechanism underlying post-stroke depressive symptoms and executive dysfunction, which is reduced intrinsic functional ...
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jcto.weill.cornell.edu
jcto.weill.cornell.edu/open_clinical_trials/a-digital-intervention-for-post-stroke-depression-and-executive-dysfunctionA Digital Intervention for Post-Stroke Depression and ...
The purpose of this study is to compare the effect of an experimental intervention called “AKL-T01” (a mobile computerized cognitive training program) with ...
iPad Application-based Intervention for Post-stroke ...
We plan to conduct a randomized controlled trial to examine whether usual rehabilitation plus an iPad application-based intervention improves post-stroke ...
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