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Virtual Reality for Dental Procedures

N/A
Waitlist Available
Research Sponsored by University of British Columbia
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be younger than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up pain is reported by children immediately following completion of the procedure (within two minutes post-procedure). this scale should take less than one minute to complete
Awards & highlights

Study Summary

Children sometimes need dental procedures which can be painful and associated with child pain and anxiety. In addition to pain medication, distraction may help children cope with the pain. This may include interacting with books, TV, toys or videogames. Virtual Reality (VR) is an immersive experience using sight, sound, and position sense. Using VR may enhance distraction during the painful procedure and may reduce attention to pain. This study will randomize children (4 - 16 years old) to receive Virtual Reality or standard of care in addition to local anesthetics during dental procedures. Pain, anxiety and satisfaction will be measured as well as the amount of analgesics used and the timing of the procedure. Outcome measures will be compared between the two groups.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~satisfaction question is reported by children immediately following completion of the dental procedure
This trial's timeline: 3 weeks for screening, Varies for treatment, and satisfaction question is reported by children immediately following completion of the dental procedure for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Post Procedure Pain using the Faces Pain Scale - Revised
Secondary outcome measures
Anxiety using the Venham Situational Anxiety Score
Co-operation of the child as measured by the Dentist on 100mm VAS
Parent Satisfaction determined qualitatively by an open ended question
+2 more

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Virtual RealityExperimental Treatment1 Intervention
Participants are distracted by wearing the virtual reality headset and watching a roller coaster app during the dental procedure
Group II: Control (Standard of Care)Active Control1 Intervention
Participants are distracted with Standard-of-Care by dentists and/or parents.
Treatment
First Studied
Drug Approval Stage
How many patients have taken this drug
Virtual Reality
2017
Completed Phase 3
~1630

Find a Location

Who is running the clinical trial?

University of British ColumbiaLead Sponsor
1,410 Previous Clinical Trials
1,766,507 Total Patients Enrolled

Frequently Asked Questions

These questions and answers are submitted by anonymous patients, and have not been verified by our internal team.
~11 spots leftby Apr 2025