48 Participants Needed

Game-Based Physical Activity for Childhood Cancer Survivors

SS
DF
Overseen ByDanielle Friedman, MD
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Memorial Sloan Kettering Cancer Center
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

This study will test whether a game-based exercise plan can help increase the level of physical activity in childhood cancer survivors. The game-based exercise plan will involve participation by both a childhood cancer survivor and his/her parent or caregiver. This study will also look at whether the game-based exercise plan improves childhood cancer survivors' quality of life.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the study team or your doctor.

What data supports the effectiveness of the treatment Game-Based Physical Activity for childhood cancer survivors?

Research shows that active video games can help improve physical function and motivation in cancer survivors, including children treated for brain tumors. These games can make exercise more enjoyable and encourage regular physical activity, which is important for improving health outcomes.12345

Is game-based physical activity safe for childhood cancer survivors?

Research on active video games and digital activity trackers in cancer survivors suggests they are generally safe and feasible, with no significant adverse effects reported. These interventions have been used to improve physical activity and health outcomes in cancer survivors, indicating a positive safety profile.14678

How is the Game-Based Physical Activity treatment different from other treatments for childhood cancer survivors?

Game-Based Physical Activity is unique because it uses active video games to encourage regular physical exercise, which can be more enjoyable and motivating for children. This approach not only promotes physical activity but also leverages peer support through group videoconferencing, making it a novel way to improve physical function and health outcomes in childhood cancer survivors.3491011

Research Team

Danielle Novetsky Friedman, MD - MSK ...

Danielle Friedman, MD, MS

Principal Investigator

Memorial Sloan Kettering Cancer Center

Eligibility Criteria

This trial is for childhood cancer survivors aged 10-16 who've had cardiotoxic therapy, are off cancer treatment for 2+ years, and aren't currently active. They need a parent or guardian to join them in the study. Both must speak English, be able to do all activities required by the study, have mobiles with texting ability, and not have severe health issues that could make exercise unsafe.

Inclusion Criteria

Parent/legal guardian:
You have a phone that can send and receive text messages.
You are okay with receiving text messages every day.
See 15 more

Exclusion Criteria

Severe persistent asthma
Survivors, or parents/legal guardians of survivors, with a medical condition that makes it unsafe to complete study requirements are not eligible for this study. This includes a diagnosis of:
Musculoskeletal defects that interfere with sustained physical activity
See 2 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2 weeks
1 visit (in-person)

Pre-intervention Monitoring

Participants' step counts are recorded using a Fitbit device for baseline data

2 weeks
Data collection via wearable device

Intervention

Participants engage in a game-based exercise plan to increase physical activity

3 months
Regular virtual check-ins

Follow-up

Participants' physical activity and quality of life are monitored post-intervention

3 months
Data collection via wearable device

Treatment Details

Interventions

  • Game-Based Physical Activity
Trial Overview The trial tests if a game-based exercise program using Fitbit Inspire HR can boost physical activity levels and improve life quality in young cancer survivors. Participants will follow this plan alongside their parents or caregivers who'll also answer questionnaires about the experience.
Participant Groups
1Treatment groups
Experimental Treatment
Group I: childhood cancer survivors & and one parent/legal guardianExperimental Treatment2 Interventions
The study plans to recruit 30 childhood cancer survivors and a parent/legal guardian for each survivor. Participants will be provided with a Fitbit Inspire HR wearable device to record their step counts for two weeks pre-intervention, and over the six-month follow-up period (3-month intervention and 3month follow-up).

Find a Clinic Near You

Who Is Running the Clinical Trial?

Memorial Sloan Kettering Cancer Center

Lead Sponsor

Trials
1,998
Recruited
602,000+

Sohn Conference Foundation

Collaborator

Trials
1
Recruited
50+

Findings from Research

The internet-delivered physical activity program (UCAN) had significant negative effects on motivation-related factors in cancer survivors, including self-efficacy and attitudes towards physical activity, as shown in a study of 95 participants.
Despite being based on the Theory of Planned Behaviour, the program did not improve motivation and may have methodological issues that affected the measurement of motivation in this population.
A pilot study on the motivational effects of an internet-delivered physical activity behaviour change programme in Nova Scotian cancer survivors.Forbes, CC., Blanchard, CM., Mummery, WK., et al.[2018]
Active video gaming (AVG) was found to be a feasible and enjoyable way to promote regular physical exercise in children aged 7-17 who are survivors of brain tumors, with participants engaging in AVG for an average of 47 minutes on 72% of days.
The study showed a significant improvement in Body Coordination scores by 15% after 10-12 weeks of AVG, indicating that this intervention can enhance physical functioning in childhood brain tumor survivors.
Active video gaming improves body coordination in survivors of childhood brain tumours.Sabel, M., Sjölund, A., Broeren, J., et al.[2022]
Active video games (AVGs) combined with videoconferencing may help improve quality of life and reduce fatigue in adolescent and young adult (AYA) cancer survivors, based on a review of six studies.
However, the evidence for significant improvements in physical function is limited, indicating a need for more rigorous interventions specifically targeting AYA cancer survivors.
Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review.Christopherson, U., Wells, SJ., Parker, N., et al.[2022]

References

Charity-based incentives motivate young adult cancer survivors to increase physical activity: a pilot randomized clinical trial. [2021]
A pilot study on the motivational effects of an internet-delivered physical activity behaviour change programme in Nova Scotian cancer survivors. [2018]
Active video gaming improves body coordination in survivors of childhood brain tumours. [2022]
Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review. [2022]
Gamified Text Messaging Contingent on Device-Measured Steps: Randomized Feasibility Study of a Physical Activity Intervention for Cancer Survivors. [2021]
Preferences for exercise and physical activity support in adolescent and young adult cancer survivors: a cross-sectional survey. [2022]
Using wearable biological sensors to provide personalized feedback to motivate behavioral changes: Study protocol for a randomized controlled physical activity intervention in cancer survivors (Project KNOWN). [2022]
Systematic Review of Randomized Controlled Trials of Exercise Interventions Using Digital Activity Trackers in Patients With Cancer. [2021]
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial. [2020]
10.United Statespubmed.ncbi.nlm.nih.gov
Adapting a Videogame to the Needs of Pediatric Cancer Patients and Survivors. [2022]
11.United Statespubmed.ncbi.nlm.nih.gov
Randomized web-based physical activity intervention in adolescent survivors of childhood cancer. [2023]
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