360 Participants Needed

Virtual Reality Therapy for Gastrointestinal Cancer Pain

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Overseen BySamuel Eberlein, MSHS
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Cedars-Sinai Medical Center
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how virtual reality (VR) therapy can help manage severe abdominal pain in people with digestive tract cancers. The researchers are testing different types of VR experiences: one group will use skills-based VR, another will use distraction-based VR, and a third will use a basic 2-D VR setup. By comparing these groups, the study aims to determine which VR method most effectively reduces pain and possibly lowers the need for pain medication. Individuals experiencing significant abdominal pain from cancers such as liver, stomach, or colon cancer and who can use VR technology might be suitable candidates. As an unphased trial, this study offers a unique opportunity to explore innovative pain management options through VR therapy.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. However, it does mention that the study will measure opioid use, so you might be able to continue your current pain management medications.

What prior data suggests that this virtual reality therapy is safe for gastrointestinal cancer pain?

Research has shown that virtual reality (VR) therapy is generally safe for managing cancer pain. Studies have found that VR treatments can significantly reduce pain levels in cancer patients without causing serious side effects. Users report that VR is easy to handle, with only minor issues like dizziness or nausea sometimes occurring. These side effects are usually mild and resolve quickly.

VR therapy involves wearing goggles that create a 3D world, which can help distract patients from pain or teach them ways to manage it better. Both distraction-based and skills-based VR have shown promise in reducing pain. Overall, current research supports the safety of VR therapy for managing cancer pain.12345

Why are researchers excited about this trial?

Researchers are excited about virtual reality (VR) therapy for gastrointestinal cancer pain because it offers a novel way to manage discomfort without medication. Unlike traditional treatments like opioids or NSAIDs, which can have significant side effects, VR uses immersive technology to distract and engage patients, potentially reducing pain perception. There are two experimental VR programs being explored: one offers immersive distraction content, while the other provides immersive skills-based content, each aiming to alleviate pain through different interactive experiences. This non-drug approach could revolutionize pain management, providing a safer, side-effect-free alternative for patients.

What evidence suggests that this trial's virtual reality treatments could be effective for gastrointestinal cancer pain?

Research has shown that virtual reality (VR) can greatly reduce pain in cancer patients. It provides a non-drug method to manage pain by distracting patients and teaching skills like meditation. Studies have found that VR lowers anxiety, depression, and distress in cancer patients, with particular effectiveness for pain related to gastrointestinal cancers. This trial examines two types of VR: one group will use immersive distraction-based content, while another will use immersive skills-based content to reduce pain. Both types showed promise in earlier trials for reducing pain and improving quality of life.13678

Who Is on the Research Team?

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Brennan Spiegel, MD, MSHS

Principal Investigator

Cedars-Sinai Medical Center

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Scott Irwin, MD, PhD

Principal Investigator

Cedars-Sinai Medical Center

Are You a Good Fit for This Trial?

This trial is for adults with certain types of digestive tract cancers (like colon, liver, or stomach cancer) who are not planning surgery soon and have significant pain. They must be able to read/write in English and score high on a specific pain scale. People can't join if they have seizures, severe visual impairments, cognitive issues that affect understanding the study, brain metastases, or a life expectancy less than 3 months.

Inclusion Criteria

Ability to read and write in English
My cancer type is one of the following: adenocarcinoma, squamous cell, neuroendocrine, or mesenchymal.
My cancer is in the digestive system and surgery isn't planned.
See 1 more

Exclusion Criteria

I don't have seizures, facial injuries, or visual problems that prevent using VR.
I can think and understand well enough to follow study instructions.
My cancer has spread to my brain.
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants are randomized into three groups to receive either skills-based VR therapy, distraction VR therapy, or sham VR for pain management. They will use the VR headset daily for four weeks.

4 weeks
Weekly virtual check-ins

Follow-up

Participants are monitored for safety and effectiveness after treatment, with assessments of patient-reported outcomes, opioid use, and other metrics.

60 days
Weekly virtual assessments

Long-term monitoring

Participants continue to be monitored for changes in pain management and quality of life metrics.

Additional 30 days

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality
Trial Overview The trial tests how virtual reality (VR) affects patient-reported outcomes like pain levels and opioid use in patients with visceral cancer pain. It compares three groups: one using VR with skills training; another using VR for distraction; and a control group watching 2-D content on VR headsets.
How Is the Trial Designed?
3Treatment groups
Experimental Treatment
Placebo Group
Group I: Virtual Reality Program BExperimental Treatment1 Intervention
Group II: Virtual Reality Program AExperimental Treatment1 Intervention
Group III: Virtual Reality Program CPlacebo Group1 Intervention

Virtual Reality is already approved in United States for the following indications:

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Approved in United States as Virtual Reality Therapy for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Cedars-Sinai Medical Center

Lead Sponsor

Trials
523
Recruited
165,000+

University of California, Los Angeles

Collaborator

Trials
1,594
Recruited
10,430,000+

National Cancer Institute (NCI)

Collaborator

Trials
14,080
Recruited
41,180,000+

Published Research Related to This Trial

Disorders of gut-brain interaction (DGBIs), such as functional dyspepsia and irritable bowel syndrome (IBS), are common and significantly impact patients' quality of life, highlighting the need for effective treatments.
Recent studies suggest that virtual reality (VR) technology may be a promising novel therapy for alleviating chronic abdominal pain associated with DGBIs, potentially offering a non-invasive alternative to traditional pain management methods.
Virtual Reality: A New Treatment Paradigm for Disorders of Gut-Brain Interaction?Lacy, BE., Cangemi, DJ., Spiegel, BR.[2023]
The IBS/VR program, designed to help patients with irritable bowel syndrome (IBS) through immersive virtual reality experiences, effectively teaches techniques related to the brain-gut axis and cognitive behavioral therapy.
Patient feedback led to 23 software changes, confirming the program's adaptability and relevance, with thematic saturation achieved after 15 interviews, indicating strong acceptance and potential efficacy of this innovative treatment approach.
Qualitative Validation of a Novel VR Program for Irritable Bowel Syndrome: A VR1 Study.Spiegel, BMR., Liran, O., Gale, R., et al.[2022]
Patient-reported adverse event monitoring in early phase cancer trials can provide a more accurate and comprehensive understanding of side effects compared to traditional clinician-led methods, which often underestimate symptoms.
The study involved qualitative interviews with 32 participants, including 16 patients and various clinical staff, highlighting the potential benefits of an electronic reporting system to improve patient safety and data collection in clinical trials.
Online monitoring of patient self-reported adverse events in early phase clinical trials: Views from patients, clinicians, and trial staff.Kennedy, F., Shearsmith, L., Ayres, M., et al.[2021]

Citations

Virtual Reality for GI Cancer Pain to Improve Patient ...Evidence shows that VR can reduce pain through many different mechanisms. Research shows that VR can also help train people in new skills, such as to meditate, ...
Randomized Controlled Trial of Virtual Reality for GI ...This study will test the impact of therapeutic virtual reality (VR)—an evidence-based treatment for pain—as a non-pharmacologic adjunctive treatment for cancer ...
Virtual Reality for GI Cancer Pain to Improve Patient ...To bridge these gaps, this study seeks to: (1) assess the impact of immersive VR on patient-reported outcomes (PROs), including pain, activity metrics, and ...
Effect of virtual reality on pain in oncology patientsMeta-analyses have demonstrated that VR-based interventions significantly reduce pain intensity in cancer patients compared to conventional ...
Review Article Effectiveness of Virtual Reality in Symptom ...The results showed that VR-based interventions were statistically effective in improving anxiety, pain, depression, fear, and distress in cancer patients. Our ...
Virtual Reality for GI Cancer Pain to Improve Patient ...This study seeks to: (1) assess the impact of immersive VR on patient-reported outcomes (PROs), including pain, activity metrics, and opioid use among patients ...
Virtual Reality for GI Cancer Pain to Improve Patient Reported ...Therapeutic virtual reality (VR) has emerged as a promising and evidence-based treatment modality for cancer pain. Users of VR wear a pair of goggles with a ...
CSMC, IIT2021-05-SPIEGEL-VR, Ph2, double blind ...To assess the clinical benefits of immersive VR, including skills-based VR and distraction VR, each compared to sham VR among patients with visceral pain.
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