60 Participants Needed

TeleRehab for Traumatic Brain Injury

EK
Overseen ByEmma Kaplan
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Kessler Foundation
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests two telerehabilitation treatments to help people with traumatic brain injury (TBI) improve the use of their affected arm and hand. The first treatment, Exergame, uses a digital game to guide arm exercises. The second, HAHE, focuses on home-based exercises based on daily activities. This trial targets individuals who have had a moderate-to-severe TBI for over a year and experience difficulty using one arm more than the other. Participants must have a smartphone, internet, and a TV at home to join. As an unphased trial, this study offers a unique opportunity to explore innovative rehabilitation methods that could enhance daily living.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that these telerehabilitation techniques and technologies are safe?

Previous studies have examined video game therapy, such as the Exergame program, for aiding individuals with traumatic brain injury (TBI). Research has shown that these programs can enhance balance and attention without major side effects. For instance, video games in rehabilitation have improved physical and mental functions, suggesting the approach is generally well-tolerated.

Similarly, research on Home-based Arm and Hand Exercise (HAHE) programs shows promise. Studies suggest these exercises can enhance arm and hand function in TBI patients. Participants in these programs reported improvements without significant negative effects.

Both Exergame and HAHE appear safe for TBI rehabilitation, based on current evidence. However, individual experiences may vary, and it is important to consider personal health conditions.12345

Why are researchers excited about this trial?

Researchers are excited about the TeleRehab approach for traumatic brain injury because it leverages technology to create personalized rehabilitation experiences at home. Unlike traditional in-person therapy, which often requires frequent visits to a clinic, both the Exergame and HAHE methods allow participants to engage in therapeutic activities remotely. This flexibility makes rehabilitation more accessible and adaptable to individual needs, potentially improving adherence and outcomes. Additionally, by incorporating real-life activities and personal preferences, these methods aim to make rehabilitation more engaging and relevant to daily life.

What evidence suggests that this trial's treatments could be effective for improving upper limb function in traumatic brain injury?

Research has shown that playing video games can enhance physical and mental abilities in people with traumatic brain injury (TBI). One study found that some participants experienced a 70% to 100% improvement in mental skills after using video games. Another study demonstrated that these games can also enhance the outcomes of both mental and physical therapy. In this trial, participants in the Exergame arm will engage in video game-based exercises designed to enhance upper limb function.

For the Home-based Arm and Hand Exercise (HAHE) program, research indicates that home exercises can help TBI patients improve hand and arm movements. In a study where participants were randomly assigned to different groups, those who performed these exercises showed significant improvements in using their upper limbs. In this trial, participants in the HAHE arm will perform exercises based on real-life activities to improve upper limb function. Additionally, remote supervision by a therapist was found to be as effective for hand function as in-person sessions.13467

Who Is on the Research Team?

PC

Peii Chen, PhD

Principal Investigator

Kessler Foundation

Are You a Good Fit for This Trial?

This trial is for individuals with chronic traumatic brain injury (TBI) who are experiencing difficulties with arm and hand functions. Specific eligibility criteria details are not provided, but typically participants must meet certain health conditions to be included.

Inclusion Criteria

Time post injury > 12 months
Moderate-to-severe TBI
One of my arms is weaker than the other and it affects how I use it.
See 2 more

Exclusion Criteria

Living outside of the 50-mile radius of Kessler Foundation (West Orange, NJ)
My arm's movement is very limited or I can move it normally.
I experience severe pain during movement evaluations.
See 4 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

4 weeks
1 visit (virtual)

Treatment

Participants engage in 30 one-hour sessions of upper limb exercises over 6 weeks using either the HAHE or Exergame program

6 weeks
Weekly video call consultations

Follow-up

Participants are monitored for changes in upper limb function and quality of life after treatment

4 weeks
1 visit (virtual)

What Are the Treatments Tested in This Trial?

Interventions

  • Exergame
  • HAHE
Trial Overview The study is testing the effectiveness of telerehabilitation techniques, including an 'Exergame' and a method called HAHE, in improving upper limb function for people with TBI. It's a preliminary step towards a larger clinical trial.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Home-based Arm and Hand Exercise (HAHE)Experimental Treatment1 Intervention
Group II: ExergameExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Kessler Foundation

Lead Sponsor

Trials
190
Recruited
11,300+

New Jersey Commission on Brain Injury Research

Collaborator

Trials
6
Recruited
180+

Published Research Related to This Trial

A low-cost gaming station designed for pediatric arm and hand therapy was found to be highly usable by therapists, scoring 76.7 on the System Usability Scale, indicating it is practical for clinical use.
Children with cerebral palsy using the gaming station showed significant improvements in therapy goals, with notable increases in performance and satisfaction scores on the Canadian Occupational Performance Measure after 12 weeks of therapy.
Force Resistance Training in Hand Grasp and Arm Therapy: Feasibility of a Low-Cost Videogame Controller.Hernández, HA., Khan, A., Fay, L., et al.[2019]
A short-term practice with the 3D immersive videogame 'Octopus' led to significant improvements in arm-postural coordination among 13 individuals with mild-to-moderate traumatic brain injury (TBI), indicating its potential as a rehabilitation tool.
Most participants demonstrated enhanced game performance, faster arm movement times, and better precision, with 10 out of 13 showing increased arm reach and balance, suggesting effective retraining of coordination strategies.
Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI.Ustinova, KI., Leonard, WA., Cassavaugh, ND., et al.[2021]
The study involved 24 adolescents aged 9-18 with mild traumatic brain injuries (MTBI) and evaluated the Nintendo Wii as a tool for assessing exertion and balance in a clinical setting.
The Wii Fit Running game was found to significantly increase heart rate and caloric expenditure, suggesting it could be useful for evaluating exercise tolerance post-concussion, although balance loss during gameplay did not correlate with traditional balance assessments.
Evaluating the Nintendo Wii for assessing return to activity readiness in youth with mild traumatic brain injury.DeMatteo, C., Greenspoon, D., Levac, D., et al.[2019]

Citations

Video game training in traumatic brain injury patientsSearch time showed a highly effective reduction in participant 2 (PND = 100%) and moderately effective decrease in participant 3 (PND=70%). Overall, video game ...
Digital Gaming for Improving the Functioning of People With ...Further, a systematic review concluded that video games have the potential to improve health outcomes in psychological and physical therapy [17] ...
Cognitive rehabilitation of attention deficits in traumatic ...This paper investigates the utility and efficacy of a novel eight-week cognitive rehabilitation programme developed to remediate attention deficits in adults
Gaming supports youth with acquired brain injury? A pilot ...Results indicated that interventions using the Wii and similar video game activities contributed to improvements in physical, cognitive and ...
Virtual Reality and Active Video Games to Improve Balance ...Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury. ClinicalTrials.gov ID NCT03386968. Sponsor Blythedale Children's ...
The effects of video game therapy on balance and attention in ...Video game therapy is an option for the management of chronic traumatic brain injury patients to ameliorate balance and attention deficits.
using-virtual-reality-and-videogames-for-traumatic-brain- ...Conclusions: The evidence that the use of virtual reality in rehabilitation of traumatic brain injury improves motor and cognitive functionality is currently ...
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