50 Participants Needed

Virtual Reality Tool for Substance Use Disorder and HIV Risk

CD
CK
CD
Overseen ByCarla Danielson, PhD
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Medical University of South Carolina
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how a virtual reality tool might reduce risky behaviors related to HIV and substance use among young people who have faced significant challenges. The main goal is to determine if this tool can help individuals make safer health choices. Potential participants include young men attracted to men, or teens and young adults who have recently used substances, especially those who have experienced past trauma like assault or violence. Frontline healthcare workers serving these communities are also eligible. All participants must live in the Charleston, SC/Tri-county area. As an unphased trial, this study offers a unique opportunity to contribute to innovative research that could lead to new ways of supporting vulnerable communities.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your healthcare provider.

What prior data suggests that this virtual reality tool is safe for participants?

Studies have shown that virtual reality tools can be used safely in various situations, including treating substance use disorders. Research indicates that people generally tolerate these tools well, meaning they can use them without harm. For example, one study found that participants used virtual reality technology without any serious side effects. This suggests that the virtual reality tool used in this trial is likely safe. However, individual experiences may vary, so discussing any concerns with the trial team is important.12345

Why are researchers excited about this trial?

Researchers are excited about using a Virtual Reality (VR) tool for treating Substance Use Disorder and reducing HIV risk because it offers an immersive, engaging experience that traditional therapies lack. Unlike standard treatments, such as cognitive-behavioral therapy or medication-assisted treatment, this VR tool provides a simulated environment where participants can safely practice coping strategies and decision-making in real-time scenarios. This innovative approach not only enhances learning and retention but also personalizes the experience, potentially leading to better outcomes in managing addiction and preventing high-risk behaviors associated with HIV.

What evidence suggests that this virtual reality tool is effective for substance use disorder and HIV risk?

Research has shown that virtual reality (VR) therapy can help treat substance use disorder (SUD). Various studies have found that VR tools reduce the urges and cravings that can lead to substance use. Managing these cravings is crucial for preventing substance abuse. Some research also indicates that teenagers have positive experiences using VR for alcohol prevention, suggesting it is engaging and potentially useful. Although more research is needed, these early results suggest that VR could be a promising tool for addressing SUD and related risky behaviors.

In this trial, all participants will receive the same VR intervention to further explore its effectiveness in managing SUD and HIV risk.14678

Who Is on the Research Team?

D

Danielson

Principal Investigator

Medical University of South Carolina

Are You a Good Fit for This Trial?

This trial is for young people aged 13-25 who use substances, identify as young men having sex with men (YMSM), or have experienced trauma like assault. It's also for healthcare workers dealing with these groups. Participants must be sexually active or planning to be within six months.

Inclusion Criteria

I identify as a young man who has sex with men.
Have experienced at least one interpersonal traumatic event (ITE) in lifetime (i.e., sexual assault, physical assault, witnessed domestic or community violence)
I am sexually active or plan to be in the next 6 months.
See 4 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Baseline Assessment

Informed consent and baseline measures are administered

1 day
1 visit (in-person)

Virtual Reality Intervention

Participants use and assess the virtual reality tool

1 day
1 visit (in-person)

Follow-up Assessment

Baseline assessments are re-administered

1 day
1 visit (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

2 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual Reality Tool
Trial Overview The study tests a virtual reality tool designed to help at-risk youth and healthcare workers address HIV risk and substance abuse following traumatic experiences. The research includes both interviews and surveys in its multi-phase approach.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Virtual RealityExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Medical University of South Carolina

Lead Sponsor

Trials
994
Recruited
7,408,000+

Published Research Related to This Trial

Virtual reality therapy (VRT) was found to be highly acceptable and feasible for integration with standard addiction treatment (TAU) among both therapists and patients in a study involving 21 therapists and 113 patients over 6-12 months.
While VRT showed potential effectiveness in enhancing communication and problem-solving skills for relapse prevention, barriers such as motion sickness, technical issues, and costs were identified, indicating areas for improvement before wider implementation.
Virtual Reality to Support Inpatient Addiction Treatment: Patients Are Ready, What About Therapists? A Feasibility Study.Arissen, C., van der Helm, L., Dijkstra, B., et al.[2022]
A pilot clinical trial involving 19 participants with cannabis use disorder and severe mental disorder showed that an innovative avatar intervention led to a significant moderate reduction in cannabis use, with a Cohen's d of 0.611, indicating effectiveness.
The intervention utilized immersive virtual reality techniques, allowing participants to practice therapeutic methods in real-time, suggesting that this novel approach could enhance treatment outcomes for cannabis use disorder.
Avatar Intervention for Cannabis Use Disorder in Individuals with Severe Mental Disorders: A Pilot Study.Giguère, S., Potvin, S., Beaudoin, M., et al.[2023]
In a pilot trial with 13 nicotine-dependent participants, exposure to virtual reality (VR) smoking cues significantly increased craving intensity by an average of 118% compared to VR neutral cues.
This study suggests that VR cue reactivity can provide a standardized and controlled method for examining drug triggers, which may enhance research and treatment strategies for substance abuse and smoking cessation.
Utilizing virtual reality to standardize nicotine craving research: a pilot study.Bordnick, PS., Graap, KM., Copp, H., et al.[2015]

Citations

A Systematic Review of Virtual Reality Therapies for ...Virtual Reality (VR) therapy may be an effective tool in treating urges and cravings in substance use disorder (SUD). Given the high co-occurrence of ...
Virtual Reality for Substance Use Disorders (RENTS Trial)What data supports the effectiveness of the treatment Virtual Reality Therapy for Substance Use ... Virtual Reality Tool for Substance Use Disorder and HIV Risk.
Virtual Reality in Prevention and Treatment of Substance ...The tool assesses five domains: (1) the randomization process (D1), (2) deviations from the intended interventions (D2), (3) missing outcome ...
Effectiveness of a virtual reality-based cognitive training ...AUDIT is a 10-item screening tool developed to evaluate alcohol consumption, dependence, and harmful consequences, with a clinical threshold indicating ...
Virtual Reality in Adolescent Alcohol and Other Drugs ...(2023): Adolescents' perceptions and user experiences with a virtual reality-based alcohol prevention tool in Germany: A focus group study.
Virtual reality: a powerful technology to provide novel ...... use novel tools easily, effectively, and without harm. To establish ... Reality built for two: a virtual reality tool. ACM SIGGRAPH ...
Using virtual reality technology to prevent substance ...The current study developed and pilot tested VR technology as a tool for skills practice as part of an effective resilience-based substance ...
Virtual reality interventions in the assessment and ...Addressing these gaps will be critical for establishing VR as a viable and effective tool in the clinical management of AUD. Abbreviations. RCT.
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