120 Participants Needed

Dance Therapy for Stroke

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TB
Overseen ByTanvi Bhatt, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Illinois at Chicago
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores a new method to improve physical function after neurological impairments such as stroke, Parkinson's disease, or multiple sclerosis. Instead of traditional rehabilitation, participants will engage in a virtual-reality dance program (virtual-reality-based dance training) to determine if it enhances movement and community connection. The research aims to assess whether this dance-based therapy is safe, easy to follow, and effective compared to standard rehabilitation. Suitable candidates for this study have had a neurological condition for at least six months and can stand and walk with or without assistance. As an unphased trial, this study provides a unique opportunity to explore innovative rehabilitation methods in a supportive environment.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications. However, if you have Parkinson's disease, your medication use should be stable.

What prior data suggests that this virtual-reality based dance training is safe for individuals with neurological impairments?

Research has shown that virtual reality (VR) dance training is generally safe for people recovering from a stroke. Studies have found that VR-based rehabilitation can be as effective, and sometimes even more effective, than traditional therapy. Importantly, participants have handled VR training well, with only a few minor side effects reported.

One review highlighted that VR methods are safe and acceptable for stroke recovery. Another study confirmed that VR programs are not only safe but also promising in improving physical abilities.

Overall, evidence suggests that VR dance training is well-tolerated and may offer an enjoyable way to aid recovery without significant risks.12345

Why are researchers excited about this trial?

Researchers are excited about virtual-reality based dance therapy for stroke patients because it offers a fun and engaging way to aid recovery. Unlike traditional physical therapy, which can be repetitive and boring, this method uses the "Just Dance 3" video game to make rehabilitation enjoyable. By incorporating a mix of slow and fast-paced songs, it challenges different aspects of movement and coordination, potentially speeding up recovery. Plus, the convenience of virtual reality means it can be done at home, making it more accessible for patients.

What evidence suggests that virtual-reality based dance training is effective for stroke rehabilitation?

Research shows that virtual reality for dance training, which participants in this trial will receive, can aid stroke recovery. Studies have found that it enhances stroke patients' ability to reach with their arms and maintain balance while moving. This therapy uses games and dance to engage patients in repetitive movements, crucial for recovery. A review found that virtual reality exercises can enhance rehabilitation results, suggesting they could be a helpful therapy. Overall, evidence suggests this method might be a promising alternative to traditional stroke rehabilitation.678910

Who Is on the Research Team?

TB

Tanvi Bhatt

Principal Investigator

University of Illinois Chicago

Are You a Good Fit for This Trial?

This trial is for adults aged 18-90 with a history of stroke, Parkinson's disease, or Multiple Sclerosis. They must be able to stand and walk (with aids if necessary), follow instructions in English, and have sufficient cognitive function. Stroke patients need some upper limb function; Parkinson's patients should be on stable medication without severe fluctuations; MS patients can't have severe disability.

Inclusion Criteria

Able to follow instructions provided in English
I can stand and walk on my own or with help like a cane or walker.
I have had a neurological condition like stroke, Parkinson's, or MS for over 6 months.
See 4 more

Exclusion Criteria

Uncontrolled hypertension (systolic blood pressure (SBP) > 165 mmHg and/or diastolic blood pressure (DBP) > 110 mmHg during resting)
I experience shortness of breath.
Participants unavailable for 12 weeks of participation
See 10 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive virtual-reality based dance training for 6 weeks using the Kinect dance game

6 weeks
20 sessions (in-person)

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

Long-term compliance monitoring

Participants' compliance and gains in community participation and integration are evaluated

12 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Virtual-reality based dance training
Trial Overview The study tests virtual-reality based dance training as an alternative therapy to improve physical function in individuals who've had a stroke. It compares the effectiveness of this innovative approach against conventional rehabilitation methods.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Virtual-reality based dance groupExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Illinois at Chicago

Lead Sponsor

Trials
653
Recruited
1,574,000+

Published Research Related to This Trial

Stroke patients reported positive experiences using Wii Sports® as a supplement to traditional occupational therapy, highlighting its ability to connect them with their past, present, and future activities.
The study, involving nine Danish stroke patients over three weeks, found that Wii Sports® provided variety and engagement in rehabilitation, while also presenting challenges that could motivate patients in their recovery process.
Stroke patients' experiences with Wii Sports® during inpatient rehabilitation.Celinder, D., Peoples, H.[2016]
In a study involving 20 participants (10 with chronic stroke and 10 healthy adults), the EyeToy console was found to elicit significantly greater movement intensity compared to the Wii console for both groups, indicating its potential for enhancing rehabilitation exercises.
Both the EyeToy and Wii consoles were rated highly for usability and enjoyment, making them suitable options for stroke rehabilitation, but clinicians may prefer EyeToy for encouraging more intense movements.
Sony PlayStation EyeToy elicits higher levels of movement than the Nintendo Wii: implications for stroke rehabilitation.Neil, A., Ens, S., Pelletier, R., et al.[2016]
Wii-based Movement Therapy offers a promising alternative to traditional rehabilitation methods for stroke patients, addressing barriers like access, cost, and patient compliance.
This therapy has shown success in improving patient re-engagement in the community after treatment, indicating its potential effectiveness in post-stroke rehabilitation.
Games for Rehabilitation: Wii-based Movement Therapy Improves Poststroke Movement Ability.McNulty, PA.[2015]

Citations

Virtual Reality-Based Dance Gaming Improves ...The purpose of this study was to examine the feasibility and quantify the effect of virtual reality based dance training on the paretic upper extremity ...
Virtual Reality-Based Dance Gaming Improves ...Virtual Reality-Based Dance Gaming Improves Performance on an Instrumented Functional Arm Reach Task in Community-Dwelling Chronic Stroke ...
Effects of virtual reality-based training and task-oriented ...This study suggested that virtual reality-based training might be a more feasible and suitable therapeutic intervention for dynamic balance in stroke patients.
Effectiveness of virtual reality-based exercise therapy in ...This review provides evidence for the potential effectiveness of virtual reality-based exercise therapy for the improvement of rehabilitation outcomes.
Does A Virtual Reality-Based Dance Training Paradigm ...A recent review evaluated the efficacy of virtual reality-based rehabilitation on balance and mobility disorders in stroke rehabilitation [11].
Does Virtual Reality-based Kinect Dance Training Paradigm ...The current study is the first to assess the effect of a virtual reality-based aerobic dance training paradigm on HRV among individuals with chronic stroke.
Effectiveness and safety of virtual reality rehabilitation after ...Systematic reviews of VR-based post-stroke interventions have shown that VR made be superior to23, 24, 25 or equal to, conventional therapy, engendering ...
Patient-centered insights into virtual reality rehabilitation for ...This systematic review synthesizes qualitative evidence on stroke survivors' experiences with and participation in VRR to identify benefits, challenges, and ...
Virtual reality-based robotic training for lower limb ...VR-based robotic training was confirmed acceptable and safe. •. VR-based robotic training offers a novel approach for post-stroke rehabilitation ...
Full article: Virtual reality gaming in rehabilitation after strokeVR gaming has been demonstrated to be effective as add-on therapy for improving upper limb function in chronic stroke [Citation1,Citation2, ...
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