10 Participants Needed

Virtual Reality Gaming for Rett Syndrome

Recruiting at 1 trial location
PS
Overseen ByPamela S Diener, PhD, MS, OT/L
Age: < 65
Sex: Any
Trial Phase: Academic
Sponsor: Georgetown University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores whether virtual reality gaming can help individuals with Rett syndrome improve hand and arm use while reducing repetitive movements. It also aims to determine if these changes enhance overall quality of life. Conducted online, the study allows participants to join from anywhere in the U.S. or other countries. It is best suited for those with Rett syndrome who understand cause and effect and have the arm movement needed to control the games. As an unphased trial, this study offers a unique opportunity to contribute to innovative research that could improve daily living for those with Rett syndrome.

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this virtual reality gaming is safe for participants?

Research has shown that virtual reality (VR) gaming can be safe and beneficial for individuals with conditions like Rett Syndrome. One study found that using VR for rehabilitation improved motor skills and maintained participant engagement, indicating that VR games could provide a positive experience.

Another study found that participants playing VR games experienced less pain and fewer uncomfortable body sensations. This suggests that VR gaming might be well-tolerated and could help alleviate some symptoms.

Although detailed safety data specific to this trial is not available, VR is generally considered safe for similar applications. The absence of reported negative effects in these studies suggests it is likely a safe option for Rett Syndrome rehabilitation.12345

Why are researchers excited about this trial?

Researchers are excited about using modified virtual reality gaming for Rett Syndrome because it offers a novel and interactive way to engage individuals with this condition. Unlike conventional therapies, such as medication and behavioral therapies, which can often be passive, this virtual reality approach actively involves participants in cause-and-effect training and intervention phases. This method could potentially improve motor skills and cognitive engagement by providing a stimulating and immersive environment, which holds promise for enhancing the quality of life for those with Rett Syndrome.

What evidence suggests that modified virtual reality gaming is effective for Rett syndrome?

Research has shown that virtual reality (VR) gaming, which participants in this trial will experience, can help individuals with Rett syndrome improve arm and hand movement. Studies have found that VR use can reduce repetitive movements, common in Rett syndrome. VR therapy also boosts motivation and interest, facilitating participation in rehabilitation exercises. Previous findings suggest that VR can enhance motor skills and promote more independent arm use. Overall, VR gaming appears promising for improving the quality of life for those with Rett syndrome.12567

Are You a Good Fit for This Trial?

This trial is for individuals with Rett Syndrome who understand cause and effect, can move their arms to control games, and have no other conditions affecting shoulder movement. It's open to participants from multiple countries and all US states.

Inclusion Criteria

You understand how one thing can lead to another.
I have been diagnosed with Rett syndrome.
I can move my arms well enough to play video games.

Exclusion Criteria

I don't have any bone or muscle conditions that affect my shoulder movement.

Timeline for a Trial Participant

Pre-intervention

Participants undergo a pre-intervention phase to establish baseline measurements

4 weeks

Cause and Effect Training

Participants engage in a cause and effect training phase to prepare for the main intervention

1 week

Intervention

Participants engage in computer-based activities designed to improve arm use and reduce stereotypies

12 weeks
3 sessions per week (virtual)

Post-intervention

Participants are assessed for changes in arm function and quality of life after the intervention

4 weeks

Follow-up

Participants are monitored for long-term effects of the intervention

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Modified Virtual Reality Gaming
Trial Overview The study tests if modified virtual reality gaming can reduce repetitive movements (stereotypies) and improve independent arm use in people with Rett Syndrome, aiming also to enhance quality of life through a tele-research approach.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: ParticipantsExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Georgetown University

Lead Sponsor

Trials
355
Recruited
142,000+

International Rett Syndrome Foundation Rettsyndrome.org

Collaborator

Trials
3
Recruited
230+

Published Research Related to This Trial

The Movement Rating Instrument for Virtual Reality Game Play (MRI-VRGP) was developed to quantify movements during virtual reality gaming, showing excellent reliability for many movement types, particularly for upper extremity far reach and jumping movements.
The study involved 176 gameplay sessions from 11 children (7 typically developing and 4 with cerebral palsy), and while the instrument showed strong reliability for some movements, issues like video quality and rater interpretation need to be addressed for improved accuracy in future assessments.
Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play.Levac, D., Nawrotek, J., Deschenes, E., et al.[2020]
A systematic review of 43 studies on gaming technologies for pediatric neurorehabilitation revealed that most research consists of small-scale feasibility trials, limiting the ability to draw strong evidence-based conclusions.
The review emphasizes the need for more rigorous studies that adhere to neuroscientific principles to better understand the efficacy of gaming technologies in treating common pediatric neurological conditions like cerebral palsy and autism.
Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.Iosa, M., Verrelli, CM., Gentile, AE., et al.[2022]
Virtual reality (VR) and interactive computer play have been effectively used in pediatric rehabilitation for over 15 years, providing engaging and realistic environments that promote active learning and motor practice.
These technologies enhance neuroplasticity and learning in children with neurological disorders by allowing for repetitive motor and sensory practice, which is crucial for recovery.
Role of virtual reality for cerebral palsy management.Weiss, PL., Tirosh, E., Fehlings, D.[2015]

Citations

Virtual Reality Gaming for Rett SyndromeThis trial uses special computer games with wristbands to help individuals with Rett syndrome move their arms and hands more independently.
Virtual Reality as a Tool for Upper Limb Rehabilitation in ...The findings support the VR intervention's efficacy, showing improvements in motor skills, reduction in stereotypical behaviors, and enhanced ...
The use of virtual reality in Rett Syndrome rehabilitation to ...Conclusions: This study demonstrates the potential of VR as a tool for RTT rehabilitation, addressing both motor and engagement challenges.
The Effects of Virtual Reality on the Upper Extremity Skills ...An effective way to increase motivation for therapy and enhance the frequency, duration, and intensity of therapy movements is the use of VR and gaming therapy ...
Measuring Impact of Computer Gaming on Arm Use in Rett ...The Effects of Virtual Reality on the Upper Extremity Skills of Girls with Rett Syndrome: A Single Case Study. J of Intellect Disabil- Diagnosis and Treatment.
Virtual Reality Gaming in Occupational RehabilitationThe participants experienced symptom relief while playing VR games, such as relief from pain, unpleasant body sensations, and mental symptoms ...
Effects of Immersive Virtual Reality with Treadmill in ...The aim of this study was to assess the feasibility of a short treadmill training coupled to VR in girls with Rett syndrome.
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