Virtual Reality Food Marketing for Public Health
Trial Summary
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
What data supports the effectiveness of the treatment Nikeland VR non-food marketing experience, Wendyverse VR food marketing experience?
Research suggests that virtual reality (VR) can be a useful tool in shaping food choices and teaching healthier eating habits, which could help in obesity prevention and management. VR has been shown to enhance motivation and skill development in other health-related areas, indicating potential benefits for using VR in food marketing experiences to promote public health.12345
Is virtual reality food marketing safe for humans?
The studies reviewed do not provide specific safety data for virtual reality food marketing experiences like Nikeland VR or Wendyverse VR. However, virtual reality platforms have been used in various research settings, such as nutrition education and food selection, without reported safety concerns, suggesting they are generally considered safe for human use.16789
How does the Virtual Reality Food Marketing treatment differ from other treatments for food marketing exposure?
The Virtual Reality Food Marketing treatment is unique because it uses immersive virtual reality experiences to influence perceptions of food marketing, unlike traditional methods that rely on physical environments or media campaigns. This approach allows for a controlled and engaging way to study and potentially alter how people, especially children, respond to food marketing.710111213
What is the purpose of this trial?
The purpose of this study is to test the effect of virtual reality (VR) food marketing exposure (versus VR non-food control) on snack consumption, purchase intention, hunger, and arousal in black and white young adults. Participants will be randomized to either the VR food marketing condition or VR non-food control. Study participation duration will be 2 hours during a one-time, single visit.
Research Team
Omni Cassidy, Ph.D.
Principal Investigator
NYU Langone Health
Eligibility Criteria
This trial is for black and white young adults interested in how virtual reality (VR) affects snack consumption, purchase intentions, hunger, and arousal. Specific eligibility criteria are not provided.Inclusion Criteria
Exclusion Criteria
Timeline
Screening
Participants are screened for eligibility to participate in the trial
VR Exposure
Participants are exposed to either VR food marketing or VR non-food control for 15 minutes and provide feedback
Post-Exposure Assessment
Participants' purchase intention, salivary flow, electrodermal activity, and snack consumption are measured
Follow-up
Participants are monitored for any immediate reactions or feedback post-exposure
Treatment Details
Interventions
- Nikeland VR non-food marketing experience
- Wendyverse VR food marketing experience
Find a Clinic Near You
Who Is Running the Clinical Trial?
NYU Langone Health
Lead Sponsor
National Institute on Minority Health and Health Disparities (NIMHD)
Collaborator