Virtual Reality Treatment for Phantom Limb Pain

No longer recruiting at 2 trial locations
LB
Overseen ByLaurel Buxbaum
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Albert Einstein Healthcare Network
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 2 JurisdictionsThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests two virtual reality (VR) treatments for individuals experiencing phantom limb pain after leg amputation. The goal is to evaluate how effectively each VR approach reduces pain. One treatment provides a relaxing VR experience, while the other involves interactive games requiring virtual leg movements. Individuals who had a leg amputated at least three months ago and continue to experience significant phantom pain may be suitable for this study. As an unphased trial, this study offers a unique opportunity to explore innovative VR treatments for pain relief.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What prior data suggests that these virtual reality treatments are safe for managing phantom limb pain?

Research has shown that virtual reality (VR) treatments are generally safe for people. They are non-invasive, meaning they don't involve entering the body, and are considered affordable. Studies have demonstrated that VR can significantly reduce phantom limb pain, with 88% of participants in one study reporting relief.

The Active VR treatment involves playing VR games using a virtual version of both legs. This method has proven effective and is linked to a noticeable decrease in pain and phantom sensations. The Distractor VR treatment, which immerses participants in enjoyable VR environments, has also reduced pain.

Both treatments have been tested on people and are well-tolerated, with no serious side effects reported. This makes them promising options for those experiencing phantom limb pain.12345

Why are researchers excited about this trial?

Unlike standard treatments for phantom limb pain, which often include medications like painkillers or antidepressants, the VR treatments being studied offer a unique, non-invasive approach. The Active VR treatment is particularly innovative because it immerses users in a virtual environment where they can engage in games and activities that require movement of their amputated limb, potentially retraining the brain's perception of the missing limb. Meanwhile, the Distractor VR treatment provides a soothing virtual experience without focusing on limb movement, aiming to reduce pain through relaxation. Researchers are excited about these treatments because they could offer a drug-free, engaging alternative that directly addresses the brain's role in phantom limb pain.

What evidence suggests that this trial's virtual reality treatments could be effective for phantom limb pain?

Research has shown that virtual reality (VR) can significantly reduce phantom limb pain, the pain felt where a limb used to be. In this trial, participants will receive one of two VR treatments. Studies have found that the Active VR treatment, which involves playing games with a virtual limb, lessens pain and alters perceptions of the missing limb. The Distractor VR treatment, which places users in a calming VR setting, has also shown promise in reducing pain, even without focusing on limb movement. Both treatments aim to engage the brain and change its experience of the missing limb, offering hope for those facing this challenging condition.13467

Who Is on the Research Team?

LB

Laurel Buxbaum, PsyD

Principal Investigator

Albert Einstein Healthcare Netork

Are You a Good Fit for This Trial?

This trial is for adults aged 18-100 who've had an arm or leg amputated above or below the knee at least 3 months ago, experience significant phantom limb pain (pain in the missing part), and can think clearly enough to consent. It's not for those with major medical issues like stroke, severe brain injuries, uncontrolled mental health conditions, substance abuse problems, or women who are nursing or pregnant.

Inclusion Criteria

I understand and can agree to the study's procedures and risks.
You must score 18 or higher on a test that measures your memory and thinking skills.
I had a leg amputation above or below the knee over 3 months ago.
See 1 more

Exclusion Criteria

Nursing a child, pregnant, or intent to become pregnant during the study
I have had a serious brain condition, like a severe head injury or stroke.
You are currently experiencing major feelings of sadness or worry, as determined by a specific scale.
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo either Distractor VR treatment or Active VR treatment for phantom limb pain, involving immersive VR experiences and interactive games.

8 weeks
8 sessions

Follow-up

Participants are monitored for changes in pain intensity, quality, and psychological health after the treatment.

8 weeks
1 week and 8 weeks after treatment

What Are the Treatments Tested in This Trial?

Interventions

  • VR treatment for phantom limb pain
Trial Overview The study tests two virtual reality treatments for phantom limb pain. One distracts patients with immersive VR that doesn't involve moving their legs. The other ('Active VR') has them play games that simulate using both legs. The goal is to see which treatment better eases the pain of a missing limb.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Distractor VR treatmentExperimental Treatment1 Intervention
Group II: Active VR treatmentExperimental Treatment1 Intervention

VR treatment for phantom limb pain is already approved in United States, European Union for the following indications:

🇺🇸
Approved in United States as Virtual Reality Treatment for Phantom Limb Pain for:
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Approved in European Union as Virtual Reality Treatment for Phantom Limb Pain for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Albert Einstein Healthcare Network

Lead Sponsor

Trials
65
Recruited
869,000+

University of Pennsylvania

Collaborator

Trials
2,118
Recruited
45,270,000+

University of Washington

Collaborator

Trials
1,858
Recruited
2,023,000+

Published Research Related to This Trial

A systematic review of 46 studies involving 1456 participants found that virtual, augmented, or mixed reality (VR/AR/MR) technology improved pain-related outcomes in 78% of randomized controlled trials (RCTs) for individuals with chronic pain.
Most positive effects were observed immediately or up to one month after treatment, highlighting the need for further RCTs to evaluate long-term benefits and accessibility for those facing pain management disparities.
Use and efficacy of virtual, augmented, or mixed reality technology for chronic pain: a systematic review.Matthie, NS., Giordano, NA., Jenerette, CM., et al.[2023]
In a feasibility study involving 14 veterans, a virtual reality (VR) treatment modeled after mirror therapy significantly reduced phantom limb pain (PLP) intensity, with only 28.6% of participants reporting PLP after treatment compared to 57.1% before.
Participants rated the VR treatment highly in terms of helpfulness, realism, and satisfaction, with no adverse experiences reported, indicating that VR could be a safe and effective option for managing PLP.
A Virtual Reality Intervention for the Treatment of Phantom Limb Pain: Development and Feasibility Results.Rutledge, T., Velez, D., Depp, C., et al.[2020]
A meta-analysis of 15 studies involving 300 participants found that both mirror therapy and virtual reality (VR) significantly reduced phantom limb pain (PLP), with mirror therapy showing a mean reduction in pain of 2.54 on the visual analogue scale (VAS) and VR showing a reduction of 2.24, both statistically significant (p<0.001).
There was no significant difference in pain relief between mirror therapy and VR (p=0.69), indicating that both treatments are equally effective for alleviating PLP, although the small sample size limited the exploration of other influencing factors.
Efficacy of mirror therapy and virtual reality therapy in alleviating phantom limb pain: a meta-analysis and systematic review.Rajendram, C., Ken-Dror, G., Han, T., et al.[2023]

Citations

Virtual Reality Intervention for the Treatment of Phantom Limb ...This feasibility study of a novel VR intervention for PLP was practical and was associated with significant reductions in PLP intensity and phantom sensations.
Innovative exploration of phantom limb pain treatment based ...We explore the potential of virtual reality, augmented reality, and mixed reality in alleviating pain and improving psychological status and quality of life of ...
NCT05915065 | VR to Evaluate Phantom Limb PainThe objective of this study is to develop a virtual rehabilitation system that can be used to effectively treat Phantom Limb Pain (PLP) within the research ...
PhantomAR: gamified mixed reality system for alleviating ...PhantomAR leverages mixed reality to significantly reduce Phantom Limb Pain, enhance user engagement, and alter perceptions of ownership and agency.
X-reality for phantom limb management for amputeesX-reality can significantly relieve phantom pain despite heterogeneity in studies. Themes included motor control, skills training, and stimulus-sensing.
NCT02784548 | Virtual Reality for Phantom Limb PainThis study will develop a virtual reality-based treatment for phantom limb pain among Veterans and test it against the most established behavioral therapy for ...
Virtual Reality Treatment for Phantom Limb PainResearch shows that virtual reality (VR) treatments can significantly reduce phantom limb pain (PLP) in individuals with amputations. In one study, 88% of ...
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