Virtual Reality Treatment for Phantom Limb Pain
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests two virtual reality (VR) treatments for individuals experiencing phantom limb pain after leg amputation. The goal is to evaluate how effectively each VR approach reduces pain. One treatment provides a relaxing VR experience, while the other involves interactive games requiring virtual leg movements. Individuals who had a leg amputated at least three months ago and continue to experience significant phantom pain may be suitable for this study. As an unphased trial, this study offers a unique opportunity to explore innovative VR treatments for pain relief.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What prior data suggests that these virtual reality treatments are safe for managing phantom limb pain?
Research has shown that virtual reality (VR) treatments are generally safe for people. They are non-invasive, meaning they don't involve entering the body, and are considered affordable. Studies have demonstrated that VR can significantly reduce phantom limb pain, with 88% of participants in one study reporting relief.
The Active VR treatment involves playing VR games using a virtual version of both legs. This method has proven effective and is linked to a noticeable decrease in pain and phantom sensations. The Distractor VR treatment, which immerses participants in enjoyable VR environments, has also reduced pain.
Both treatments have been tested on people and are well-tolerated, with no serious side effects reported. This makes them promising options for those experiencing phantom limb pain.12345Why are researchers excited about this trial?
Unlike standard treatments for phantom limb pain, which often include medications like painkillers or antidepressants, the VR treatments being studied offer a unique, non-invasive approach. The Active VR treatment is particularly innovative because it immerses users in a virtual environment where they can engage in games and activities that require movement of their amputated limb, potentially retraining the brain's perception of the missing limb. Meanwhile, the Distractor VR treatment provides a soothing virtual experience without focusing on limb movement, aiming to reduce pain through relaxation. Researchers are excited about these treatments because they could offer a drug-free, engaging alternative that directly addresses the brain's role in phantom limb pain.
What evidence suggests that this trial's virtual reality treatments could be effective for phantom limb pain?
Research has shown that virtual reality (VR) can significantly reduce phantom limb pain, the pain felt where a limb used to be. In this trial, participants will receive one of two VR treatments. Studies have found that the Active VR treatment, which involves playing games with a virtual limb, lessens pain and alters perceptions of the missing limb. The Distractor VR treatment, which places users in a calming VR setting, has also shown promise in reducing pain, even without focusing on limb movement. Both treatments aim to engage the brain and change its experience of the missing limb, offering hope for those facing this challenging condition.13467
Who Is on the Research Team?
Laurel Buxbaum, PsyD
Principal Investigator
Albert Einstein Healthcare Netork
Are You a Good Fit for This Trial?
This trial is for adults aged 18-100 who've had an arm or leg amputated above or below the knee at least 3 months ago, experience significant phantom limb pain (pain in the missing part), and can think clearly enough to consent. It's not for those with major medical issues like stroke, severe brain injuries, uncontrolled mental health conditions, substance abuse problems, or women who are nursing or pregnant.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants undergo either Distractor VR treatment or Active VR treatment for phantom limb pain, involving immersive VR experiences and interactive games.
Follow-up
Participants are monitored for changes in pain intensity, quality, and psychological health after the treatment.
What Are the Treatments Tested in This Trial?
Interventions
- VR treatment for phantom limb pain
Trial Overview
The study tests two virtual reality treatments for phantom limb pain. One distracts patients with immersive VR that doesn't involve moving their legs. The other ('Active VR') has them play games that simulate using both legs. The goal is to see which treatment better eases the pain of a missing limb.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Subjects assigned to the Distractor VR treatment will participate in REAL i-Series immersive VR experience (REAL system), which has been demonstrated to reduce pain in several studies but lacks the hypothesized "active ingredients" of our Active VR treatment (visual and auditory feedback of movement of an extrapolated amputated limb). Subjects will navigate through pleasant and relaxing VR environments; they will not see any rendering of their body and make no movements with their legs
Subjects assigned to the Active VR treatment will begin by selecting an avatar, with features such as gender and skin color that can be chosen according to preference. During treatment, they will participate in a variety of games and activities developed and used by our teams including Kick, Dog Food, Quest for Fire, Chess, Checkers, Sudoku, and surfing the internet. Subjects will have substantial flexibility to select games according to their interests but will be required to spend at least 30 minutes in each session in games that require forceful, large amplitude, movements of the amputated lower limb (e.g., Quest for Fire, Kick). Time spent and level of engagement as measured by movements of the avatar or, in the case of chess, checkers, solitaire, Sudoku, and internet surfing, the number of clicks produced with each leg will be recorded for each activity using custom software
VR treatment for phantom limb pain is already approved in United States, European Union for the following indications:
- Phantom limb pain management
- Phantom limb pain management
Find a Clinic Near You
Who Is Running the Clinical Trial?
Albert Einstein Healthcare Network
Lead Sponsor
University of Pennsylvania
Collaborator
University of Washington
Collaborator
Published Research Related to This Trial
Citations
Virtual Reality Intervention for the Treatment of Phantom Limb ...
This feasibility study of a novel VR intervention for PLP was practical and was associated with significant reductions in PLP intensity and phantom sensations.
Innovative exploration of phantom limb pain treatment based ...
We explore the potential of virtual reality, augmented reality, and mixed reality in alleviating pain and improving psychological status and quality of life of ...
NCT05915065 | VR to Evaluate Phantom Limb Pain
The objective of this study is to develop a virtual rehabilitation system that can be used to effectively treat Phantom Limb Pain (PLP) within the research ...
4.
jneuroengrehab.biomedcentral.com
jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-025-01554-7PhantomAR: gamified mixed reality system for alleviating ...
PhantomAR leverages mixed reality to significantly reduce Phantom Limb Pain, enhance user engagement, and alter perceptions of ownership and agency.
X-reality for phantom limb management for amputees
X-reality can significantly relieve phantom pain despite heterogeneity in studies. Themes included motor control, skills training, and stimulus-sensing.
NCT02784548 | Virtual Reality for Phantom Limb Pain
This study will develop a virtual reality-based treatment for phantom limb pain among Veterans and test it against the most established behavioral therapy for ...
Virtual Reality Treatment for Phantom Limb Pain
Research shows that virtual reality (VR) treatments can significantly reduce phantom limb pain (PLP) in individuals with amputations. In one study, 88% of ...
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