Virtual Reality Treatment for Phantom Limb Pain
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests two virtual reality (VR) treatments for individuals experiencing phantom limb pain after leg amputation. The goal is to evaluate how effectively each VR approach reduces pain. One treatment provides a relaxing VR experience, while the other involves interactive games requiring virtual leg movements. Individuals who had a leg amputated at least three months ago and continue to experience significant phantom pain may be suitable for this study. As an unphased trial, this study offers a unique opportunity to explore innovative VR treatments for pain relief.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What prior data suggests that these virtual reality treatments are safe for managing phantom limb pain?
Research has shown that virtual reality (VR) treatments are generally safe for people. They are non-invasive, meaning they don't involve entering the body, and are considered affordable. Studies have demonstrated that VR can significantly reduce phantom limb pain, with 88% of participants in one study reporting relief.
The Active VR treatment involves playing VR games using a virtual version of both legs. This method has proven effective and is linked to a noticeable decrease in pain and phantom sensations. The Distractor VR treatment, which immerses participants in enjoyable VR environments, has also reduced pain.
Both treatments have been tested on people and are well-tolerated, with no serious side effects reported. This makes them promising options for those experiencing phantom limb pain.12345Why are researchers excited about this trial?
Unlike standard treatments for phantom limb pain, which often include medications like painkillers or antidepressants, the VR treatments being studied offer a unique, non-invasive approach. The Active VR treatment is particularly innovative because it immerses users in a virtual environment where they can engage in games and activities that require movement of their amputated limb, potentially retraining the brain's perception of the missing limb. Meanwhile, the Distractor VR treatment provides a soothing virtual experience without focusing on limb movement, aiming to reduce pain through relaxation. Researchers are excited about these treatments because they could offer a drug-free, engaging alternative that directly addresses the brain's role in phantom limb pain.
What evidence suggests that this trial's virtual reality treatments could be effective for phantom limb pain?
Research has shown that virtual reality (VR) can significantly reduce phantom limb pain, the pain felt where a limb used to be. In this trial, participants will receive one of two VR treatments. Studies have found that the Active VR treatment, which involves playing games with a virtual limb, lessens pain and alters perceptions of the missing limb. The Distractor VR treatment, which places users in a calming VR setting, has also shown promise in reducing pain, even without focusing on limb movement. Both treatments aim to engage the brain and change its experience of the missing limb, offering hope for those facing this challenging condition.13467
Who Is on the Research Team?
Laurel Buxbaum, PsyD
Principal Investigator
Albert Einstein Healthcare Netork
Are You a Good Fit for This Trial?
This trial is for adults aged 18-100 who've had an arm or leg amputated above or below the knee at least 3 months ago, experience significant phantom limb pain (pain in the missing part), and can think clearly enough to consent. It's not for those with major medical issues like stroke, severe brain injuries, uncontrolled mental health conditions, substance abuse problems, or women who are nursing or pregnant.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants undergo either Distractor VR treatment or Active VR treatment for phantom limb pain, involving immersive VR experiences and interactive games.
Follow-up
Participants are monitored for changes in pain intensity, quality, and psychological health after the treatment.
What Are the Treatments Tested in This Trial?
Interventions
- VR treatment for phantom limb pain
VR treatment for phantom limb pain is already approved in United States, European Union for the following indications:
- Phantom limb pain management
- Phantom limb pain management
Find a Clinic Near You
Who Is Running the Clinical Trial?
Albert Einstein Healthcare Network
Lead Sponsor
University of Pennsylvania
Collaborator
University of Washington
Collaborator