20 Participants Needed

Virtual Reality Therapy for Phantom Limb Pain

JS
BC
Overseen ByBen Connell
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Wake Forest University Health Sciences
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

Phantom limb pain (PLP) is a significant and pervasive issue among upper limb amputees, severely impacting their quality of life. The literature delineating prevalence of upper versus lower limb amputations is limited, but the prevalence of total amputations in the United States is estimated to reach 3 million individuals by 2050, with approximately 185,000 new cases annually. PLP affects 60-68% of these patients, leading to heightened levels of anxiety, depression, and reduced overall well-being.

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment Virtual Reality Therapy for Phantom Limb Pain?

Research shows that virtual reality (VR) therapy can help reduce pain intensity in people with phantom limb pain and other chronic pain conditions. In one case, a patient with severe phantom limb pain experienced significant pain relief after using immersive VR therapy, with pain scores decreasing by up to 90%.12345

Is virtual reality therapy safe for humans?

Research on virtual reality therapy for pain management, including phantom limb pain, suggests it is generally safe for humans, but there is limited information on adverse events (side effects). More studies are needed to fully understand its safety profile.24567

How is Virtual Reality Therapy different from other treatments for phantom limb pain?

Virtual Reality Therapy is unique because it uses immersive environments and motion-tracking technology to create a virtual representation of the missing limb, allowing patients to interact with it as if it were real. This approach can provide significant pain relief, especially for those who do not respond to traditional treatments like mirror therapy.23589

Research Team

GG

Glenn Gaston, MD

Principal Investigator

Atrium Health Musculoskeletal Institute

Eligibility Criteria

This trial is for adults over 18 who have had a major limb amputated and are experiencing phantom limb pain or sensations. It's not suitable for individuals with active mental illness, neurological diseases, cognitive impairments that affect survey participation, those without phantom limb issues, or non-English speakers.

Inclusion Criteria

I am older than 18 years.
I experience pain or odd sensations where my limb used to be.
I have had a major limb amputated.

Exclusion Criteria

I do not experience phantom limb pain or sensations.
I do not have any mental, neurological, or cognitive conditions that would prevent me from completing a survey.

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo virtual reality therapy intervention for phantom limb pain

6 weeks
Weekly sessions

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

Treatment Details

Interventions

  • Virtual Reality Therapy
Trial Overview The study explores the effectiveness of virtual reality therapy in alleviating phantom limb pain compared to a matched control group. Participants will be randomly assigned to receive either VR therapy or no intervention to assess differences in their experiences of pain.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: Virtual Reality (VR) InterventionExperimental Treatment1 Intervention
Individuals undergoing virtual reality therapy intervention
Group II: Matched ControlPlacebo Group1 Intervention
The matched controls will receive standard care without the VR intervention

Virtual Reality Therapy is already approved in United States for the following indications:

🇺🇸
Approved in United States as Virtual Reality Therapy for:
  • Pain management for vaso-occlusive crisis in sickle cell disease

Find a Clinic Near You

Who Is Running the Clinical Trial?

Wake Forest University Health Sciences

Lead Sponsor

Trials
1,432
Recruited
2,506,000+

Findings from Research

A systematic review of 46 studies involving 1456 participants found that virtual, augmented, or mixed reality (VR/AR/MR) technology improved pain-related outcomes in 78% of randomized controlled trials (RCTs) for individuals with chronic pain.
Most positive effects were observed immediately or up to one month after treatment, highlighting the need for further RCTs to evaluate long-term benefits and accessibility for those facing pain management disparities.
Use and efficacy of virtual, augmented, or mixed reality technology for chronic pain: a systematic review.Matthie, NS., Giordano, NA., Jenerette, CM., et al.[2023]
In a feasibility study involving 14 veterans, a virtual reality (VR) treatment modeled after mirror therapy significantly reduced phantom limb pain (PLP) intensity, with only 28.6% of participants reporting PLP after treatment compared to 57.1% before.
Participants rated the VR treatment highly in terms of helpfulness, realism, and satisfaction, with no adverse experiences reported, indicating that VR could be a safe and effective option for managing PLP.
A Virtual Reality Intervention for the Treatment of Phantom Limb Pain: Development and Feasibility Results.Rutledge, T., Velez, D., Depp, C., et al.[2020]
A patient with severe phantom limb pain experienced significant pain relief after five sessions of immersive virtual reality mirror therapy, with pain scores decreasing by 55% to 90% across different measures.
The therapy not only provided immediate pain relief but also resulted in continued improvement six weeks after treatment, suggesting that virtual reality could be an effective option for those who do not respond to traditional therapies.
Immersive Virtual Reality Therapy with Myoelectric Control for Treatment-resistant Phantom Limb Pain: Case Report.Chau, B., Phelan, I., Ta, P., et al.[2022]

References

Use and efficacy of virtual, augmented, or mixed reality technology for chronic pain: a systematic review. [2023]
A Virtual Reality Intervention for the Treatment of Phantom Limb Pain: Development and Feasibility Results. [2020]
Immersive Virtual Reality Therapy with Myoelectric Control for Treatment-resistant Phantom Limb Pain: Case Report. [2022]
Effectiveness of Virtual Reality-Based Interventions for Managing Chronic Pain on Pain Reduction, Anxiety, Depression and Mood: A Systematic Review. [2022]
Use of virtual reality for the management of phantom limb pain: a systematic review. [2023]
Efficacy of mirror therapy and virtual reality therapy in alleviating phantom limb pain: a meta-analysis and systematic review. [2023]
The State of Science in the Use of Virtual Reality in the Treatment of Acute and Chronic Pain: A Systematic Scoping Review. [2023]
Exploratory findings with virtual reality for phantom limb pain; from stump motion to agency and analgesia. [2022]
Immersive Low-Cost Virtual Reality Treatment for Phantom Limb Pain: Evidence from Two Cases. [2022]
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