Social Experiences for Immune Response
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial examines how social experiences and background might influence the immune system. It uses a virtual ballgame called Cyberball, a computer-based social interaction game, to study how experiences of discrimination (unfair treatment) interact with immune responses. Specifically, it investigates how individuals from different ethnic backgrounds and regions respond to these experiences. Those who identify as non-Hispanic Black, non-Hispanic White, or Hispanic and reside near specific universities may be suitable for this study. Understanding these interactions could lead to better treatments for immune-related conditions. As an unphased trial, this study provides a unique opportunity to contribute to groundbreaking research that could enhance future healthcare strategies.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
What prior data suggests that the Cyberball technique is safe for participants?
Research has shown that the Cyberball task, used in this trial, has been widely studied in various situations. Studies have found that it can cause social stress, but no evidence indicates harm or danger to participants. For instance, one study observed people playing Cyberball and noted changes in heart rate and blood pressure, but reported no harmful effects. Social stress is a normal reaction and doesn't cause lasting harm. Therefore, the Cyberball task is generally considered safe and well-tolerated in research settings.12345
Why are researchers excited about this trial?
Researchers are excited about this trial because it explores how social experiences can influence immune responses, which is a relatively new area of study. Unlike traditional treatments that directly target physiological symptoms, this trial uses a virtual game called Cyberball™ to investigate the psychological and social factors that might affect immunity. By examining how different social interactions, like being included or excluded by avatars of different ethnic backgrounds, impact biological markers in participants, researchers hope to uncover insights into the mind-body connection. This could open up innovative pathways for enhancing immune function through social interventions.
What evidence suggests that this trial's treatments could be effective for immune-mediated inflammatory diseases?
Research shows that playing Cyberball, a virtual game involving ball-tossing, can influence how the brain and body react to exclusion. In this trial, participants will encounter various scenarios of inclusion and exclusion while playing Cyberball. Studies have found that exclusion in this game increases activity in brain areas related to negative feelings and stress, such as the dorsal anterior cingulate cortex, which often activates during emotional pain. One study found that being left out during Cyberball can alter the body's response, possibly affecting inflammation, which is linked to many diseases. These findings suggest that Cyberball can help researchers understand how social experiences might impact health, particularly concerning inflammation and stress response.678910
Are You a Good Fit for This Trial?
This trial is for Non-Hispanic Black, White, or Hispanic adults over 18 living/working near Morgan State University, The University of Baltimore, or Texas Christian University. It studies how discrimination experiences affect immune function.Inclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Baseline Assessment
Participants complete surveys and provide saliva and blood samples before the first Cyberball sequence
Experimental Manipulation
Participants play Cyberball under different conditions to manipulate discrimination experiences, followed by blood and saliva sample collection
Follow-up
Participants are monitored for immune response and complete additional surveys after the second Cyberball sequence
What Are the Treatments Tested in This Trial?
Interventions
- Cyberball
Trial Overview
The study uses a virtual ballgame called Cyberball to simulate discrimination and examines its impact on immune cells through blood tests and advanced genetic analysis. It aims to understand how race, ethnicity, and location influence immunity.
How Is the Trial Designed?
12
Treatment groups
Experimental Treatment
Active Control
Participants play Cyberball™ with virtual players who appear non-Hispanic Black or Hispanic. The participant receives the ball once during the game, while all the non-Hispanic Black or Hispanic avatars will pass the ball back and forth with each other many times. After completing surveys and providing saliva and blood samples, participants play Cyberball, in which they receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity. During this round, participants play cyberball with virtual players who do not have any noticeable ethnic differences from them. The participant again only receives the ball once during the entire game, while the other avatars that look similar to them pass the ball back and forth with each other several times. After completing surveys and providing blood samples, participants receive the ball from virtual players an equal number of times as the different avatars, regardless of ethnicity.
Participants play Cyberball™ with virtual players who appear to be non-Hispanic White. The participant only receives the ball once during the entire game, while all the non-Hispanic White avatars will pass the ball back and forth with each other many times. After completing surveys and providing saliva and blood samples, participants play Cyberball, in which they receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity. During this round, participants play cyberball with virtual players who do not have any noticeable ethnic differences from them. The participant again only receives the ball once during the entire game, while the other avatars that look similar to them pass the ball back and forth several times. After completing surveys and providing blood samples, participants receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity.
Participants play Cyberball with virtual players who do not have any noticeable ethnic differences from them. The participants only receive the ball once during the entire game, but avatars that look similar to them pass the ball back and forth with each other several times. After completing surveys and providing saliva and blood samples, participants play Cyberball again but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity. Participants play another session of Cyberball™ with virtual players who appear to be non-Hispanic White. The participant receives the ball once during the game, while all the non-Hispanic White avatars will pass the ball back and forth with each other many times. After completing surveys and providing blood samples, participants again play Cyberball but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity.
Participants play Cyberball™ with virtual players who appear to be non-Hispanic White. The participant only receives the ball once during the entire game, while all the non-Hispanic White avatars will pass the ball back and forth with each other many times. After completing surveys and providing saliva and blood samples, participants play Cyberball, in which they receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity. During this round, participants play Cyberball with virtual players who do not have any noticeable ethnic differences from them. The participant again only receives the ball once during the entire game, while the other avatars that look similar to them pass the ball back and forth several times. After completing surveys and providing blood samples, participants receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity.
Participants play Cyberball™ with virtual players who appear non-Hispanic Black, or Hispanic. The participant receives the ball once during the game, while all the non-Hispanic Black or Hispanic avatars will pass the ball back and forth with each other many times. After completing surveys and providing saliva and blood samples, participants play Cyberball, in which they receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity. During this round, participants play cyberball with virtual players who do not have any noticeable ethnic differences from them. The participant again only receives the ball once during the entire game, while the other avatars that look similar to them pass the ball back and forth several times. After completing surveys and providing blood samples, participants receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity.
Participants play Cyberball™ with virtual players who appear to be non-Hispanic White. The participant only receives the ball once during the entire game, while all the non-Hispanic White avatars will pass the ball back and forth with each other many times. After completing surveys and providing saliva and blood samples, participants play Cyberball, in which they receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity. During this round, participants play cyberball with virtual players who do not have any obvious ethnic differences from them. The participant again only receives the ball once during the entire game, while the other avatars that look similar to them pass the ball back and forth with each other a number of times. After completing surveys and providing blood samples, participants receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity.
Participants play Cyberball™ with virtual players who appear to be non-Hispanic White. The participant receives the ball once during the game, while all the non-Hispanic White avatars will pass the ball back and forth with each other many times. After completing surveys and providing saliva and blood samples, participants play Cyberball, in which they receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity. During this round, participants play Cyberball with virtual players who do not have any noticeable ethnic differences from them. The participant again only receives the ball once during the entire game, while the other avatars that look similar to them pass the ball back and forth several times. After completing surveys and providing blood samples, participants receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity.
Participants play Cyberball with virtual players who do not have any noticeable ethnic differences from them. The participants only receive the ball once during the entire game, but avatars that look similar to them pass the ball back and forth with each other several times. After completing surveys and providing saliva and blood samples, participants play Cyberball again but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity. Participants play another session of Cyberball™ with virtual players who appear to be non-Hispanic White. The participant only receives the ball once during the entire game, while all the non-Hispanic White avatars will pass the ball back and forth with each other many times. After completing surveys and providing blood samples, participants again play Cyberball but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity.
Participants play Cyberball with virtual players who do not have any noticeable ethnic differences from them. The participants only receive the ball once during the game, but avatars that look similar to them pass the ball back and forth with each other several times. After completing surveys and providing saliva and blood samples, participants play Cyberball again but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity. Participants play another session of Cyberball with virtual players who appear to be non-Hispanic Black or Hispanic. The participant receives the ball once during the game, while all the non-Hispanic Black or Hispanic avatars will pass the ball back and forth with each other many times. After completing surveys and providing blood samples, participants again play Cyberball but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity.
Participants play Cyberball with virtual players who do not have any noticeable ethnic differences from them. The participants only receive the ball once during the entire game, but avatars that look similar to them pass the ball back and forth with each other several times. After completing surveys and providing saliva and blood samples, participants play Cyberball again but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity. Participants play another session of Cyberball™ with virtual players who appear to be non-Hispanic White. The participant only receives the ball once during the entire game, while all the non-Hispanic White avatars will pass the ball back and forth with each other many times. After completing surveys and providing blood samples, participants again play Cyberball but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity.
Participants play Cyberball with virtual players who do not have any noticeable ethnic differences from them. The participants only receive the ball once during the entire game, but avatars that look similar to them pass the ball back and forth with each other several times. After completing surveys and providing saliva and blood samples, participants play Cyberball again but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity. Participants play another session of Cyberball™ with virtual players who appear to be non-Hispanic White. The participant only receives the ball once during the entire game, while all the non-Hispanic White avatars will pass the ball back and forth with each other many times. After completing surveys and providing blood samples, participants again play Cyberball but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity.
Participants play Cyberball with virtual players who do not have any noticeable ethnic differences from them. The participants only receive the ball once during the entire game, but avatars that look similar to them pass the ball back and forth with each other several times. After completing surveys and providing saliva and blood samples, participants play Cyberball again but receive the ball from virtual players an equal number of times as the other avatars, regardless of their ethnicity. Participants play another session of Cyberball with virtual players who appear to be non-Hispanic Black or Hispanic. The participant only receives the ball once during the entire game, while all the non-white avatars will pass the ball back and forth with each other many times. After completing surveys and providing blood samples, participants again play Cyberball but receive the ball from virtual players an equal number of times as the other avatars, regardless of the avatars' ethnicity.
Find a Clinic Near You
Who Is Running the Clinical Trial?
Morgan State University
Lead Sponsor
Texas Christian University
Collaborator
University of Maryland, Baltimore
Collaborator
University of Baltimore
Collaborator
Published Research Related to This Trial
Citations
Afraid of Social Exclusion: Fear of Missing Out Predicts ...
We aimed to identify if baseline scores in attachment anxiety and/or FoMO predict how excluded an individual feels after playing an online ball-tossing game ...
Social exclusion reliably engages the default network
Results from this study showed increased activity in the dorsal anterior cingulate (dACC), anterior insula, and right ventral prefrontal cortex ...
3.
bmcpsychology.biomedcentral.com
bmcpsychology.biomedcentral.com/articles/10.1186/s40359-023-01219-xFacing ostracism: micro-coding facial expressions in the ...
In a meta-analysis of 120 Cyberball studies, a medium-sized moderation effect of personal or situational variables was found for the impact of ...
Distinct dynamic behavioural response to social exclusion ...
Our study aimed to investigate the dynamic behavioural response and the inflammatory effects of social exclusion in male patients with a history of AD.
Violated Expectations in the Cyberball Paradigm
To examine the psychological consequences of social exclusion, Williams et al. (2000) introduced the cyberball paradigm which simulates ...
Neural sensitivity to social rejection is associated with ...
These data thus elucidate a neurocognitive pathway that may be involved in potentiated inflammatory responses to acute social stress.
7.
researchgate.net
researchgate.net/publication/354912913_Cardiovascular_responses_to_social_stress_elicited_by_the_cyberball_taskCardiovascular Responses to Social Stress Elicited by the ...
Methods Sixty-four participants engaged in the Cyberball task while heart rate, blood pressure, and respiratory rate were continuously measured.
The Stressed Brain: Neural Underpinnings of Social Stress ...
In this review, we provide an overview of research on the neural underpinnings of social stress processing to date.
Social support modulates the neural correlates underlying ...
In this study, we used behavioral and fMRI measures to advance our understanding how social support can buffer the negative effects of social exclusion.
Effects of Rifaximin on Central Responses to Social Stress ...
All participants met our inclusion criteria: 1) nonsmoker for at least 3 months, 2) with a body mass index of 18 to 30, 3) without any chronic allergies, 4) ...
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