Active vs Passive VR Games for Pain Tolerance

SR
MY
Overseen ByMan Yee Suen, MMed
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how different types of virtual reality (VR) games affect a person's ability to tolerate heat-induced pain. Participants will use an Oculus Go headset to engage with either active VR games, which involve interaction and movement, or passive VR experiences, which involve observation only. The researchers aim to determine which type of VR might increase the heat pain threshold. The trial seeks healthy participants without a history of motion sickness or chronic pain and who are not currently taking certain medications, such as painkillers. As an unphased trial, it offers participants the chance to contribute to innovative research in pain management using VR technology.

Do I need to stop taking my current medications to join the trial?

Yes, you cannot participate if you are currently taking beta blockers, heart medications that affect heart rate, or any prescription pain medications like opioids.

What prior data suggests that these VR interventions are safe for participants?

A previous study found that using the Oculus Go headset caused minor side effects like back pain and discomfort from wearing it. Stop using the headset if symptoms like eye strain, disorientation, or muscle twitching occur. These issues can arise with both active and passive VR setups, but they are usually mild.

Virtual reality (VR) technology has reduced pain during various medical procedures. However, the intensity of the VR experience can sometimes cause discomfort. Other studies have used the same headset, where it helped manage pain and even lowered heart rates in some cases.

Overall, the headset is generally well-tolerated, but like any device, it may cause mild discomfort for certain users. Always use it in a safe environment and follow safety guidelines. If unusual symptoms appear, stop using the device immediately.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality (VR) games for pain tolerance because they offer a unique approach compared to traditional pain management methods like medication or physical therapy. The active VR games require participants to engage interactively, possibly distracting them more effectively from pain than passive experiences. This immersive technique could provide an innovative way to manage pain without drugs, minimizing side effects and offering a fun, engaging experience. By exploring both active and passive VR interventions, researchers hope to discover how different levels of interaction can influence pain perception and tolerance.

What evidence suggests that this trial's VR games could be effective for increasing pain tolerance?

Research shows that virtual reality (VR) can help reduce pain in various medical conditions. In this trial, participants will experience both active and passive VR treatments. Active VR, which involves interacting with the virtual environment, has significantly lowered pain, with some studies reporting a 30.3% reduction in pain levels. Even passive VR, where participants simply watch without interacting, can help manage pain, particularly for conditions like knee pain. Both active and passive VR treatments are safe and can enhance pain management. Overall, VR is a promising and enjoyable tool for managing pain for most people.35678

Are You a Good Fit for This Trial?

This trial is for adults over 18 who speak English and have good hearing. It's not for those who are pregnant, have hearing loss, take certain heart or pain medications, suffer from chronic or acute pain conditions, severe motion sickness, nausea, or seizures.

Inclusion Criteria

English speaking
My hearing is normal.
I am over 18 years old.

Exclusion Criteria

Are pregnant
History of severe motion sickness
I have hearing loss.
See 4 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1 week

Intervention

Participants undergo passive and active VR sessions to measure heat and pressure pain thresholds

15 minutes
1 visit (in-person)

Follow-up

Participants' recalled pain and anxiety levels are assessed 24 hours after the intervention

24 hours

What Are the Treatments Tested in This Trial?

Interventions

  • Oculus Go headset with active intervention
  • Oculus Go headset without active intervention
Trial Overview The study is testing how different types of virtual reality (VR) experiences using the Oculus Go headset affect a person's sensitivity to heat-related pain. Participants will try both passive viewing and active VR games to see which impacts their heat pain threshold more.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Group I: Passive VR then Active VRExperimental Treatment2 Interventions
Group II: Active VR then Passive VRExperimental Treatment2 Interventions

Find a Clinic Near You

Who Is Running the Clinical Trial?

Stanford University

Lead Sponsor

Trials
2,527
Recruited
17,430,000+

Citations

Efficacy of virtual reality for pain relief in medical proceduresImmersive VR technology offers effective pain control across various medical procedures, albeit statistical heterogeneity.
Effectiveness of Virtual Reality for Pain Management in ...VR shows potential for managing pain in MSK disorders, particularly knee conditions, with significant effectiveness using specialised non‐immersive VR.
Self-Administered Skills-Based Virtual Reality Intervention for ...For VR efficacy, symptom improvement over time was found for each pain variable (all P<. 001), with results strengthening after 2 weeks.
Oculus Go virtual reality headset.Minor adverse effects were reported, including back pain and headset discomfort. In addition, 90.9% of participants enjoyed the VR experience, and all were ...
Three-Month Follow-Up Results of a Double-Blind ...At month 3, mean pain intensity improvement for the EaseVRx group was 30.3% (median = 25.9%) and 15.8% (median = 10.7%) for the Sham VR group. The drm for ...
Health & Safety Before Using the HeadsetImmediately discontinue using the headset if any of the following symptoms are experienced: seizures; loss of awareness; eye strain; eye or muscle twitching; ...
Virtual Reality Applications in Chronic Pain ManagementA systematic review concluded that immersive VR technology is more likely to generate pain than nonimmersive (2D) VR technology [30]. As the price of immersive ...
Product Information Sheet– Oculus GoThe Oculus Go is a standalone VR headset with a 2600mAh 3.6V battery. Do not disassemble, crush, heat, or burn the product. Avoid water and high temperatures.
Unbiased ResultsWe believe in providing patients with all the options.
Your Data Stays Your DataWe only share your information with the clinical trials you're trying to access.
Verified Trials OnlyAll of our trials are run by licensed doctors, researchers, and healthcare companies.
Terms of Service·Privacy Policy·Cookies·Security