Active vs Passive VR Games for Pain Tolerance
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores how different types of virtual reality (VR) games affect a person's ability to tolerate heat-induced pain. Participants will use an Oculus Go headset to engage with either active VR games, which involve interaction and movement, or passive VR experiences, which involve observation only. The researchers aim to determine which type of VR might increase the heat pain threshold. The trial seeks healthy participants without a history of motion sickness or chronic pain and who are not currently taking certain medications, such as painkillers. As an unphased trial, it offers participants the chance to contribute to innovative research in pain management using VR technology.
Do I need to stop taking my current medications to join the trial?
Yes, you cannot participate if you are currently taking beta blockers, heart medications that affect heart rate, or any prescription pain medications like opioids.
What prior data suggests that these VR interventions are safe for participants?
A previous study found that using the Oculus Go headset caused minor side effects like back pain and discomfort from wearing it. Stop using the headset if symptoms like eye strain, disorientation, or muscle twitching occur. These issues can arise with both active and passive VR setups, but they are usually mild.
Virtual reality (VR) technology has reduced pain during various medical procedures. However, the intensity of the VR experience can sometimes cause discomfort. Other studies have used the same headset, where it helped manage pain and even lowered heart rates in some cases.
Overall, the headset is generally well-tolerated, but like any device, it may cause mild discomfort for certain users. Always use it in a safe environment and follow safety guidelines. If unusual symptoms appear, stop using the device immediately.12345Why are researchers excited about this trial?
Researchers are excited about using virtual reality (VR) games for pain tolerance because they offer a unique approach compared to traditional pain management methods like medication or physical therapy. The active VR games require participants to engage interactively, possibly distracting them more effectively from pain than passive experiences. This immersive technique could provide an innovative way to manage pain without drugs, minimizing side effects and offering a fun, engaging experience. By exploring both active and passive VR interventions, researchers hope to discover how different levels of interaction can influence pain perception and tolerance.
What evidence suggests that this trial's VR games could be effective for increasing pain tolerance?
Research shows that virtual reality (VR) can help reduce pain in various medical conditions. In this trial, participants will experience both active and passive VR treatments. Active VR, which involves interacting with the virtual environment, has significantly lowered pain, with some studies reporting a 30.3% reduction in pain levels. Even passive VR, where participants simply watch without interacting, can help manage pain, particularly for conditions like knee pain. Both active and passive VR treatments are safe and can enhance pain management. Overall, VR is a promising and enjoyable tool for managing pain for most people.35678
Are You a Good Fit for This Trial?
This trial is for adults over 18 who speak English and have good hearing. It's not for those who are pregnant, have hearing loss, take certain heart or pain medications, suffer from chronic or acute pain conditions, severe motion sickness, nausea, or seizures.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Intervention
Participants undergo passive and active VR sessions to measure heat and pressure pain thresholds
Follow-up
Participants' recalled pain and anxiety levels are assessed 24 hours after the intervention
What Are the Treatments Tested in This Trial?
Interventions
- Oculus Go headset with active intervention
- Oculus Go headset without active intervention
Find a Clinic Near You
Who Is Running the Clinical Trial?
Stanford University
Lead Sponsor