Active vs Passive VR Games for Pain Tolerance
SR
MY
Overseen ByMan Yee Suen, MMed
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Stanford University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Trial Summary
What is the purpose of this trial?
This is a prospective, crossover study of healthy participants evaluating the impact of passive vs. active virtual reality (VR) games on heat pain threshold (HPT).
Eligibility Criteria
This trial is for adults over 18 who speak English and have good hearing. It's not for those who are pregnant, have hearing loss, take certain heart or pain medications, suffer from chronic or acute pain conditions, severe motion sickness, nausea, or seizures.Inclusion Criteria
My hearing is normal.
English speaking
I am over 18 years old.
Exclusion Criteria
I am currently experiencing nausea.
History of severe motion sickness
I have a history of seizures.
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Timeline
Screening
Participants are screened for eligibility to participate in the trial
1 week
Intervention
Participants undergo passive and active VR sessions to measure heat and pressure pain thresholds
15 minutes
1 visit (in-person)
Follow-up
Participants' recalled pain and anxiety levels are assessed 24 hours after the intervention
24 hours
Treatment Details
Interventions
- Oculus Go headset with active intervention
- Oculus Go headset without active intervention
Trial Overview The study is testing how different types of virtual reality (VR) experiences using the Oculus Go headset affect a person's sensitivity to heat-related pain. Participants will try both passive viewing and active VR games to see which impacts their heat pain threshold more.
Participant Groups
2Treatment groups
Experimental Treatment
Group I: Passive VR then Active VRExperimental Treatment2 Interventions
Participant will conduct the experiment using passive VR first and then active VR
Group II: Active VR then Passive VRExperimental Treatment2 Interventions
Participant will conduct the experiment using active VR first and then passive VR
Find a Clinic Near You
Who Is Running the Clinical Trial?
Stanford University
Lead Sponsor
Trials
2,527
Recruited
17,430,000+
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