12 Participants Needed

Ergonomic Protocol for Esports Performance

AR
DK
Overseen ByDonnamarie Krause, Ph.D
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Nevada, Las Vegas
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

The goal of this clinical trial is to learn if this ergonomic protocol can improve performance and reduce ergonomic risk in esports athletes. It will also learn about the insight of esports athletes and their experience in implementing this new protocol. The main questions it aims to answer are:Does this ergonomic protocol improve performance? Does this ergonomic protocol reduce ergonomic risk?Researchers will assign the protocol to esports athletes who meet inclusion criteria and express interest in participating in the study. A pre-post design will be conducted to note any differences.Participants will:* Participate in a 6-week study with 4 in-person visits* Volunteers will be requested to participate in a focus group during Week 6.* Implement the strengthening protocol 3x a week and a warm up/cool down protocol before and after each gaming session.* Attend one educational session about gaming ergonomics during Week 1* Complete the Rapid Entire Body Assessment, Kovaaks Asessment, and a Questionnaire during Week Zero, Week 3, and Week 6.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

Is the Esports Ergonomic Protocol safe for humans?

The research articles reviewed do not provide specific safety data for the Esports Ergonomic Protocol or similar treatments in humans.12345

How does the Esports Ergonomic Protocol treatment differ from other treatments for esports-related musculoskeletal issues?

The Esports Ergonomic Protocol is unique because it specifically addresses the ergonomic needs of esports athletes, focusing on posture, mobility, and stability to prevent musculoskeletal problems. Unlike general musculoskeletal treatments, this protocol is tailored to the specific demands and postures associated with prolonged gaming sessions.26789

What data supports the effectiveness of the Esports Ergonomic Protocol treatment?

Research shows that ergonomic interventions, like hands-on education and consultations, can improve comfort and reduce discomfort for people working at computer workstations, which suggests similar benefits might be seen in esports players.1011121314

Are You a Good Fit for This Trial?

This trial is for competitive e-sport athletes who are interested in improving their performance and reducing ergonomic risks through a new protocol. Participants must commit to a 6-week study with regular visits, exercises, and assessments.

Inclusion Criteria

Plays at least 10 hours a week
Must be affiliated with an established Esports team or organization
I have a way to get to my appointments.
See 1 more

Exclusion Criteria

Individuals with cognitive impairments
Individuals with a history of a neck, shoulder, wrist, and/or back injury
Individuals currently receiving treatment for self-reported pain related to prolonged gaming
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1 week
1 visit (virtual)

Baseline Assessment

Baseline assessments using REBA and Kovaaks to evaluate ergonomic risks and gaming performance

1 week
1 visit (in-person)

Treatment

Participants implement the ergonomic protocol, including educational sessions and regular assessments

6 weeks
4 visits (in-person)

Focus Group

Participants engage in a focus group to discuss their experiences and progress with the protocol

1 week
1 visit (in-person)

Follow-up

Participants complete a post-survey and are monitored for adherence to the protocol

6 weeks
1 visit (virtual)

What Are the Treatments Tested in This Trial?

Interventions

  • Esports Ergonomic Protocol
Trial Overview The trial tests an esports ergonomic protocol designed to enhance gaming performance and minimize injury risk. Athletes will follow the protocol over six weeks, including exercises, educational sessions, and focus groups.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Ergonomic Protocol for Esports AthletesExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Nevada, Las Vegas

Lead Sponsor

Trials
81
Recruited
14,700+

Published Research Related to This Trial

Among male keyboard operators, there were no significant differences in anthropometric dimensions between those with overuse injuries and those without, suggesting that workstation fit may not be a major factor for this group.
In contrast, female keyboard operators with overuse injuries exhibited significant differences in body dimensions, such as greater hip widths and a higher prevalence of being overweight, indicating that current workstation designs may not adequately accommodate women, potentially leading to increased injury risk.
Anthropometric dimensions and overuse injury among Australian keyboard operators.Green, RA., Briggs, CA.[2019]
In a study of 56 patients with upper extremity disorders related to keyboard and mouse use, the most common issues included myofascial pain syndrome and poor posture, highlighting the impact of ergonomic stressors.
After implementing medical and ergonomic interventions, 89% of patients reported improvement, suggesting that combining ergonomic education with medical treatment is effective for managing these work-related disorders.
A medical-ergonomic program for symptomatic keyboard/mouse users.Bleecker, ML., Celio, MA., Barnes, SK.[2017]
In a pilot study involving 25 university employees, an ergonomic intervention consisting of educational sessions and individual consultations led to improved postural comfort for 21 participants, indicating potential effectiveness.
The study highlights the need for further research into hands-on ergonomic education and consultation to better understand its impact on reducing postural discomfort in individuals working at computer stations.
A single-subject design of ergonomic intervention effectiveness for university employees in a new facility.Lindstrom-Hazel, D.[2017]

Citations

Anthropometric dimensions and overuse injury among Australian keyboard operators. [2019]
A medical-ergonomic program for symptomatic keyboard/mouse users. [2017]
A single-subject design of ergonomic intervention effectiveness for university employees in a new facility. [2017]
Systematic review of the role of occupational health and safety interventions in the prevention of upper extremity musculoskeletal symptoms, signs, disorders, injuries, claims and lost time. [2022]
clinical ergonomic job analysis and consultation: Facilitating work reentry in a case with upper extremity cumulative trauma-related disability. [2021]
Lessons on Data Collection and Curation From the NFL Injury Surveillance Program. [2022]
Applying systems ergonomics methods in sport: A systematic review. [2020]
Sports injury/illness reporting at major sporting events: development and implementation of a data collection system. [2009]
The perception of injury risk and safety in triathlon competition: an exploratory focus group study. [2012]
Consensus on a jockey's injury prevention framework for video analysis: a modified Delphi study. [2022]
Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes. [2022]
12.United Statespubmed.ncbi.nlm.nih.gov
More Than a Game: Musculoskeletal Injuries and a Key Role for the Physical Therapist in Esports. [2021]
13.United Statespubmed.ncbi.nlm.nih.gov
Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports. [2021]
Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series. [2023]
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