Immersive Video Games for Cognitive Impairment
(Quest-Tablet Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores whether immersive video games can improve memory in older adults and those with cognitive impairments. Participants will engage in a special video game, the Wayfinding Intervention, designed to challenge and potentially enhance brain function related to memory. The trial includes various game setups, such as virtual reality and tablet versions, to determine which is most effective. Individuals who have experienced memory issues affecting daily life and feel comfortable using virtual reality or tablets might be suitable for this study. As an unphased study, this trial offers a unique opportunity to explore innovative, non-drug interventions for memory improvement.
Will I have to stop taking my current medications?
If you are taking psychotropic medications (drugs that affect your mind, emotions, or behavior), you will need to stop taking them to participate in this trial.
What prior data suggests that the Wayfinding Intervention is safe for cognitive training?
Research shows that virtual reality (VR) games like LabyrinthVR can improve memory in older adults. These games are designed to enhance brain functions. In past studies, participants who played these VR games experienced better memory without major safety issues. The game was easy to use, and no serious problems were reported.
A tablet version of the Labyrinth game also exists. Studies indicate it helps users improve their navigation skills. This version is safe and easy to use, with no serious side effects noted.
For the wireless VR version, research confirms its safety and effectiveness in improving memory, with no major negative effects reported by users.
In summary, all versions of the Labyrinth game, whether VR or tablet, have been well-received in previous studies and are considered safe for participants.12345Why are researchers excited about this trial?
Researchers are excited about the innovative approach of using immersive video games to address cognitive impairment. Unlike traditional methods that often involve medication or simple cognitive exercises, these interventions utilize virtual reality (VR) and tablet-based games to create engaging spatial wayfinding challenges. The LabyrinthVR Scoot and Labyrinth VR wireless treatments offer high-resolution, adaptive VR experiences with handheld controllers, which can immerse users in a more interactive way compared to standard therapies. Meanwhile, the Labyrinth Tablet provides a 2.5D gaming experience on a tablet, making it accessible for those who might not have access to VR equipment. This novel use of technology could potentially enhance cognitive engagement and improvement, offering a fresh avenue for treatment that's both fun and effective.
What evidence suggests that this trial's treatments could be effective for cognitive impairment?
Research has shown that immersive video games, like those tested in this trial, may help improve memory in older adults. Participants in this trial may receive the LabyrinthVR Scoot, Labyrinth Tablet, or Labyrinth VR wireless interventions. Studies indicate that playing LabyrinthVR can enhance long-term memory by helping the brain adapt and reorganize, improving memory to levels similar to those of younger adults. Additionally, the Labyrinth Tablet version has improved older adults' ability to navigate spaces, which is important for everyday tasks. These findings suggest that using Labyrinth games could be a promising way to address memory issues.13678
Who Is on the Research Team?
Peter E Wais, PhD
Principal Investigator
Neuroscape, Department of Neurology
Are You a Good Fit for This Trial?
This trial is for older adults with memory issues or mild cognitive impairment. Participants must have good vision (with glasses if needed), be fluent in English, have completed at least 12 years of education, and be able to operate a response box. They should also be physically able to take brisk walks and not have conditions that make fMRI scans unsafe.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Training
Participants undergo a 15 to 20-hour training regimen using virtual reality and tablet-based cognitive interventions
Post-training Assessment
Pre- and post-training assessments to evaluate cognitive improvements and collect MRI data
Follow-up
Participants are monitored for sustained cognitive improvements and any long-term effects
What Are the Treatments Tested in This Trial?
Interventions
- Wayfinding Intervention
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of California, San Francisco
Lead Sponsor