Augmented Reality for Loneliness

KJ
Overseen ByKelley J. Colopietro, BS
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Vanderbilt University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests the effectiveness and enjoyment of augmented reality (AR) technology for older adults in long-term care communities. Researchers aim to determine if head-mounted display (HMD) AR reduces loneliness more effectively than regular video calls. Participants and their family members will engage in activities over eight sessions, using either the AR headset or regular video chat. The trial seeks older adults who have lived in long-term care for over three months and are comfortable with English. As an unphased trial, this study offers a unique opportunity to explore innovative technology that could enhance social connections and improve quality of life.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that this augmented reality method is safe for older adults?

Previous studies have shown that using headsets for augmented reality (AR) improves social connections and reduces feelings of loneliness. Most people find them easy to use, though some may experience dizziness or nausea afterward. These side effects are usually mild and resolve quickly. Research also indicates that AR headsets benefit both physical and mental health, especially for older adults.

Overall, AR headsets appear safe for most people. However, consulting a healthcare provider is advisable if there are any concerns before using them.12345

Why are researchers excited about this trial?

Researchers are excited about using augmented reality (AR) and 2-D audio-visual (AV) technology to help tackle loneliness among older adults. Unlike traditional methods like phone calls or video chats, these approaches create more immersive experiences. The HMD AR treatment allows users to engage in shared activities through headsets, making interactions feel almost like being together in person. Meanwhile, the 2-D AV setup offers a more accessible way to connect visually and audibly without the complexity of AR. Both methods aim to enhance emotional bonds by making distant interactions more engaging and meaningful.

What evidence suggests that this trial's treatments could be effective for loneliness?

This trial will compare two methods to reduce loneliness in older adults: HMD AR and 2-D Audio-Visual. Research has shown that augmented reality (AR), particularly with headsets like those in the HMD AR arm, may alleviate loneliness in older adults. Studies indicate that virtual reality, which includes AR, can reduce feelings of social isolation by providing engaging and interactive experiences. Specifically, using headsets for immersive experiences has strengthened social connections. Other research suggests that AR can enhance the quality of life for older individuals by making social interactions more enjoyable and fulfilling. Overall, early findings suggest AR could be a promising tool to combat loneliness.14678

Who Is on the Research Team?

NS

Nilanjan Sarkar

Principal Investigator

Vanderbilt University

Are You a Good Fit for This Trial?

This trial is for older adults aged 60 or above who have been living in long-term care facilities for more than three months. Participants must be able to give consent and understand English. Those with physical impairments that prevent participation or those who are terminally ill cannot join.

Inclusion Criteria

Residing at LTC greater than 3 months
I am 60 years old or older.

Exclusion Criteria

I have a physical condition that prevents me from joining.
Terminally ill
I am unable to understand or sign the consent form.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage in collaborative activities using HMD AR or 2-D Audio-Visual technology in 8 sessions over 4 weeks

4 weeks
8 session visits

Follow-up

Participants are monitored for feasibility, acceptability, and satisfaction of the intervention

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • 2-D AV
  • HMD AR
Trial Overview The study is examining the effectiveness of using head-mounted display augmented reality (HMD AR) versus traditional two-dimensional audio-video (2-D AV) communication to reduce loneliness in older adults. It involves 8 sessions over 4 weeks, assessing feasibility, acceptability, and satisfaction.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: HMD ARExperimental Treatment1 Intervention
Group II: 2-D Audio-VisualActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Vanderbilt University

Lead Sponsor

Trials
714
Recruited
6,143,000+

National Institute on Aging (NIA)

Collaborator

Trials
1,841
Recruited
28,150,000+

Published Research Related to This Trial

The UCLA Loneliness Scale is a newly developed, reliable 20-item tool for assessing loneliness, demonstrating high internal consistency (coefficient alpha = .96) and good stability over time (test-retest correlation of .73 over two months).
The scale shows strong concurrent and preliminary construct validity, correlating well with self-reported loneliness and related emotional states, as well as with participation in a 'loneliness clinic.'
Developing a measure of loneliness.Russell, D., Peplau, LA., Ferguson, ML.[2022]
Virtual Reality (VR) has potential as a rehabilitation tool for older adults, particularly in addressing cognitive decline and loneliness, as explored through workshops with 25 participants over 6 months.
The study emphasizes the importance of designing VR experiences that promote group activities rather than passive content consumption, suggesting that this approach can help reduce feelings of loneliness among older adults.
Tackling Loneliness and Isolation in Older Adults With Virtual Reality: How do We Move Forward?Finnegan, DJ., Campbell, S.[2023]
The ALONE scale is a reliable and valid tool for screening severe loneliness in older adults, showing a strong correlation with the established UCLA-20 Loneliness Questionnaire in a study of 199 ambulatory clinic participants.
With a test-retest reliability score of 0.89, the ALONE scale is easy to administer in clinical settings, making it a practical option for healthcare providers to identify loneliness among older adults.
Validation of the ALONE Scale: A Clinical Measure of Loneliness.Deol, ES., Yamashita, K., Elliott, S., et al.[2022]

Citations

Virtual reality interventions to reduce social isolation in ...Addresses a timely evidence gap on the effectiveness of virtual reality interventions for social isolation and loneliness in a rapidly ageing global population.
Older and younger adults' perceptions of augmented reality ...Lastly, clinical trials on the efficacy and effectiveness of HMD-AR in reducing loneliness and social isolation among older adults by enhancing social ...
Social virtual reality helps to reduce feelings of loneliness ...This study is novel as it explores the effects of loneliness and social anxiety on a wider demographic of people, who have unrestricted access ...
Effectiveness of Immersive Virtual Reality ...This systematic review examined the effectiveness of immersive virtual reality simulation programs with head-mounted displays to promote physical activity ...
Virtual and augmented reality applications to improve older ...The use of virtual reality and augmented reality to improve older adults' quality of life has rapidly increased in recent years.
In sickness and in health—A scoping review on social virtual ...We conducted a scoping review to characterize SVR applications studied in hospital settings to better understand SVR use for inpatient populations overall.
Adverse Effects of Virtual and Augmented Reality ...Screened papers were included for analysis if they (1) used a VR- or AR-based intervention administered via a head-mounted display (HMD) and (2) ...
Health-Related Issues of Immersive TechnologiesThis systematic literature review examines the positive and negative health implications of immersive technologies, drawing insights from 104 peer-reviewed ...
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