40 Participants Needed

mHealth App for Gambling Addiction

JW
Overseen ByJeremiah Weintock, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: St. Louis University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The goal of this project is to develop and to test the efficacy of a novel mHealth app for gambling disorder. The app capitalizes on smartphones' global positioning software (GPS) that recognizes a user's location to within 15 feet. Users will receive an alert of this go near a gambling venue. The project will conduct a 12-week pilot randomized clinical trial to test the short-term efficacy of the app with gambling disorder individuals.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the mHealth App, Don't Go There, Geospatial mHealth App for Gambling Disorder treatment?

Research shows that mobile health apps can be effective in delivering cognitive behavioral therapy (CBT) for gambling problems, as they provide real-time support and help users avoid gambling triggers. Additionally, location-based technology has been found useful in enhancing patient compliance with CBT components, such as stimulus control and exposure with response prevention, by making users feel observed and supported.12345

Is the mHealth App for Gambling Addiction safe for humans?

In a study involving a location-based app used during gambling treatments, patients found the app to be safe and supportive, helping them avoid lapses in gambling behavior.13456

How is the mHealth App treatment for gambling addiction different from other treatments?

The mHealth App for gambling addiction is unique because it uses geospatial technology to provide real-time support and interventions based on the user's location, helping them avoid gambling triggers in their everyday environment. This approach is different from traditional treatments, which often require in-person sessions and may not offer immediate, location-based assistance.13457

Research Team

JW

Jeremiah Weinstock, PhD

Principal Investigator

St. Louis University

Eligibility Criteria

This trial is for English-speaking adults with a gambling disorder, as defined by the DSM-5. Participants must have gambled non-online at least four times in the last 60 days and wagered $100 total over that period. They need to be willing to be randomly assigned to groups and must use an Android phone.

Inclusion Criteria

You have gambled in person at least four times in the last two months.
You own an Android phone.
to conditions is a prerequisite for a good experimental design In order to have a good experimental design, you need to be willing to accept random assignment to conditions.
See 3 more

Exclusion Criteria

You have a history of extreme behavior that could negatively impact the study or others involved in the study.
Decline permission to collect zero permission data from smartphone.
You have severe mental health issues that require immediate psychiatric attention.
See 1 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants receive the gambling disorder mHealth app or are placed on a wait list for 12 weeks

12 weeks
Baseline and post-treatment assessments

Follow-up

Participants are monitored for changes in gambling behavior and quality of life

4 weeks

Treatment Details

Interventions

  • mHealth App
Trial OverviewThe study is testing a new mHealth app designed for people with gambling addiction. The app uses GPS to alert users if they get close to a gambling venue. This pilot trial will run for 12 weeks and aims to see how effective the app is in the short term.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: mHealth AppExperimental Treatment1 Intervention
Participants will receive the gambling disorder mHealth app.
Group II: Wait List ControlActive Control1 Intervention
Participant will be placed on a wait list for 12 weeks, after which they will be offered the gambling disorder mHealth app.

Find a Clinic Near You

Who Is Running the Clinical Trial?

St. Louis University

Lead Sponsor

Trials
197
Recruited
41,400+

National Center for Responsible Gaming

Collaborator

Trials
4
Recruited
110+

Findings from Research

The Symptoms app, a location-based ICT system, was found to be useful by two patients with Gambling Disorder during their Cognitive Behavioral Therapy, particularly in the stimulus control and exposure with response prevention components.
Patients reported that the app provided a sense of observation and support, which helped them avoid relapses, suggesting that technology could enhance compliance and effectiveness in psychological interventions for gambling disorder.
Client's Experiences Using a Location-Based Technology ICT System during Gambling Treatments' Crucial Components: A Qualitative Study.Diaz-Sanahuja, L., Miralles, I., Granell, C., et al.[2022]
The GAMBOT intervention, delivered through a messaging app, showed a significant reduction in gambling symptoms (G-SAS) among participants, indicating its potential effectiveness for problem gamblers, despite no significant change in the primary outcome (PGSI).
With a low dropout rate of only 6.7% and 77% of participants actively engaging throughout the 28-day intervention, GAMBOT demonstrates promise as a low-dropout alternative for problem gamblers who prefer not to seek face-to-face support.
Unguided Chatbot-Delivered Cognitive Behavioural Intervention for Problem Gamblers Through Messaging App: A Randomised Controlled Trial.So, R., Furukawa, TA., Matsushita, S., et al.[2021]
The study developed a mobile health (mHealth) intervention called GAMBLINGLESS, which was informed by the needs and preferences of 48 participants with experiences of gambling harm, ensuring cultural relevance and personalization in its design.
The intervention was structured around the transtheoretical model, allowing for different pathways based on users' readiness to change, which may enhance its effectiveness in delivering support and treatment for gambling-related issues.
Adapting an Evidence-Based e-Learning Cognitive Behavioral Therapy Program Into a Mobile App for People Experiencing Gambling-Related Problems: Formative Study.Humphrey, G., Chu, JT., Ruwhiu-Collins, R., et al.[2022]

References

Client's Experiences Using a Location-Based Technology ICT System during Gambling Treatments' Crucial Components: A Qualitative Study. [2022]
Unguided Chatbot-Delivered Cognitive Behavioural Intervention for Problem Gamblers Through Messaging App: A Randomised Controlled Trial. [2021]
Adapting an Evidence-Based e-Learning Cognitive Behavioral Therapy Program Into a Mobile App for People Experiencing Gambling-Related Problems: Formative Study. [2022]
A Smartphone-Delivered Ecological Momentary Intervention for Problem Gambling (GamblingLess: Curb Your Urge): Single-Arm Acceptability and Feasibility Trial. [2021]
Manaaki - a cognitive behavioral therapy mobile health app to support people experiencing gambling problems: a randomized control trial protocol. [2020]
Gambling harm prevention and harm reduction in online environments: a call for action. [2023]
Using geospatial mapping to predict and compare gambling harm hotspots in urban, rural and coastal areas of a large county in England. [2023]