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Behavioural Intervention

Prevention pop-up messages for Gambling

N/A
Recruiting
Research Sponsored by Benjamin Galipeau
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up change from pre-experiment phase (i.e. "intake"; single measurement point; cover past 12 months) at the end gambling session in the laboratory (post-experiment phase). session's length is decided by participant (but limited to 2 hours maximum).
Awards & highlights

Study Summary

"This trial will test the effects of pop-up messages on the behavior, thoughts, and emotions of regular electronic gaming machine (EGM) players who are not considered problem gamblers. Participants will answer questions

Who is the study for?
This trial is for regular players of electronic gambling machines (EGMs) who play at least once every two weeks for the past year but are not probable pathological gamblers. Participants will use their own money in a lab setting that mimics a bar and must be comfortable with potentially losing real money.Check my eligibility
What is being tested?
The study tests how effective prevention messages, mandatory time limits, and responsible gambling information are on EGMs' player behavior. It's done in a controlled lab environment where participants gamble as they wish and then answer questionnaires.See study design
What are the potential side effects?
There may not be physical side effects like in medical trials, but participants might experience psychological impacts from gambling such as stress or frustration, especially since they're using real money which could result in actual financial loss.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~change from pre-experiment phase (i.e. "intake"; single measurement point; cover past 12 months) at the end gambling session in the laboratory (post-experiment phase). session's length is decided by participant (but limited to 2 hours maximum).
This trial's timeline: 3 weeks for screening, Varies for treatment, and change from pre-experiment phase (i.e. "intake"; single measurement point; cover past 12 months) at the end gambling session in the laboratory (post-experiment phase). session's length is decided by participant (but limited to 2 hours maximum). for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Change in gambling behaviours (within group) - Money betted (physical)
Change in gambling behaviours (within group) - Total time effectively spent gambling
Change in general level of fun while gambling on EGMs (within group)
+18 more
Secondary outcome measures
Attrition
Perceived correspondence between habitual gambling behaviour and gambling behaviour during the session in the laboratory
Perceived correspondence between habitual gambling behaviour and gambling behaviour during the session in the laboratory (free)
+13 more
Other outcome measures
Prevention pop-up messages recall - Cued recall (Y/N)
Prevention pop-up messages recall - Cued recall (number)
Prevention pop-up messages recall - Free recall (Y/N)
+2 more

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Prevention pop-up messagesExperimental Treatment5 Interventions
Same as active comparator with the addition of prevention pop-up messages delivered during the gambling session on a fixed presentation schedule. Due to hardware limitations on the EGMs' part, the prevention messages presented only alter what is shown on the play screen (they fill it completely, hiding the game), but can't pause the game per se. The EGMs' buttons, sound, and music are still operational while the message is shown. While disrupting play flow, this still lets the participant place bets (albeit without seeing what is going on).
Group II: Regular gambling session controlActive Control4 Interventions
Gambling session on EGMs in a room replicating a bar (subdued light, music, bar paraphernalia, fake liquor on display, research assistant acting as barman and selling non-alcoholic soft drinks and chips). Participants are invited to participate under the false pretense of giving their opinion on the realism of the bar replica and overall feeling of the gambling session in it. They are told that: (a) they are free to gamble as much and for as long as they like; (b) they are allowed to take breaks; (c) gambling is to be done with their own money; (d) the only compensation for participation are winnings that could be made while gambling; (e) net winnings across their whole session are paid up to $500, but losses are real. Lost money is given back after debriefing (see Study Detailed Description).

Find a Location

Who is running the clinical trial?

Fonds de recherche du Québec - Société et cultureUNKNOWN
Benjamin GalipeauLead Sponsor
Fonds pour la prévention et le traitement du jeuUNKNOWN

Frequently Asked Questions

These questions and answers are submitted by anonymous patients, and have not been verified by our internal team.

What are the anticipated results that researchers hope to achieve through this experimental investigation?

"The primary aim of this research endeavor, conducted during the post-experiment phase in a laboratory setting with a maximum duration of 2 hours as determined by the participant, is to assess gambling behavior among groups based on the variety of games played. Secondary objectives encompass evaluating perceived realism through examining the impact of using personal funds on participants' perception of reality within this context. This assessment will be measured utilizing a Likert scale ranging from 1 (indicating significant reduction in realism) to 7 (signifying considerable enhancement in realism). Additionally, recruitment potential metrics include tracking individuals who expressed interest in participating but were deemed ineligible due to specific study criteria and"

Answered by AI

Are potential participants currently able to apply for enrollment in this ongoing clinical trial?

"As detailed on clinicaltrials.gov, this investigation is presently seeking volunteers. It was initially uploaded on February 27th, 2024, and the latest revision was made on March 25th of the same year."

Answered by AI

What is the current number of individuals undergoing treatment within this medical study?

"Indeed, as per clinicaltrials.gov data, this research study is actively seeking volunteers. The trial was first listed on February 27th, 2024 and last modified on March 25th of the same year. It aims to enroll 80 participants at a single site."

Answered by AI
~40 spots leftby Sep 2024