Virtual Reality Therapy for Vertigo
(VR-PVD-RCT Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores whether virtual reality (VR) therapy can reduce vertigo symptoms in individuals with vestibular (inner ear) issues. Participants will be divided into two groups: one will use VR headsets at home as part of their therapy (Standard Vestibular Rehabilitation with Adjunct At Home Virtual Reality Vestibular Rehabilitation), while the other will follow a standard rehabilitation program with added auditory stimulation (Standard Vestibular Rehabilitation with Adjunct Auditory Intervention). Researchers aim to determine if the location of the ear problem influences the effectiveness of VR therapy. Individuals who have had a vestibular disorder for at least three months and are already undergoing vestibular rehab might be suitable candidates, especially if they have access to a smartphone. As an unphased trial, this study provides a unique opportunity to explore innovative therapy options that could enhance current treatment plans.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What prior data suggests that this virtual reality therapy is safe for vertigo patients?
Research shows that virtual reality (VR) is becoming a useful tool for people with balance and dizziness problems. Previous studies have found that VR-based programs are as effective as traditional therapy. Most people handle VR well, experiencing few serious side effects.
One study found that VR reduces symptoms and improves balance, similar to regular therapy. Many patients find VR engaging, which encourages them to continue treatment.
Overall, using VR for balance therapy appears safe. It complements standard treatments and offers an interactive way to manage symptoms. While some might experience mild discomfort, such as dizziness, these feelings usually don't last long.12345Why are researchers excited about this trial?
Researchers are excited about using virtual reality (VR) therapy for vertigo because it offers a novel way to enhance traditional vestibular rehabilitation. Unlike standard treatments that rely solely on physical exercises, this approach integrates immersive VR experiences to stimulate the vestibular system more effectively. The VR therapy allows patients to engage in interactive exercises that mimic real-life scenarios, potentially speeding up recovery by making the rehab process more engaging and personalized. Additionally, the convenience of at-home VR sessions means patients can consistently practice without needing frequent clinic visits, promoting better adherence to the rehabilitation regimen.
What evidence suggests that virtual reality therapy is effective for vertigo?
Research shows that virtual reality (VR) therapy can help people with balance problems. In this trial, participants in the Virtual Reality Group will follow a VR vestibular rehabilitation protocol, which involves playing a video game projected on a device in a VR headset. Studies have found that adding VR games to regular balance exercises can improve balance and reduce dizziness. For example, patients using VR headsets achieved better results than those using only traditional methods. One study found that VR-based therapy was as effective as conventional therapy, making it a strong alternative. Overall, solid evidence supports VR therapy's effectiveness in improving symptoms in people with balance disorders.12367
Who Is on the Research Team?
Desmond A Nunez, MD, MBA
Principal Investigator
Division of Otolaryngology, Department of Surgery, The University of British Columbia
Are You a Good Fit for This Trial?
This trial is for adults over 18 with chronic peripheral vestibular disorders like vertigo or Meniere's Disease, diagnosed using specific tests. They must have had the condition for at least 3 months and be prescribed vestibular rehabilitation. Participants need to have access to a smartphone.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Baseline Assessment
Baseline data collection including symptomatology questionnaires and patient interviews
Treatment
Participants undergo 4 to 8 weeks of vestibular rehabilitation with weekly in-person sessions and daily at-home exercises. The VR group also uses a VR headset for 20 minutes daily.
Follow-up
Participants are monitored for changes in symptomatology and return VR headsets
What Are the Treatments Tested in This Trial?
Interventions
- Standard Vestibular Rehabilitation with Adjunct At Home Virtual Reality Vestibular Rehabilitation
- Standard Vestibular Rehabilitation with Adjunct Auditory Intervention
Standard Vestibular Rehabilitation with Adjunct At Home Virtual Reality Vestibular Rehabilitation is already approved in United States, European Union for the following indications:
- Vestibular disorders
- Balance problems
- Dizziness
- Vestibular rehabilitation
- Inner ear disorders
- Visual dependence
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of British Columbia
Lead Sponsor