50 Participants Needed

Game-Based Therapy for Attention Skills in Pediatric Cancer Survivors

(FAACTS Trial)

Recruiting at 1 trial location
SH
Overseen BySteven Hardy, Ph.D.
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Children's National Research Institute
Must be taking: Stimulants
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores whether a game-based therapy called EndeavorRx can improve attention skills in children who have survived acute lymphoblastic leukemia or a brain tumor. The trial compares this digital treatment to a control program featuring fun educational activities. It targets children aged 8-16 who completed cancer treatment over a year ago and are stable. Participants should have attention issues and either not be on stimulant medication or have maintained a stable dose for at least 30 days. As an unphased trial, this study provides a unique opportunity for participants to contribute to innovative research that could enhance attention skills in young cancer survivors.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications. However, if you are taking stimulant medication for attention difficulties, you must have been on a stable dose for at least 30 days before joining the trial.

What prior data suggests that EndeavorRx is safe for pediatric cancer survivors?

Research has shown that EndeavorRx, a video game therapy, has undergone testing in several studies for safety. In trials involving over 600 children with ADHD, researchers reported no serious side effects. Two significant studies, which included 342 participants, found no major safety concerns. Designed to help improve attention in kids, this digital therapy has received FDA approval for children aged 8-12 years with ADHD. Based on its past use and safety record, EndeavorRx appears well-tolerated by children.12345

Why are researchers excited about this trial?

Unlike other treatments for attention issues in pediatric cancer survivors that often involve medication or traditional behavioral therapies, EndeavorRx is a game-based digital therapy. It stands out because it uses an engaging video game format to specifically target and improve attentional control, making therapy fun and interactive. Researchers are excited about EndeavorRx because it offers a non-invasive, side-effect-free alternative that children can use at home, potentially increasing adherence and effectiveness.

What evidence suggests that EndeavorRx might be an effective treatment for attention skills in pediatric cancer survivors?

Research has shown that EndeavorRx, which participants in this trial may receive, can improve attention in children with ADHD. In studies involving over 600 children, this treatment led to noticeable improvements in attention. Specifically, 73% of the children reported better attention after using EndeavorRx. While this trial focuses on children who have survived cancer, the positive results in children with ADHD suggest it might also help with attention issues in these kids. This game-based therapy could offer a promising way to enhance attention skills. Participants in the control arm will engage with a different video game designed to replicate aspects of the intervention without specifically targeting attention skills.36789

Who Is on the Research Team?

SH

Steven Hardy, Ph.D.

Principal Investigator

Children's National Research Institute

Are You a Good Fit for This Trial?

This trial is for children aged 8-16 who survived acute lymphoblastic leukemia or brain tumor, are more than a year post-treatment, and have attention difficulties. They must speak English and have caregiver support. Kids on stable ADHD meds can join; those with certain disabilities, seizures, low IQ, or prioritized mental health conditions cannot.

Inclusion Criteria

I am between 8 and 16 years old.
I have a caregiver available to help me with cognitive training.
Participating child and caregiver are fluent in spoken English
See 4 more

Exclusion Criteria

Participants identified during the baseline assessment as having a full-scale IQ < 80, as estimated by WASI-II (Vocabulary and Matrix Reasoning), will not be randomized
My mental health condition needs immediate treatment over participating in any cognitive training.
A motor, visual, or auditory handicap that prevents computer use
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks
1 visit (in-person)

Treatment

Participants receive EndeavorRx or active control intervention, with 25-30 minute sessions per day, 5 days per week, for 4 weeks

4 weeks
Home-based, daily sessions

Follow-up

Participants are monitored for changes in attention and executive functioning, with assessments at 4 months post-training

16 weeks
Assessments at 4 months post-training

What Are the Treatments Tested in This Trial?

Interventions

  • Control video game
  • EndeavorRx
Trial Overview The study tests the feasibility and initial effectiveness of a game called EndeavorRx designed to improve attention in pediatric cancer survivors against a control video game. It's a multi-center pilot study where participants are randomly assigned to either the test game or an active control condition.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: EndeavorRxExperimental Treatment1 Intervention
Group II: ControlActive Control1 Intervention

EndeavorRx is already approved in United States for the following indications:

🇺🇸
Approved in United States as EndeavorRx for:

Find a Clinic Near You

Who Is Running the Clinical Trial?

Children's National Research Institute

Lead Sponsor

Trials
227
Recruited
258,000+

George Washington University

Collaborator

Trials
263
Recruited
476,000+

National Cancer Institute (NCI)

Collaborator

Trials
14,080
Recruited
41,180,000+

Children's Hospital of Philadelphia

Collaborator

Trials
749
Recruited
11,400,000+

St. Jude Children's Research Hospital

Collaborator

Trials
451
Recruited
5,326,000+

Published Research Related to This Trial

A study involving 27 children with ADHD showed that an intervention using board games significantly improved executive functions, particularly linguistic short-term memory and conduct problems, compared to a wait-list control group.
The improvements were noted immediately after the intervention, suggesting that board games could be an effective therapeutic tool for managing ADHD symptoms, although further research is needed to confirm long-term effects.
A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial.Estrada-Plana, V., Esquerda, M., Mangues, R., et al.[2020]
In a study of 70 childhood cancer survivors, 27% met the criteria for ADHD, which was linked to greater impairments in IQ and working memory, highlighting the need for targeted evaluations in this group.
Parental ratings of attention problems can serve as a useful screening tool to identify survivors at risk for neuropsychological difficulties, although the screening showed low sensitivity but higher specificity for detecting these issues.
The potential utility of parent-reported attention screening in survivors of childhood cancer to identify those in need of comprehensive neuropsychological evaluation.Hardy, KK., Willard, VW., Wigdor, AB., et al.[2020]
A new computerized training program designed to improve executive functioning and self-control in children with ADHD shows promising initial results.
Future research will focus on testing this program with larger groups of children, assessing how well the training effects carry over into everyday life, and increasing engagement by incorporating more game-like features.
"Braingame Brian": Toward an Executive Function Training Program with Game Elements for Children with ADHD and Cognitive Control Problems.Prins, PJ., Brink, ET., Dovis, S., et al.[2015]

Citations

ADHD Research | EndeavorRx® Study For ADHD in ChildrenEndeavorRx® improved objective attention in over 600 children with ADHD ages 8-12, across 5 clinical studies. Learn more about the FDA-authorized Treatment.
Feasibility/Acceptability of Attentional-Control Training in ...We propose to assess the feasibility, acceptability, and preliminary efficacy of EndeavorRx in a pilot randomized, controlled trial. Survivors of ALL or brain ...
3.endeavorrx.comendeavorrx.com/
EndeavorRx® - ADHD Video Game Treatment for Kids | FDA ...68% of parents reported improvement in ADHD-related impairments after two months of treatment. 2. 73% of children reported an improvement in their attention. 1.
Long-Term Efficacy of Methylphenidate in Enhancing ...Methylphenidate (MPH) ameliorates attention problems experienced by some cancer survivors in the short term, but its long-term efficacy is unproven.
Childhood Cancer Survivors Benefit From Common ADHD ...After a year of methylphenidate, young cancer survivors scored better on tests of sustained attention. Parent, teacher and survivor ratings of ...
Indications, Safety & Caution | EndeavorRx®No serious adverse events were reported. Of 342 participants who received AKL-T01 in the two clinical trials supporting EndeavorRx authorization for age ranges ...
DEN200026 summary - accessdata.fda.govEndeavorRx is a digital therapeutic indicated to improve attention function as measured by computer-based testing in children ages 8-12 years old with ...
Instructions for useEndeavorRx has been evaluated in over 600 children with ADHD across 5 clinical studies: • A study of 348 children with ADHD (not receiving ADHD medication), ...
Software Treatment for Actively Reducing Severity of ADHDThe purpose of this study is to evaluate the effects of videogame-like digital therapies on attentional functioning and symptoms in children ...
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