50 Participants Needed

Game-Based Therapy for Attention Skills in Pediatric Cancer Survivors

(FAACTS Trial)

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Overseen BySteven Hardy, Ph.D.
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Children's National Research Institute
Must be taking: Stimulants
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

This is a multicenter pilot randomized controlled trial, with an active control condition, of the feasibility, acceptability, and preliminary efficacy of EndeavorRx in a cohort of survivors of acute lymphoblastic leukemia or brain tumor ages 8-16 who are \> 1 year from the end of therapy.

Will I have to stop taking my current medications?

The trial does not specify if you need to stop taking your current medications. However, if you are taking stimulant medication for attention difficulties, you must have been on a stable dose for at least 30 days before joining the trial.

What data supports the effectiveness of the treatment EndeavorRx for attention skills in pediatric cancer survivors?

The Cognitive Remediation Program (CRP), a similar treatment, showed improved attention and academic achievement in childhood cancer survivors, suggesting that game-based therapies like EndeavorRx might also help improve attention skills in this group.12345

Is game-based therapy safe for pediatric cancer survivors?

The research on computerized cognitive training, like Captain's Log, in childhood cancer survivors shows it is generally safe and well-accepted, with participants experiencing improvements in attention and memory.12467

How is the treatment EndeavorRx different from other treatments for attention skills in pediatric cancer survivors?

EndeavorRx is unique because it is a game-based digital therapy specifically designed to improve attention skills, making it different from traditional medication or therapy. It is the first FDA-approved video game treatment for ADHD, offering a fun and engaging way to help children improve their focus and attention.89101112

Research Team

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Steven Hardy, Ph.D.

Principal Investigator

Children's National Research Institute

Eligibility Criteria

This trial is for children aged 8-16 who survived acute lymphoblastic leukemia or brain tumor, are more than a year post-treatment, and have attention difficulties. They must speak English and have caregiver support. Kids on stable ADHD meds can join; those with certain disabilities, seizures, low IQ, or prioritized mental health conditions cannot.

Inclusion Criteria

I am between 8 and 16 years old.
I have a caregiver available to help me with cognitive training.
Participating child and caregiver are fluent in spoken English
See 4 more

Exclusion Criteria

Participants identified during the baseline assessment as having a full-scale IQ < 80, as estimated by WASI-II (Vocabulary and Matrix Reasoning), will not be randomized
My mental health condition needs immediate treatment over participating in any cognitive training.
A motor, visual, or auditory handicap that prevents computer use
See 1 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks
1 visit (in-person)

Treatment

Participants receive EndeavorRx or active control intervention, with 25-30 minute sessions per day, 5 days per week, for 4 weeks

4 weeks
Home-based, daily sessions

Follow-up

Participants are monitored for changes in attention and executive functioning, with assessments at 4 months post-training

16 weeks
Assessments at 4 months post-training

Treatment Details

Interventions

  • Control video game
  • EndeavorRx
Trial OverviewThe study tests the feasibility and initial effectiveness of a game called EndeavorRx designed to improve attention in pediatric cancer survivors against a control video game. It's a multi-center pilot study where participants are randomly assigned to either the test game or an active control condition.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: EndeavorRxExperimental Treatment1 Intervention
Children will be asked to begin digital attentional control training at home within 6 weeks of baseline testing and to complete 6 training missions per day (25-30 minutes), 5 days per week, for 4 weeks (total = 120 training missions).
Group II: ControlActive Control1 Intervention
An active control program designed to replicate aspects of the intervention (e.g., regular use of digital device to access fun educational activities) while engaging cognitive skills not particularly involving attention.

EndeavorRx is already approved in United States for the following indications:

🇺🇸
Approved in United States as EndeavorRx for:
  • Improving attention function as measured by computer-based testing in children ages 8-12 years old with primarily inattentive or combined-type ADHD, who have a demonstrated attention issue.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Children's National Research Institute

Lead Sponsor

Trials
227
Recruited
258,000+

George Washington University

Collaborator

Trials
263
Recruited
476,000+

National Cancer Institute (NCI)

Collaborator

Trials
14,080
Recruited
41,180,000+

Children's Hospital of Philadelphia

Collaborator

Trials
749
Recruited
11,400,000+

St. Jude Children's Research Hospital

Collaborator

Trials
451
Recruited
5,326,000+

Findings from Research

Methylphenidate has shown consistent benefits in improving sustained attention among childhood cancer survivors, particularly in those with attention-deficit/hyperactivity disorder (ADHD).
Survivors of childhood cancer experienced greater improvements in selective attention compared to sustained attention, suggesting that higher doses of methylphenidate may be more effective for children with broader attentional deficits.
Translating methylphenidate's efficacy on selective and sustained attentional deficits to those reported in childhood cancer survivors: A qualitative review.Hagan, AJ., Verity, SJ.[2023]
In a study of 33 pediatric medulloblastoma survivors aged 7-18, parent-reported attention problems were significantly linked to social functioning, indicating that attention deficits can impact social skills in these survivors.
Self-reported attention ratings did not correlate with social functioning, suggesting that parents may have a better perspective on their child's attention issues compared to the children's self-assessment.
Impact of attention on social functioning in pediatric medulloblastoma survivors.Holland, AA., Colaluca, B., Bailey, L., et al.[2018]
In a study of 70 childhood cancer survivors, 27% met the criteria for ADHD, which was linked to greater impairments in IQ and working memory, highlighting the need for targeted evaluations in this group.
Parental ratings of attention problems can serve as a useful screening tool to identify survivors at risk for neuropsychological difficulties, although the screening showed low sensitivity but higher specificity for detecting these issues.
The potential utility of parent-reported attention screening in survivors of childhood cancer to identify those in need of comprehensive neuropsychological evaluation.Hardy, KK., Willard, VW., Wigdor, AB., et al.[2020]

References

Translating methylphenidate's efficacy on selective and sustained attentional deficits to those reported in childhood cancer survivors: A qualitative review. [2023]
Impact of attention on social functioning in pediatric medulloblastoma survivors. [2018]
The potential utility of parent-reported attention screening in survivors of childhood cancer to identify those in need of comprehensive neuropsychological evaluation. [2020]
A multicenter, randomized clinical trial of a cognitive remediation program for childhood survivors of a pediatric malignancy. [2022]
The Effects of Attention Problems on Psychosocial Functioning in Childhood Brain Tumor Survivors: A 2-Year Postcraniospinal Irradiation Follow-up. [2018]
Computerized cognitive training in survivors of childhood cancer: a pilot study. [2023]
Sluggish cognitive tempo profiles in survivors of childhood cancer as compared to children with attention-deficit/hyperactivity disorder. [2023]
A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial. [2020]
A pilot study of the efficacy of a computerized executive functioning remediation training with game elements for children with ADHD in an outpatient setting: outcome on parent- and teacher-rated executive functioning and ADHD behavior. [2022]
Effects of game-based digital therapeutics on attention deficit hyperactivity disorder in children and adolescents as assessed by parents or teachers: a systematic review and meta-analysis. [2023]
11.United Statespubmed.ncbi.nlm.nih.gov
A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most? [2018]
12.United Statespubmed.ncbi.nlm.nih.gov
"Braingame Brian": Toward an Executive Function Training Program with Game Elements for Children with ADHD and Cognitive Control Problems. [2015]