24 Participants Needed

Cognitive Feedback for Motor Learning After Stroke

CR
ML
Overseen ByMindy Levin, PhD, PT
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: McGill University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

Stroke leads to lasting problems in using the upper limb (UL) for everyday life activities. While rehabilitation programs depend on motor learning, UL recovery is less than ideal. Implicit learning is thought to lead to better outcomes than explicit learning. Cognitive factors (e.g., memory, attention, perception), essential to implicit motor learning, are often impaired in people with stroke. The objective of this study is to investigate the role of cognitive deficits on implicit motor learning in people with stroke. The investigators hypothesize that 1) subjects with stroke will achieve better motor learning when training with additional intrinsic feedback compared to those who train without additional intrinsic feedback, and 2) individuals with stroke who have cognitive deficits will have impairments in their ability to use feedback to learn a motor skill compared to individuals with stroke who do not have cognitive deficits.A recent feedback modality, called error augmentation (EA), can be used to enhance motor learning by providing subjects with magnified motor errors that the nervous system can use to adapt performance. The investigators will use a custom-made training program that includes EA feedback in a virtual reality (VR) environment in which the range of the UL movement is related to the patient's specific deficit in the production of active elbow extension. An avatar depiction of the arm will include a 15 deg elbow flexion error to encourage subjects to increase elbow extension beyond the current limitations. Thus, the subject will receive feedback that the elbow has extended less than it actually has and will compensate by extending the elbow further. Subjects will train for 30 minutes with the EA program 3 times a week for 9 weeks. Kinematic and clinical measures will be recorded before, after 3 weeks, after 6 weeks, and after 9 weeks. Four weeks after the end of training, there will be a follow-up evaluation. Imaging scans will be done to determine lesion size and extent, and descending tract integrity with diffusion tensor imaging (DTI).This study will identify if subjects with cognitive deficits benefit from individualized training programs using enhanced intrinsic feedback. The development of treatments based on mechanisms of motor learning can move rehabilitation therapy in a promising direction by allowing therapists to design more effective interventions for people with problems using their upper limb following a stroke.

Research Team

ML

Mindy Levin, PhD, PT

Principal Investigator

McGill University

Eligibility Criteria

This trial is for individuals who had their first stroke (ischemic or hemorrhagic) within the last 3 years, are stable and not currently in treatment. They must have normal vision (with or without correction), some arm weakness with a bit of spasticity but still able to bend and straighten the elbow around 30 degrees.

Inclusion Criteria

I had a stroke less than 3 years ago and am now medically stable.
I am not currently undergoing any cancer treatments.
My vision is normal or corrected to normal with glasses or contacts.
See 1 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo training with the EA-VR game, with or without EA feedback, for 30 minutes, 3 times a week for 9 weeks

9 weeks
27 visits (in-person)

Follow-up

Participants are monitored for changes in motor function and cognitive assessments 4 weeks after the completion of training

4 weeks
1 visit (in-person)

Treatment Details

Interventions

  • Error Augmentation Feedback
  • No Error Augmentation Feedback
Trial Overview The study tests if enhanced feedback during rehabilitation helps stroke survivors learn motor skills better. Participants use a virtual reality program that exaggerates errors in elbow movement, encouraging them to extend more than usual during exercises done three times weekly for nine weeks.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: Training with EA feedbackExperimental Treatment1 Intervention
Subjects will undergo training with the EA-VR game that includes a 15 degree elbow flexion error.
Group II: Training without EA feedbackPlacebo Group1 Intervention
Subjects will undergo training with the EA-VR game that does not include EA feedback.

Find a Clinic Near You

Who Is Running the Clinical Trial?

McGill University

Lead Sponsor

Trials
421
Recruited
1,017,000+

Canadian Institutes of Health Research (CIHR)

Collaborator

Trials
1,417
Recruited
26,550,000+

Montreal Neurological Institute and Hospital

Collaborator

Trials
7
Recruited
2,200+

Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal

Collaborator

Trials
17
Recruited
3,400+
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